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Found 7 results

  1. An effort to map the Nether highway's/ SS (and outher ring) now that they are close to being done. Be aware that this map is not to scale (especially the north line which will be redrawn soon). I hope that this may help you on your travels through Minionland. - Thanks to Tirius and his amazing maps for the idea. Progress tracker West line done north line redrawing in progress south line mapping in progress (thanks Tirius) The Map Old Versions: https://imgur.com/a/k8QkCgo
  2. 1) Main Nether slipstream upgrade: Since @Pajoonk made me a member of the ministry of transport (for the main nether-slipstreams), I have been going around the main Nether SS. While doing that, I noticed that they mostly use 1 row of ice with 1 row of lowered slabs or something similar next to it (see picture). Because most of them are only 2 rows wide I already started to widen them to a 3 wide SS so 2 people can use it at the same time. (EDIT: east and west SS are widened) Since boats are slightly wider than 1 block, they will always be on top of the ice and lose no speed as long as there are no blocks right next to the ice (on the same top-level). Since the slipstreams don’t have any defences against ghast whatsoever, I’m planning to add walls and ceiling to them. For the walls, I would suggest a design like in the picture above to shield the SS from ghasts. While they can still see you through the small gaps created by the slabs, they cannot hit you because of the fences (I tested it in singleplayer). You can however kill the ghasts from within the SS with the use of arrows. As you can see the pillars in the ‘walls’ have a dyed block (clay in this case), the colour of the dye is supposed to match the colour of the highway underneath giving players a way to easily orientate themselves. A second way to help the player orientating themselves would be by adapting the redstone torch code used in the overworld sipstreams (see this post by Pajoonk) This thing is definitely happening but the design may change. Any help is welcome, just don't place the slabs directly next to the ice yet so that we won't need to remove them if we would actually put the rails there. 2) Possible second upgrade: merging nether SS with the highway rails Now the second upgrade, and this is where we need feedback and approval. While working on the SS, I got the idea to replace the lowered slabs next to the ice with rails basically combining the railway with the nether SS in 1 tunnel (see picture). The rails would be removed from the current highways. Underneath I listed some pro’s and contra’s for this idea. Please provide feedback. 2.1) Stops The use of the RT-code will warn players of important stops giving them enough time to stop so that we won’t need a special unpowered rail for every stop. Simple stops: just a simple 1 wide gap in the guardrail as sugested by Pajoonk, it shouldn't interfere with the slipstream Bigger stops: this would use pistons to cover a gap of 2 or more blocks Requires a 1 block raise of all the SS to use the redstone required to operate the piston doors without breaking the roof of the highway (unless someone finds an other way). The redstone contraption is really simple and looks like this. The button should be accessible from both sides and lowers the piston-guardrail when pressed. The button might be replaced by a presureplate or tripwire, but this would allow accidental activation by pigmen (who seem to be rather common in the SS at the moment). If the gap woudn't be closed, wall-hugging travelers could 'lose control', thats also why we would suggest against using levers so people can't forget to reactivate the gaurdrails. 3) To do list/ progress tracker 4) Requirements These can be dropped off at the ministry’s donation chest near spawn, in the suply cests in the nether SS hub or in my personal MTC slot (slot 7). And @Rodzyn just to let the staff be known on these plans, and get there approval for the second part and the possible 2-3 block raise of the SS. We where also wondering if we could use the schematica printer function to raise the SS if we where to do that. Thanks for reading, and don't forget to vote. - Krikkeee
  3. I can see this being a delicate thing, but with the whole nether-SS and spawn-SS-station overhaul going on, I was thinking that the Nether-SS-HUB might require some love aswell. At the moment there is only one entrance to the SS around the nether HUB which is situated at the start of the red (north line) and it is quite easily missed in my opinion. With all the work that has already went into and will still go in the nether SS, I think/ hope that they will slowly become a more viable way of travel in the nether (especially over long distances). Therefore I think that we might need a clearer entrance from the HUB to the SS. I have copied the nether HUB with schematica and have been trying different things. The following should all work without too much changes and deffinitly no portal movement. At the moment I have made space for 2 banners next to each line, which would honour their original creators, and an extra 2 banners showing the colour of each line resulting in a total of 16 banners in this designplan. This amount of banners might already give a fps drop. If this is the case I suggest to remove the banners showing the line coulours because I have put coloured wool in the ground before each line's entry point. The changes that I would need to made in the new design are: Moved @Phelan potion storage to a different spot to make room for 1 of the stairs --> no longer necessary see second comment Moved the entrance of an unnamed portal near the HUB to a different already existing entrance. --> no longer necessary see second comment Moved the ‘lava-wall’ in the first part of the south SS 2 blocks back Pictures (I guess the design finished, but you're free to suggest changes): My suggestion for the new SS design: The new HUB entrances (2 stairs on both the east and west side) --> changed see second coment The old and new spot of Phelan's potion storage: --> no longer necessary see second comment What do you think about this idea? Is it to big, are there to many stairs to the SS-station from the HUB, some other concern's? Everything can change with your imput. I can provide a schematic-file if necessary - Krikkeee
  4. The main topic can be found in the link below, but because it looks like you can only vote once in total (even after adding a new poll) I made this side topic. As you might have heard, we are working on a nether SS overhaul/ upgrade. The east line is currently almost upgraded and will need to be continued further east (current end is at JrRedec's tower where the original SS ended). With the current east line almost completed, and having an idea about what works and what doesn't, I was thinking about starting on the south line because it seems to be one of the most important/ most used lines. The problem is that the south line is the most complete line of all with a double SS and wall-decoration going over 2/3 of the way (see picture on current design). If we were to go forward with our upgrade-plan, we would need to raise the SS by 1 block if we don't want to have any redstone for rails/gates coming through the highway ceiling. This means changing that entire line going from the HUB all the way to a portal that connects to the end of the overworld. Pro changing: We would win a lot of (packed) ice back We could have 2 lines of rails while keeping the same SS capacity (or even upgrading it: you could theoretically allow you to avoid mobs after the upgrade) We could use the Redstone torch code (ceiling is currently to low) We will try to keep as close to the original design as possible (mostly raising the roof by 1 block aswell to allow RT-code usage) Contra changing: Lot of work (It is the most complete SS of all nether SS) The SS already works (to quote @Pajoonk: “don’t change anything that works”, which I sort of agree with)
  5. Pealse check my second post, this is the old (impossible) idea. I want to suggest some changes to the railway systems like the nether highway. At this point you are constantly stopped when traveling on the nether highway even if that stop is not your destination. I would like to change that by making the ‘stops’ take place on a separate rail so that people who don’t need that stop are able to keep on travelling uninterrupted: Those stops would occur with specified intermezzo’s (e.g. every 100 blocks) The biggest problem would be that the walkway in the middle of the highway will be interrupted from time to time.
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