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Matt

An updated Fallout: New Vegas modding guide (12 February 2017)

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You need a legal copy of Fallout: New Vegas Ultimate Edition updated to version 1.4 in order to use these mods.

Also, the order of the mods I will be using is the preferred order they should be in when using Mod Organiser, which is my personal recommendation for a mod manager. Not all of the mods included have Nexus releases, so you will require a GUN account to gain access to some of them (although the mods I use are not necessary per se, so it's completely optional).

Finally, this guide will require you to know how to use Mod Organiser. You can check our Overlord's guide for a summary of installation and basic use.

Without further ado, let's begin.

Utilities:

There's some basic utilities that require installation before we can start modding out our game. These will help with removing conflicts, stabilising the game, and are sometimes required in order for mods to run.

  1. NVSE: The New Vegas script extender is one of the most important tools required for scripted mods to run. Installation is simple, if you downloaded the .zip file, all you have to do is extract the contents into your Fallout: New Vegas directory (Steam\steamapps\common\Fallout New Vegas), or run the installer that can also be found in the Silverlock site. Mod Organiser should recognise the extender right away.
  2. FNVEdit: A powerful tool that allows the cleaning of master files, as well as the creation of merged patches for improved compatibility between mods. After downloading the file, I recommend creating a folder inside your Fallout: New Vegas directory, then extracting the contents of the .zip file into it. You then need to open Mod Organiser, click on the gears icon, change the title to FNVEdit, then click on the browse button to the right of "Binary" and select FNVEdit.exe from the location where you installed it. Finally, click on "Use Application's Icon for shortcuts" and then click on add.
  3. FNV4gb Updated: This launcher will allow your game to run with more than 2gb of RAM. The installation process is the same as NVSE, but you will have to add the launcher to MO through the same process used for FNVEdit.
  4. LOOT: The Load Order Optimisation Tool will allow you to sort your load order, check for dirty plugins and will alert you of any missing masters in your load order. Download the installer and let it run, it should be automatically detected by MO. Note that you will have to run LOOT through MO in order to sort your load order.
  5. Merge Plugins Standalone: A small utility for merging multiple esps into a single package. After downloading the .zip file I recommend creating a new folder inside your New Vegas directory, then extracting the program there. This also has to be added to MO through the same process as FNVEdit.

Optional Utilities:

The G.E.C.K:

The standard tool used to create mods for New Vegas. Will be required for the optional advanced tweaking of mods.

NifSkope:

A tool used to add meshes into the Gamebryo engine. Will be required for the optional advanced tweaking of mods.

Basic Setup:

  1. The Mod Configuration Menu:  Adds an interface to the pause menu that allows for customisation of mod settings. Download with manager OR download manually and use MO's "Install a new mod from an archive" function on the top left of the interface.
  2. JazzIsParis' NVSE plugin: A dependency for some of the mods that will be installed further on. Download with manager OR download manually and use MO's "Install a new mod from an archive" function on the top left of the interface.
  3. Lutana's NVSE plugin: A dependency for some of the mods that will be installed further on. Download with manager OR download manually and use MO's "Install a new mod from an archive" function on the top left of the interface.
  4. Collision Meshes: Improves the collision meshes in the game, enabling the player to shoot through gaps that were previously inexplicably solid walls. Download with manager OR download manually and use MO's "Install a new mod from an archive" function on the top left of the interface.
  5. New Vegas Stutter Remover: An NVSE plugin that aleviates micro stutters in the game. Download with manager OR download manually and use MO's "Install a new mod from an archive" function on the top left of the interface.
  6. New Vegas Anti Crash: An NVSE plugin that reduces crashing. Download with manager OR download manually and use MO's "Install a new mod from an archive" function on the top left of the interface.
  7. OneTweak for Fallout New Vegas: Adds a borderless windowed mode, negating the necessity for a fullscreen. Download with manager OR download manually and use MO's "Install a new mod from an archive" function on the top left of the interface. Remember to open the Fallout: New Vegas launcher and activate windowed mode with the native resolution of your monitor.
  8. Faster Start Menu (Skip Splash Screens): A small utility that allows you to skip the intro splash screen and a hotkey that simulates pressing the "Continue" and "Yes" in the start menu. Download with manager OR download manually and use MO's "Install a new mod from an archive" function on the top left of the interface.
  9. A Familiar Friend - Pip-Boy 2500 - Handheld Pipboy: A handheld Pip-Boy replacer that removes most clipping issues with armour. Download with manager OR download manually and use MO's "Install a new mod from an archive" function on the top left of the interface.
  10. Pip-Boy Counters For Rads And Hardcore Needs: Adds counters for hardcore needs and rads to the pip-boy's frame. Download the Pip-Boy 2500 version with manager OR download manually and use MO's "Install a new mod from an archive" function on the top left of the interface.
  11. DarnUI: A User Inteface overhaul designed to be friendlier for PC users. Download and install via MO's "Install a new mod from an archive" function.
  12. HUD Like Fallout 4: Overhauls the HUD to be similar to the style of Fallout 4's HUD. Download and install via MO's "Install a new mod from an archive" function. An alternative HUD suggestion would be:
  13. cellHUD: Adds a more icon-based HUD to the game, very reminiscent of a retro science-fiction movie terminal. Download and install via MO's "Install a new mod from an archive" function.
  14. JIP's Companions Command and Control: Allows for more control over your companions' actions, it also adds a UI element that allows you to give commands in real time. Download with manager OR download manually and use MO's "Install a new mod from an archive" function on the top left of the interface.
  15. Increased Weapon Jamming: Allows weapons to jam both after reloading and while being fired, as well as making jams possible up to 80% condition. This adds an element of tension to firefights, as well as giving the player insentives to keep their weapon's condition as high as possible. Download with manager OR download manually and use MO's "Install a new mod from an archive" function on the top left of the interface.
  16. JIP's Selective-Fire: Adds a selective fire utility for automatic guns, allowing the use of full-auto, burst fire and semi-auto. Download with manager OR download manually and use MO's "Install a new mod from an archive" function on the top left of the interface.
  17. JIP's Realistic Weapon Overheating: Adds a temperature gauge for weapons, the closer to overheating, the more your weapon degrades. Weapons normally overheat due to constant automatic fire and usage of low quality or custom, highly pressurised cartridges. Download with manager OR download manually and use MO's "Install a new mod from an archive" function on the top left of the interface.
  18. JIP's Improved Recipe Menu: Fixes a lot of the issues in the crafting menus. Download with manager OR download manually and use MO's "Install a new mod from an archive" function on the top left of the interface.
  19. Yukichigai's Unofficial Patch: A massive compilation of bugfixes. Download with manager OR download manually and use MO's "Install a new mod from an archive" function on the top left of the interface.
  20. Animation Project: Adds new fully animated gameplay mechanics, such as lethal and non-lethal combat/stealth takedowns, sprinting, item grabbing and item consumption. Download with manager OR download manually and use MO's "Install a new mod from an archive" function.
  21. Loot Menu: Adds a Fallout 4 style loot menu. This is my personal recommended mod of the three available due to its compatibility. Download with manager OR download manually and use MO's "Install a new mod from an archive" function.
  22. Lazarus Project: A gameplay mod that adds many aspects from Fallout 4, as well as other first person shooters. Highly customisable. Download with manager OR download manually and use MO's "Install a new mod from an archive" function.
  23. Project Nevada: The most downloaded Fallout: New Vegas mod on the nexus. Adds huge amounts of functionalities, perks, items and so on. Download with manager OR download manually and use MO's "Install a new mod from an archive" function. Enable all modules in the installer. DO NOT OVERWRITE MCM WHEN INSTALLING!
  24. Project Nevada - Extra Options: Adds extra customisation options for Project Nevada. Download with manager OR download manually and use MO's "Install a new mod from an archive" function. DO NOT ENABLE THE EQUIPMENT MODULE WHEN INSTALLING!
  25. Animated Ammo and Condition Checking: Adds an interface that allows you to check your equipped weapon's condition and ammo without opening up any menus. Download and use MO's "Install a new mod from an archive" function.
  26. Quick Trade: Allows you to quickly access the barter and companion equipment menus with the press of a button. Download with manager OR download manually and use MO's "Install a new mod from an archive" function.
  27. The Weapon Mod Menu: Overhauls the weapon modding system in the game, and allows the removal of installed modifications. Download with manager OR download manually and use MO's "Install a new mod from an archive" function.
  28. CASM with MCM: Cipsis' Autosave Manager with MCM support. Allows for clean saves and removes the need for quicksaves. Download with manager OR download manually and use MO's "Install a new mod from an archive" function.
  29. Sortomatic: Adds a sorting system for player homes. Download with manager OR download manually and use MO's "Install a new mod from an archive" function.
  30. Zan's AutoPurge Crash Protector: This mod purges cell buffers, reducing the amount of data stored in RAM which decreases crashes. Download with manager OR download manually and use MO's "Install a new mod from an archive" function.
  31. Fallout 4 Intimidation: Imitates the intimidation mechanic from Fallout 4. Download with manager OR download manually and use MO's "Install a new mod from an archive" function.
  32. SUPERHOT: Adds the main mechanic from the game SUPERHOT. It's the most innovative mod I've played with in years. Download with manager OR download manually and use MO's "Install a new mod from an archive" function.
  33. Realtime Weapon Modding System: Adds the realtime weapon modding system module from the upcoming project B42. Download with manager OR download manually and use MO's "Install a new mod from an archive" function.
  34. Immersive Power Armour: Emulates the power armour system from Fallout 4. Download with manager OR download manually and use MO's "Install a new mod from an archive" function.
  35. T-60 Power Armour: Adds the T-60 model of power armour (as seen in Fallout 4) to the game. Download with manager OR download manually and use MO's "Install a new mod from an archive" function.
  36. Advanced Recon Series: The Advanced Recon series of mods by our Overlord. These mods add an extra flavouring of Tactical Espionage Action to New Vegas. Download with manager OR download manually and use MO's "Install a new mod from an archive" function. Download all patches as well.
  37. -Advanced Recon Riot Gear Helmets
  38. -Advanced Recon Ranger Helmets
  39. -Advanced Recon Range Finder
  40. -Advanced Recon Trap Detection
  41. -Advanced Recon Thermal Nightvision
  42. -Advanced Recon Stealth Armor
  43. One HUD - oHUD: The ultimate UI mod, it allows for customisation of the position of HUD elements and full control of when they appear. Download with manager OR download manually and use MO's "Install a new mod from an archive" function. Download the DarnUI patch.
  44. UIO - User Interface Organiser: This plugin by JazzIsParis automatically manages all UI mods in your setup, making them work nicely together, and eliminating the necessity for any INI changes. Download with manager OR download manually and use MO's "Install a new mod from an archive" function.
  45. Take Your Time: This mod adds time progression during activities like crafting, weapon modding and repairing, etc. Download and install as usual.
  46. Ultimate Illness Mod: This mod simulates the illness mechanic that was added to Fallout 4's Survival Mode. Download and install as usual.
  47. More Perks: A huge compilation of extra perks. Download all main and optional files. When installing, select manual installation, and uncheck all of the esp files.
  48. More Perks - Merged: The page for NVEC contains an optional file that is a merge of all of the esp files of the original mod. Download said file and install it.
  49. Cirosans Classic Overhaul: Although it is a great mod, and the changes provided by it are welcomed, I do recommend using only the extra perks plugin, for the sake of load order. Download and run the installer.
  50. New Vegas Reborn - Mojave Encounters: This module for New Vegas Reborn adds Fallout 3 style random encounters to the Mojave. Again, while the entire overhaul is great, I do recommend only using this module for the sake of load order. Download and install. Now go to your mods tab, right click New Vegas Reborn and click on "Information", then open the optional files and move all of the plugins from available to optional, except for the master file and the mojave encounters file.
  51. Saints and Sinners - Karma Consequences: Adds Fallout 3 style assailants tied to your karma, as well as some karma related perks. Download and install.
  52. EVE - Essential Visual Enhancements: As the name suggests, this is an essential mod. It overhauls the visual effects for energy weapons, explosives and many other things. Download the MO version of the mod and install the All DLC Merged plugin.
  53. WMX - Weapon Mods Expanded: This mod adds a myriad of weapon modificiations to the game. Download the main package, as well as the Modern Weapons file, the EVE file, the WRP file and the DLC file. Do not install the patches yet.
  54. Weapon Mod Vending Machine: Adds a machine that dispenses weapon mods at high prices. Download and install.
  55. Weapon Retexture Project: The Weapon Retexture Project or WRP is an effort by Millenia to retexture the firearms in the game. Download all files.
  56. Weapons of the New Millenia: A huge compilation of most of the weapons produced by Team Millenia. Download and install.
  57. Millenia's Extra Weapons: As stated before, not all of the weapons produced by Team Millenia were integrated into the weapons pack. This is the list of the seventeen other guns made by the team. These mods will be merged later on, so download and install all of them, but do remember to disable the plugins in your load order.
  58. -FN Model of 1905
  59. -IMI Galil
  60. -Beretta 87 Target
  61. -Browning P35
  62. -FAMAS F1
  63. -OTs-33 Pernarch
  64. -Code RU-556
  65. -Suomi M-31
  66. -CZ805 BREN
  67. -Dragunov SVU
  68. -Walther WA2000
  69. -PKM
  70. -Serbu Super Shorty
  71. -IMI Desert Eagle
  72. -Steyr Scout
  73. -TOZ-66
  74. -Colt M16A2
  75. -Winchester Model of 1897
  76. A World Of Pain: A mod that adds a huge amount of locations to the game world, all with quests, loot and metric tons of enemies. Download the main FOMOD, AWOP Dead Money, AWOP Patches and the AWOP Weapon Mods Patches. Do not install the patches yet.
  77. IMPACT: A mod that overhauls impact effects and decals. Download the file that suits your specs and install. Right click IMPACT in your installed mods tab in MO, go to optional files and move the main plugin from available to optional.
  78. IMPACT - Compatibility Edition: A replacement plugin that applies the IMPACT treatment without having to change any weapon statistics, making it compatible with anything.
  79. FCO - Fallout Character Overhaul: This mod contains the textures that are necessary for New Vegas Redesigned 3 to function. Download version 2.3.1 (IMPORTANT! New Vegas Redesigned 3 will not work with any other version of FCO!) and run the installer. Now go to your mods tab, right click FCO and click on "Information", then open the optional files and move all of the plugins from available to optional.
  80. New Vegas Redesigned 3: NOTE: New Vegas Redesigned 3 contains explicit content that may be disturbing to some, for a more PG overhaul you should download New Vegas Redesigned 2. New Vegas Redesigned 3 changes many aspects of the game, but, most importantly, changes the structure of NPCs' faces to be more realistic and less Oblivion-like. Download and install both the main file and update.
  81. Unforgiving Combat: A mod that alters combat mechanics to make the game more difficult, as well as adding improved enemy AI. Download the Realistic Weapons Damages version and install as usual.
  82. Realistic Weapons Damages: A great mod that changes how damage is applied for all entities, making battles faster and more visceral. Download the standard version.
  83. Realistic Weapons Damages - Unofficial Update: An unofficial update for Realistic Weapons Damages, improves compatibility.
  84. Hitman47101's and HaxorusShiny's First Person Animation Pack: Replaces a whole bunch of the first person weapon animations in the game. Download the main file and the sound fix. Disable all plugin files. ATTENTION: FOV MUST be set at 75 in the Fallout and FalloutPrefs .INI files by using Mod Organiser's INI editor. 
  85. First Person Animation Overhaul: Replaces a lot of first person weapon animations with new, high quality ones. Download the main file and all of the optional files, except for the Alternative Assault Rifle Auto Fire Anim, it's redundant.
  86. Real Recoil: Adds a real recoil system to the game, instead of the animation based one in vanilla F:NV. Download and install as usual.
  87. Cowboy Repeater without peep sight: Removes the peep sight from the Cowboy Repeater. Download and install as usual.
  88. Fallout: New Vegas Realistic Wasteland Lighting: Changes the outdoors lighting. Nights are darker and there's no colour filter. Download the full version and install as usual.
  89. Mobile Truck Base: Adds a truck that can be used to fast travel, at the cost of flamer fuel. It also functions as a player home, with sorted inventories and crafting stations. Download the Data file, as well as either the truck or van version of the mod, remember to get the Sortomatic versions.
  90. The Someguy Series: A fantastic series of quest mods, download all of them and install as usual.
  91. New Vegas Bounties
  92. New Vegas Bounties II
  93. The Inheritance
  94. Russell
  95. King of the Ring
  96. New Vegas Killer
  97. Bad Mothafucka
  98. New Vegas Bounties III (Install after finishing New Vegas Bounties I and II, Russell, The Inheritance and, optionally, New Vegas Killer).
  99. The Better Angels (Install after finishing New Vegas Bounties III, and all of its required previous mods).
  100. Checkpoint Gary
  101. Alternative Repairing: Overhauls the repairing system in the game with a vastly improved one. Download and install as usual.

Patching:

Download and install all of these patches to fix issues between mods. Remember that you don't need to install any IMPACT patches.

  1. Project Nevada Patches: A compilation of patches by the PN team. Download and install the EVE and WMX patches. DO NOT INSTALL THE DLC PATCHES!
  2. WMX Patches: Install the DLC, EVE and WRP patches that you downloaded. Install the merged DLC and POP plugins.
  3. Mojave Patch Outpost - YUP + WMX + PN + PNEO: Download and install the YUP + WMX + PN + PNEO patch.
  4. AWOP Patches: Install the NVR3 patch, the Russell patch and the JIP CCC patch from the AWOP Patches FOMOD, then install the AWOP + WMX + EVE All DLC Merged patch through the AWOP - WMX Patches FOMOD.
  5. GRA WRP Unofficial Patch: Download and install as usual.

Small mods for merging:

Here's a list of small mods that are going to be merged.

  1. Millenia's Extra Weapons: Deactivate the plugins in your load order, then move them as high up as you can.
  2. I Got Spurs: Adds a pair of equippable spurs. Deactivate the plugin in your load order, then move it as high as you can.
  3. Precision Ballistics and Munitions: Removes hitscan from firearms outside of V.A.T.S and replaces it with projectiles that are altered by weapon spread and firing distance. Deactivate and move the plugin as high as you can.
  4. Jack's Whiskey - The wasteland needs more: Adds craftable, special whiskey with different properties based on the drunken gunslinger Jack's necessities. Download and install the main file, as well as the hotfix. Deactivate the plugin and move it as high as you can.
  5. The Courier's Cache: A small and humourous quest mod that adds some cool gear, a player home and some hateable characters. Download and install, deactivate and move the plugin as high as you can.
  6. Rewarding Exploring - Unique Places for Unique Weapons: A small plugin that rewards exploration by making you unable to buy the unique GRA weapons, and scattering them around the map. Download and install, deactivate and move the plugin as high as you can.
  7. Speedy Reload Perk: Adds a perk that allows you to repeatedly mash the reload button in order to speed up the reloads of tube-fed weapons and single-action revolvers. Download and install, deactivate and move the plugin as high as you can.
  8. 1874 Sharps Carbine: Adds a new high-quality weapon; a Sharps model of 1874 carbine. Download and install both the main file and the bug fix. Deactivate and move the plugin as high as you can.
  9. Clint Eastwood -Man With No Name- Pack: Adds a new clothing item, as well as two unique revolvers based on the Man With No Name character (as portrayed by Clint Eastwood) from Sergio Leone's iconic spaghetti western Dollars trilogy. Download and install, deactivate and move the plugins as high as you can.
  10. Near Death: Adds a mechanic whereby lowering an enemy's health under 10% has the chance of leaving them in an incapacitated state where they'll slowly bleed to death. You can then shoot them, loot them and leave them to die, give them a stimpak so they can get back up and finish the fight or attach a slave collar (which you can craft) to their neck. After attaching the slave collar you can give them a stimpak and let them stand up, after this you have a few options. You can order them around, tie them up to be executed or detonate the collar. Download and install, deactivate and move the plugin as high as you can.
  11. Missing Ammo Recipes: Adds all of the ammo recipes to the crafting lists, you will need the Hand Loader perk to access them. Download and install, deactivate and move the plugins as high as you can.
  12. Ammo Ingredients as Loot: Adds a chance for ammo crafting ingredients to appear as loot in containers and enemies. Download and install, deactivate and move the plugins as high as you can.
  13. Manual Reload: Makes it so that you have to manually reload every weapon after firing it. Download and install, deactivate and move the plugins as high as you can.
  14. You should also de-activate and move the Iron Sights Foley, Sneak Foley, Reload Sounds and GUN Reload Sounds plugins.

The merging process is simple. First, you open the Standalone Plugin Merger through Mod Organiser, a window should show up. Select the New Vegas profile and click OK, your load order should appear. Right click on the list and click on "Uncheck all". Check the plugins you are going to merge, then check their masters (they should be indicated by red italics), then click OK. The merger should start loading up a new window. Wait until the background loader has finished (a notification will appear on the lower left corner of the window), then select the mods you are going to merge, right click  on them and then click on "Add to new merge". Name your merge and plugin and click accept. Now go over to the "merges" tab, find your new merge and right click on it, then click on "check plugins for issues". It shouldn't pop up with any, so right click on the merge (which should be highlighted in green) and click on "Build merge". A window should pop up with a progress bar. Once it's completed you should close the plugin merger and go to its install directory. In the merges folder you should find another folder with the same name as the merge you've just created. Add it to a .rar file and use MO's "Add a new mod from an archive" function to install it. Then just activate the plugin and there you go.

Final steps for basic users:

Merged patch:

Open FNVEdit through MO. You should only activate the files currently active in your load order for now. Once FNVEdit has loaded, right click anywhere on the pane and select "Create Merged patch". A prompt should appear telling you to name the merge, name it and accept. Once it's done press the close application button on the top right corner, a prompt should appear. If there's any plugin other than the merged patch you created listed on the prompt press cancel and close FNVEdit, you'll have to go through the whole merged patch creation process again. Once it's created open MO, you should see a warning telling you that there's files in your overwrites folder. Go to the mods tab in MO and scroll down until you find a mod named Overwrite (it should be displayed in dark red italics). Right click on it and select "Create a new mod". Name your mod, re-enable your Merged patch in your load order, run LOOT and it should be fine.

Master cleaning:

If you started off with a fresh installation of New Vegas your master files are most ceirtanly dirty. Unclean files can lead to issues and stability problems, so we will clean all of the official DLC masters. Open FNVEdit, right click and select "Uncheck all", then check one of the DLC esm files. Once it finished loading, right click and select "Apply filter for cleaning". After it's done applying the filter, right click the DLC's esm file and select "Delete identical to master records". A prompt will appear asking you if you really want to proceed, click yes and let it work. After it's done deleting records, right click the DLC's esm file again and select "Undelete and disable references". After it's done, click the "close" button and another prompt should appear, make sure that it's only the DLC's esm file in the list, check the box that says backup plugins and press OK. Do this for all of the DLC esm files. DO NOT CLEAN ANY OTHER FILES, ESPECIALLY THE MASTER FNV FILE!

Archive Invalidation:

Fortunately for us, MO has a built in Archive Invalidation system, just go to the profile configurator near the top left corner of the screen, and check "Automatic Archive Invalidation".

If you have any issues, PM me.

Advanced user tweaks:

This section is for advanced users, it's got some more technical stuff and is a more arduous process than the previous "download and install" guide, so make sure you've got plenty of time.

Most of these changes involve weapon animation fixes, so you will need both the G.E.C.K and NifSkope to be installed.

A few of the animations by Hitman and Haxorus were designed to work with certain types of weapons, most noticeably Hitman's Kalashnikov weapon family animations. These have been set for different animation slots in the game, but the weapon nif files created by Millenia weren't built for those slots, so a few changes will need to be made.

First of all, download and install the G.E.C.K to your New Vegas directory, it should be detected automatically by MO. Now run the G.E.C.K through MO. You should see your load order. Check both FalloutNV.esm and Weapons.of.the.New.Millenia.esm, but do not set any active files, even when prompted to. After it loads go to the browsing pane, open the "Items" category, then weapons, and finally MMP. This should give you access to all of the WotNM guns records. Open up the 9A-91 record by double clicking on it, then go to the "Art and sounds" tab. Under this tab you will see a drop-down list of reload animations in alphabetical order, select "Reload M". Now go to the "Mods info" tab and repeat the process. This same exact process has to be done for the AEK-971, AK-47, AK-74, AKS-74u and AN-94. Now go to the L96 and change the reload from "reload A" to "reload O". Go to file, then save, and name the plugin whatever you want.

Another change has to be done to Millenia's Desert Eagle before it's merged into your merge plugin. Open up the G.E.C.K, check DEagle.esp and set it as active, now go to items, weapons, MMP and select the Desert Eagle record. Change reload to "reload A" in both the "Art and sounds" and "Mods info" tabs. Save changes and close the G.E.C.K.

The next step requires NifSkope, so download and install it.

Here's an excellent tutorial on NifSkope animation tweaking by The Shiny Haxorus:

 

Edited by Matt
Added Precision Ballistics and Munitions (50757).

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our other Minion  @Roachbait   May find this interesting, he suffers from old crappy laptop syndrome also.  You didn't list your system spec..... could you for comparison?

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2 hours ago, KittyLordMeow-Meows said:

No sexual mods? Well  ****.

In all seriousness, decent list.

Still.... sex mods..

If you've ever seen what NVR3 contains... Well... Let's just say you wouldn't ever get turned on while playing...

1 hour ago, Flyddon said:

our other Minion  @Roachbait   May find this interesting, he suffers from old crappy laptop syndrome also.  You didn't list your system spec..... could you for comparison?

Sure.

Spoiler

Intel(R) Core(TM) i3 CPU M 350 @ 2.27GHz

Intel(R) HD Graphics (Integrated video card)

NVIDIA GeForce GT 325M

RAM 4.0 GB

Operating System: Microsoft Windows 10 (build 10240), 64-bit

 

Edited by Matt

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I'm honoured that you are using my mod :)
And have fun with your game!

EDIT: slight warning because of merging!

i am using a script and quest for the DT bonus. i don't know how that behaves when merged. Please let me know!
And it's jack's whiskey, i maybe should mention which mod i'm talking about

Edited by Jasch

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2 hours ago, Jasch said:

I'm honoured that you are using my mod :)
And have fun with your game!

EDIT: slight warning because of merging!

i am using a script and quest for the DT bonus. i don't know how that behaves when merged. Please let me know!
And it's jack's whiskey, i maybe should mention which mod i'm talking about

It seems to work fine, at least for me. I know that mileage may vary when it comes to merging, which is why I don't tend to merge too many mods together.

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18 hours ago, KittyLordMeow-Meows said:

You have no idea :P

The last post I made on this thread was my sixty-ninth, and it was on the same thread where there's a discussion about not being turned off by desecrated corpses.

Edited by Matt

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Spoiler

 

So this might be a stupid question, but when I have all those executables (NVSE, FNVEdit, FNV4gb, Merge Standalone), which one should I use to ''Run'' in MO? I guess it's NVSE, but not sure.

Edited by Horox

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Well, NVSE is run by FNV4gb, so when you want to play you have to run it through MO. The others have to be run through MO to work with the installed mods.

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Thanks a milion for this sguide, I've meant to reinstall (and hopefully finish) New Vegas for a while, but I was off-put by my relative ignorance regarding what was the best modlist. This looks like a great frame of reference.

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I'm getting texture glitches with the varmint rifle. What mods would be conflicting? Also, CASM says I'm using Lutana NVSE version 0 and that it is installed incorrectly. I installed it like other NVSE files. What would be the proper way? Thanks for the great guide btw.

Edited by TheUltimateJimbob

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7 hours ago, TheUltimateJimbob said:

I'm getting texture glitches with the varmint rifle. What mods would be conflicting? Also, CASM says I'm using Lutana NVSE version 0 and that it is installed incorrectly. I installed it like other NVSE files. What would be the proper way? Thanks for the great guide btw.

Make sure that the WRP - WMX patch is at a lower priority than both WRP and WMX, and if the issue continues rebuild your merge patch and/or archive invalidation. As for Lutana, you should try to reinstall the latest version, and check again.

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10 minutes ago, TheUltimateJimbob said:

I merged the small files that were listed for merging. I then made the merge patch for all the plugins active in my load order.

That's weird. It would indicate an issue in MCM's mod indexing, could you try to reinstall the affected mods and re-check?

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7 hours ago, TheUltimateJimbob said:

It appears after attempting to deactivate and reactivate MCM all the mods have that same page from earlier. One thing to note is that my MCM was made from Gopher's mod organizer video

Try installing the optional bugfix in the files section. This is quite a weird issue.

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36 minutes ago, rparker1866 said:

hello

thanks for doing this.

in my overwrite  folder i have . menus/ main and options in side that folder

it doent give any clues were to merge it to. any ideas?

thanks

That's normal, it's just some UIO files. There's no need to merge them, they'll just reappear anyway. I'm glad you found the guide useful!

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On 8/18/2016 at 6:11 PM, Flyddon said:

our other Minion  @Roachbait   May find this interesting, he suffers from old crappy laptop syndrome also.  You didn't list your system spec..... could you for comparison?

Indeed...well...seems you mention someone around here, and they suddenly show up, well...six months later.   :)

Ok, I read back a bit, then forward some, then back some more...and yeah...merged patches and plugins...and using mods from places other than the Nexus...

Keep in mind, I stopped upgrading NMM back around 5.88, it seems stable enough, works fine, and does everything I need it to do, for what I have, for now.

NMM version 6 (or higher) is going to give me headaches, as it will load my mods in the order they were installed, which in itself may lead to nitemares I'd rather not put myself through...

Cuz yeah, some stuff I reinstalled out of order, while I was tweaking my game (and load-order) for performance. I would practically have to manually reinstall my nearly 100 mods/plugins I normally use.

Over that, and weird things happen.

It would be easier to start over fresh, with a blank slate, on a better machine.

But yeah, merge-patches...

I know they help some folks...but, here's why I don't go that route: It's like trying to stuff ten pounds of shit, in a five pound bag. And trying to trick NMM into running more mods than it's made to, well, yeah, it's going to eventually lead to issues I'd rather not have headaches over, later on.

But, that's probably just me, or the realist in me, something something something...

As a dedicated "Low-Ender-Laptop-User" (or, "Lelu", like in the "Fifth Element" ? ), I've had to deal with either keeping mods I like, or, mods that make the game run better.

Usually, I go for the latter, for practical reasons...it's hard to record when mods are fighting over limited resources, so, bulky, high-end/high-definition mods are usually out of the question.

Merging helps some people, all it would do for me is make it take longer for NMM to figure out how to unpack the merges and present them in less than a few micro-milli-nano-seconds, or, I get really low framerates.

Having enough Mhz is the biggest problem, it's like flooring a four-cylinder, so it can keep up with a souped-up, tricked-out V-8, during a drag-race.

It's only gonna do so much...so, some expectations have to be left behind, or reconsidered.

Going for mods outside the Nexus? Tread lightly, it's a minefield...  :)

I've had to totally reinstall New Vegas before, due to save-file corruption caused by mods (not-from-the-Nexus) conflicts, I suppose you have to break a few eggs to make a decent omelette...it cost me many many hours of saved games, live and learn.

Maybe later (some time soon), when I can afford to build a new dedicated gaming system (again).

Later, I may dabble with merging mods, here and there, with the proper speed and space, I can loosen my strict standards I put on mods I allow myself to use.

Until then, I have to be satisfied with how things are, and roll with it until the good times hit.

I approached modding subjectively, at first, I wasn't even sure it would be plausible on this thing...it's pretty slow, compared to what most people have, and barely min-spec, so, I had to do quite a bit of tweaking, and delving into what makes the engine run better, down here in the low-end.

What I learned most, was patience, past being satisfied I could even get it all to behave...finally. Even then, things can go haywire, like when I tried to take Willow into Dead Money...not a good idea, well, maybe a good idea, but, NMM wasn't too happy about it, rolled up into a corner, and crashed itself to death, as it wept uncontrollably...

So, yeah, I try to keep from trying to circumvent the way things should go, and take care with my load order with NMM (no, I don't even use Loot, load order isn't exactly rocket-science, or brain surgery, I've always managed it myself).

I make sure to check with FNVEdit, conflicts are easy for me to pick out in there.

The payoff is that my game rarely crashes, even during recording.

Crucial mods, like CASM, MCM, YUP, Better Game Performance, NVAC, Stutter-Remover (with tweaks Gopher mentioned a while back), NMC's, etc...they all help, hell, even Darnified throws it's lot in the barrel with smaller fonts that take less time to render...

Trying to mash them all together?

I dunno, I'd rather not try to make NMM unpack, and then try to present mod content, while Deathclaws are bearing down poor Kitty, she really doesn't wear armor much...or, much of it, if she does.

So, it's a "double-edged-sword-balancing-act", down here...

Yeah, I've even had to leave behind hi-res clothes/armors in favor of framerates...but...I just remember...

Every little thing helps...

And, as always, usually it's the little things, that make the greatest difference.

That's Fallout.

That's life.

:)

Part of it, is just to prove it can be done, at all...like going into Dead Wind Cavern, nude, with low-end firearms...

I've seen something like that before...just can't recall exactly where.  :)

Oh yeah, I recorded it myself...

Silly me...

:)

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Hey Matt,

Very nice mod list. Thanks for your help.

I've followed your instructions to the letter, and the game looks awsome.

I've just became aware of a little problem (that for me is kinda game breaking): The compass on the HUD isn't showing any markers.

Yep, it's completly blank, you can see the bar where the compass should appear, but the markers are not there.

I've looked around and the problem seems to be the version of DarnUI you suggested on your link. There's another, more recent version, of DarnUI that doesn't seem to cause the compass problem. (http://forums.bethsoft.com/topic/1143482-wipzbeta-darnified-ui-nv/)

Maybe change the link so nobody else gets this problem?

Well... My question now is:  after following your steps and creating the merged patches, can I still uninstall all the UI mods, reinstall the newer version of DarnUI and then reinstall the other mods (HUD like fallout 4, oHud and UIO). I've never used merged patches before, so some help would be nice.

 

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