Jump to content
Gopher's Minions

Mod Detection in Save Files


Recommended Posts

I have decided to reactivate my Skyrim saves; which I haven't played since before Profiling came out and... I have no idea what mods I had installed on each save.

I know Gopher did have a video which explained how to detect what mods a save file is dependent on; can anyone point me towards it please? Or just explain in a few do-points what to do?

Link to comment
Share on other sites

this is a part of Mod Organizer functionality

you probably refer to the videos where he describes migrating from NMM to MO

but i dont think even MO keeps mods versions - so you need information from your mod manager as well to properly restore your old game

Link to comment
Share on other sites

I don't use Mod Origaniser, NMM now has Profiling, and when I updated to the new version I had to uninstall all my mods.

To make matters worse NMM now requires you to double deactivate mods with built-in installers or the selection pop-up doesn't show when you reactivate it, and with the 200 or so mods I have on Skyrim NMM, about 150 of which I actually use... its time consuming to say the least.

The video I am referring to was probably something to do with either LOOT, BOSS or some other feature than checks the scripts to see if they are all working.

I can't remember, it was ages ago.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...