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Gopher's Minions
DomRetana

Server Update

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Hi everyone!

I thought I would start this thread because like many of you, I too was also curious about this issue and it seems to be a conversation we all have every now and again. Like many of you, I too am hoping to one day see the server updated. Please be aware that it isn't just a simple flick of a switch. There are currently 29 plugins that the server works with, it may not seem like it but all you have to do it type in /plugins into the chat to produce this information.

Because the server we all love is using so many plugins that we all need and appreciate, it makes it harder to perform a MC version update. The plugins have to be up to date as well. There may be a few that were coded a certain way that will cross versioning but keep in mind this is rare. For the most part and as a general rule, all plugins should be up to date to match the MC version in order to reduce any possible errors or glitches.

Lastly, I'm not 100% what our server type is, it could be bukkit, spigot, etc. Either way I don't remember seeing this information anywhere or maybe I just missed it. This may make the information below inaccurate. Regardless of this fact, I did a little research of my own and compiled a list of the plugins with there most current available version.

I know we all have an interest in this. Maybe by all of us contributing to this cause, we could find solutions to the things holding us back. Maybe some of you have connections with modders that would be able to update some of these mods? Either way, you can see there's quiet a number of them holding us back from upgrading. Maybe we can help the Admins out in these small ways.

1-12-2018_12-48-04_PM.jpg

Edited by DomRetana
Additional info added

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That dragon drop elytra mod could easiliy be replaced with a custom loottable for the enderdragon, which is something they introduced in 1.11 or 1.12 I think. If the admins would do something like that, they wouldn't need to wait for an external author to update it and it would be pretty much cross-version compatible unless Mojang changes the way coding works in loottables (which I think they are doing in 1.13).

Looking at your list however, it seems like that would just be a drop on a hot plate seeing as about half of the plugins you have listed haven't been updated by their authors (if I interpreted it correctly).

this is a topic with an example of the code for the custom lootable.

 

 

Edited by Krikkeee

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3 hours ago, Krikkeee said:

That dragon drop elytra mod could easiliy be replaced with a custom loottable for the enderdragon, which is something they introduced in 1.11 or 1.12 I think. If the admins would do something like that, they wouldn't need to wait for an external author to update it and it would be pretty much cross-version compatible unless Mojang changes the way coding works in loottables (which I think they are doing in 1.13).

Looking at your list however, it seems like that would just be a drop on a hot plate seeing as about half of the plugins you have listed haven't been updated by their authors (if I interpreted it correctly).

this is a topic with an example of the code for the custom lootable.

 

 

You’re not wrong. Half that list is in need of an update.

Some plugins I couldn’t even find as well, granted that I was running out of time to search for them. And again, that’s if we are on a bukkit server of some form. I don’t think plugins translated well across server types but my knowledge on that is limited.

considering that 1.13 is a thing with 1.14 trailing behind it. I’m not sure where modders stand with updating their plugins for which version.

some plugins were also labeled as version 1.11+ Which this small detail I did not include in the list

But does this mean it’s compatible with versions beyond 1.11? 

Theres a lot to look for and consider. 

Edited by DomRetana
Typo

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While I am not knowledgable enough about these things to offer a meaningful comment, I should probably note that number 20 is bugged - it's been generating random stacks of banners and causing lag. @Vault Memories, you could have told us you were a plugin!

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13 hours ago, DomRetana said:

some plugins were also labeled as version 1.11+ Which this small detail I did not include in the list

But does this mean it’s compatible with versions beyond 1.11? 

I think that 1.11+ mostly means compatible with all 1.11 versions (1.11.0 -> 1.11.2) but I do believe that plugins do have the tendency to be more cross version compatibel then mods so it's hard to tell without testing.

on a side note, I did some research and there are some more plugins that can be replaced with vanilla alternatives, I will look if there are more that can be replaced with vanilla alternatives when I have some more time:

  • dragondrop elytra: let dragon drop an elytra when killed --> custom loottable
  • world border: create world border --> possible with vanilla commands
  • shopkeepers: create custom villagers --> possible with vanilla commands
  • announce: display (timed) messages --> possible with command blocks and some sort of activation mechanism like a daylight detector (day-night circle is about 20min so it would display the messages every 20min), MC 1.13 might make this possible without external activation.

EDIT: it does however seem like those plugin's have all been updated to 1.12 looking at your list

 

Edited by Krikkeee

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I'm assuming that the command blocks would only be available by admins as im sure making those available to players would open all sorts of can-o-worms. but yeah, finding other mods/plugins that do the same things as some that are not currently updated would probably be one option instead of waiting for the updates.

Edited by DomRetana
typo

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Don't think QuickTree is needed, as I'm sure there's likely a viable replacement that works in 1.12. Announce is in the same boat, replaceable by command blocks.

ShopKeepers is available in 1.12.. but I'm not sure why we even need it. Custom villagers can be spawned with commands to achieve the same purpose.

CrazyEnvoy (likely used for the supply crates in The End) isn't needed either. Something like WorldReset could do a more effective job.

As for DragonDropElytra, I'd still rather see Elytra and Dragon Heads added to the Ender Dragon's loot table, along with even the Dragon Egg -- Elytra @ 100%, Dragon Head @ 100%, Dragon Egg at 25%.

Lib's Disguises could be replaced by a 1.12 compatible mod as well, like iDisguise.

Edited by Arrogant

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2 hours ago, DomRetana said:

I'm assuming that the command blocks would only be available by admins as im sure making those available to players would open all sorts of can-o-worms. but yeah, finding other mods/plugins that do the same things as some that are not currently updated would probably be one option instead of waiting for the updates.

You can only get command blocks through commands (they are not in the creative menu), and even then you need to be in creative mode (and an admin) to be able to use them, so that wouldn’t be a problem.

2 hours ago, Arrogant said:

Lib's Disguises could be replaced by a 1.12 compatible mod as well, like iDisguise.

To be fair, do the admins really need disguises when the can vanish?

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Im along for the ride with no new information to add. Although I did notice that no one tagged @Rodzyn or @Cherub or @Darkfire I think it mainly falls on Rod tho. Hmmm at any rate sidetracking myself just thought this might be useful sorry if I didn't tag someone who should be in on this :) Oh @Gopher I think this guy has something to do with the server too ;P

 

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1 hour ago, ShawnBoucher said:

Im along for the ride with no new information to add. Although I did notice that no one tagged @Rodzyn or @Cherub or @Darkfire I think it mainly falls on Rod tho. Hmmm at any rate sidetracking myself just thought this might be useful sorry if I didn't tag someone who should be in on this :) Oh @Gopher I think this guy has something to do with the server too ;P

 

Lol very good point Shawn, not sure how missed that myself. Thanks for adding that in. 

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On 12-1-2018 at 11:10 PM, DomRetana said:

Some plugins I couldn’t even find as well, granted that I was running out of time to search for them. And again, that’s if we are on a bukkit server of some form. I don’t think plugins translated well across server types but my knowledge on that is limited.

Done some research and it seems that some of the plugins have become paid plugins (I guess that where the one's you couldn't find), so that could be another setback depending on whether or not the admins want to pay for them.

  • farm limiter
  • premium vansih
Edited by Krikkeee

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58 minutes ago, Krikkeee said:

Done some research and it seems that some of the plugins have become paid plugins (I guess that where the one's you couldn't find), so that could be another setback depending on whether or not the admins want to pay for them.

  • farm limiter
  • premium vansih

Paid plugins? No kidding. You’re probably right because I didn’t see any paid plugins. Were the paid ones at least updated? Also what sites are you searching on? I’ve mostly stuck to the ones that also provide the server downloads like bukkit or spigot. 

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1 hour ago, DomRetana said:

Paid plugins? No kidding. You’re probably right because I didn’t see any paid plugins. Were the paid ones at least updated? Also what sites are you searching on? I’ve mostly stuck to the ones that also provide the server downloads like bukkit or spigot. 

I made a account on spygot because half the time they asked you to log-in before you can vieuw anything and I wanted to know what each of them did to search for possible alternatives. Turns out that each time they ask you to log-in, you are take to a 'premium-version' of the site containing the paid mods/plugins (which was to be expected if they ask for a log-in I guess). 

But yes these paid mods/plugins seem to be up to date (it would be weird if they where not).

vbRcbrr.png

I wouldn't even blame the admins if they don't want to pay for these,  3.90€ for a MC plugin seems like a lot considering the game itself is only about 20€ and then you still have the server up-keeping costs, but don't get me wrong I also understand that the authors like some reward for their work.

Edited by Krikkeee

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10 minutes ago, Krikkeee said:

I made a account on spygot because half the time they asked you to log-in before you can vieuw anything and I wanted to know what each of them did to search for possible alternatives. Turns out that each time they ask you to log-in, you are take to a premium-version of the site containing the paid mods/plugins (which was to be expected if they ask for a log-in I guess). 

But yes these paid mods seem to be up to date (it would be weird if they where not).

vbRcbrr.png

I wouldn't even blame the admins if they don't want to pay for these,  3.90€ for a MC plugin seems like a lot considering the game itself is only about 20€, but don't get me wrong I also understand that the autors like some reward for their work.

This is good to know and also all valid points. I agree with you. It seems like updating may also include a 1 time charge if no other alternative plugins are found. I don't think gopher would mind though it it meant updating the server. Who knows, maybe that would bring him around more often?

Edited by DomRetana
typo

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Just adding to the list: a notable one stuck in 1.11.2 would be PermissionsEx. Quick research suggests that a lot of people have since migrated to LuckPerms, which supports "fully automatic migration and data transfer" from PEX. 

CoreProtect seems a little more troublesome.

@Arrogant  QwickTree appears to be 1.12 ready.

Edited by Particleboard

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22 minutes ago, Particleboard said:

CoreProtect seems a little more troublesome.

From what I understand it hasn't been updated in a while but the author seems to say that it should be compatible with the latest spygot servers (1.12)

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Since getting on an updated server would involve launching an updated game, Here's a heads up for everyone:

The last time I tried to get the newest version of Optifine it had some weird malware in it. it made like a fake chrome shortcut and everything, it was incredibly strange.

I haven't tried it in over a month now, but keep it in mind something like that could still be in there.

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On 1/21/2018 at 8:21 AM, Xeredek said:

Since getting on an updated server would involve launching an updated game, Here's a heads up for everyone:

The last time I tried to get the newest version of Optifine it had some weird malware in it. it made like a fake chrome shortcut and everything, it was incredibly strange.

I haven't tried it in over a month now, but keep it in mind something like that could still be in there.

Honestly, if and when things do get updated. All of this should and would have to be tested on a test version of the server. By doing this, it prevents any prolonged shutdowns, people can continue to play on the live server, and it gives insurance that the update will work before having to do so on the live to avoid any unnecessary rollbacks. 

I have had any issues with optifine but I would say that whatever is being updated should be pulled from a reputable source. 

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@Gopher @Rodzyn @Darkfire @Cherub

So I did some testing and playing around. Found we may be able to update the server to 1.12

I managed to find updated versions for the majority of the plugins or replacements for those that weren't and with the exception of those that would have to be paid for. I created a local server in 1.12 and everything appears to be working. The CMD doesn't appear to have kicked back any errors. Below is a list of the plugins, the versions they are and those that don't have version numbers appear to be updated with their own versioning convention.

Some of these mods don't even appear to be in use like PremiumVanish, CrazyEnvoy, Shopkeepers. Could we enable these or just get rid of them to make the update easier?

So what do you all think? Think we could update the server to 1.12?

 

Advanced-Portals (1.12)
https://www.spigotmc.org/resources/advanced-portals.14356/

Announcer Plus
https://dev.bukkit.org/projects/announcer-plus

Arconix – (TreeAssist Supporting File)

BungeePortals (1.9)
https://www.spigotmc.org/resources/bungeeportals.19/

CoreProtect (1.12)
https://www.spigotmc.org/resources/coreprotect.8631/

CrazyEnvoy (1.11)
https://dev.bukkit.org/projects/crazy-envoy?gameCategorySlug=bukkit-plugins&projectID=254729

Dragon-Drop-Elytra (1.12)
https://www.spigotmc.org/resources/ender-dragon-drop-elytra.51791/

DynMap
https://www.spigotmc.org/resources/dynmap.274/

Essnetials-2
EssentialsAntiBuild-2
EssentialsChat-2
EssentialsProtect-2
EssentialsSpawn-2
https://hub.spigotmc.org/jenkins/job/Spigot-Essentials/25/

GriefPrevention (1.12)
https://www.spigotmc.org/resources/griefprevention.1884/

HolograhicDisplays (1.12)
https://dev.bukkit.org/projects/holographic-displays

JourneyMapServer (1.12)
http://minecraftmodpacks.net/mods/journeymap-server/

PermissionsEx (1.11)
https://dev.bukkit.org/projects/permissionsex/files

ProtocolLib (1.12)
https://www.spigotmc.org/resources/protocollib.1997/

PurpleIRC
https://www.spigotmc.org/resources/purpleirc.2836/

ShopKeepers (1.12)
https://dev.bukkit.org/projects/shopkeepers

Trapmanager (1.12)
https://www.spigotmc.org/resources/trapmanager.21413/

TreeAssist (1.12)
https://www.spigotmc.org/resources/treeassist.16941/

Vault (1.11)
https://dev.bukkit.org/projects/vault/files

WorldBorder (1.12)
https://dev.bukkit.org/projects/worldborder

WorldEdit (1.12)
https://dev.bukkit.org/projects/worldedit

WorldGuard (1.12)
https://dev.bukkit.org/projects/worldguard

WorldGuardExtraFlagsPlugin (1.12)
https://www.spigotmc.org/resources/worldguard-extra-flags.4823/

Zhorse (1.12)
https://www.spigotmc.org/resources/zhorse.3384/

Farm Limiter (Paid) (1.12)
https://www.spigotmc.org/resources/farm-limiter.1419/

Redstone Clock Detector (Paid) (1.12)
https://www.spigotmc.org/resources/redstone-clock-detector.37229/

Premium Vanish (Paid) (1.12)
https://www.spigotmc.org/resources/premiumvanish-stay-hidden-bungee-support.14404/

LibDisguises (Paid) (1.12)
https://www.spigotmc.org/resources/libs-disguises.32453/

 

Edited by DomRetana

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Considering its paid status, Redstone Clock Detector is another one that could be easily expunged. There aren't too many of us that regularly play with redstone, and I would wager do so responsibly (an admin can probably verify how many times the mod's been triggered in the last few months). It's unlikely, all the same, that a new user is about to hop on, mine a bunch of quartz and immediately slap down some comparators. 

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After Dom poked me on Discord few days ago, I started working on an update. Not giving any ETA but don't expect it withing next few weeks since I want to get everything tested, stable and prepared first.
Just few clarifications, some plugins are not as prone to breaking on updates as others and don't need official update to work on new versions. wouldn't be surprised if DragonElytraDrop still worked but probably going to replace it with loot table edit anyway for more modern solution.

All paid plugins on that list (except for libDisguises which has feature limited free version) have been paid for long time ago, they didn't just change the status.
https://www.spigotmc.org/resources/redstoneclockdetector.18475/ This is the redstone clock detector plugin we use. Not the paid one. It hasn't been updated but wouldn't be surprised if it still worked on 1.12. If it doesn't, it's not essential. We do use it but not as much as back when the server as in it's prime.

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