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Gopher's Minions

Skyrim VR (Oculus Rift) #1 : Good or Bad?


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Going forward with VR, for Gopher and plenty of other "influencers" is translating it to a monetised platform such as twitch or youtube, what the player experiences is so completely different from what the viewer experiences, for the player right now, immersion and sense of scale, for the viewer in the 2d platform world pretty much blair witch shaky cam.

Some way to sum the two rendered left right images, and smoothing perhaps even a 360 format with stabilization. 

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Just an FYI

 

A complete version of the HTC Vive Pro system with next generation base stations is around $1,400 plus tax.

The new bundle announced today, April 23rd by HTC includes two future-proof base stations that, when combined with a future software update and two additional units, should ultimately enable SteamVR 2.0 Tracking across a huge 10 meter by 10 meter space.

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1 hour ago, Caloss2 said:

Going forward with VR, for Gopher and plenty of other "influencers" is translating it to a monetised platform such as twitch or youtube, what the player experiences is so completely different from what the viewer experiences, for the player right now, immersion and sense of scale, for the viewer in the 2d platform world pretty much blair witch shaky cam.

Some way to sum the two rendered left right images, and smoothing perhaps even a 360 format with stabilization. 

twitch or youtube needs to come up with away to provide the 3D experience for the LP viewer who has a VR head set.

Until then I don't plan to watch any more VR LPs.

I don't understand why Fallout4 a new this gen game had the stupid warping to move and yet Skyrim you could just walk around normal. That boggles my mind and after watching someone play a little FO4 I decided VR was not for me right now and it has nothing to do with cost.

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The video stream is a little less stable, not exactly a stutter but more like a stutter in jello. This wobble is what makes me sick.

Otherwise, the video the viewer sees is not any different than a regular view and has no VR immersion. So I would suggest Let's Plays should be normal not VR.

The idea of a chest sensor is a good one.

Edited by Cryzeteur
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Yeah, a chest sensor or maybe a belt censor would be a great way to solve the orientation problem Gopher was talking about.

As to the video itself and his using the left and right renders, I liked it, personally. I don't have the motion sickness that others do, so that's not a worry for me, but I appreciated him having both eye-views shown. I do wish there was some way to merge the two views into one image, though, even if it was just crudely overlapping one eye's view with the other, though that would likely leave a somewhat noticeable seem. Even if it came out as a 4x3 video rather than a 16x9 aspect ratio, though, it would be better than the split view imo.

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