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Found 25 results

  1. I started Enderal: Forgotten Staries but in the perk screen (Strange Place/Meditation) the RB does not activate the meditation power to exit the "Inbetween." Any one else having this problem? Anyone solved it?
  2. This new DLC level mod is amazing. https://www.nexusmods.com/skyrimspecialedition/mods/15996
  3. There is now a multiplayer mode for Morrowind. http://www.dsogaming.com/news/the-elder-scrolls-iii-morrowind-multiplayer-v0-6-2-is-now-available-featuring-script-enhancements-and-fixes/ http://comicbook.com/gaming/2017/12/29/elder-scrolls-morrowind-multiplayer-steam-update/
  4. I can't remember now, but someone wanted a mod for recharging fusion cores, so here it is... https://rd.nexusmods.com/fallout4/mods/28056/
  5. Hello everyone! Gopher's recent announcement that he was starting up XCOM 2 again (with WOTC) made me quite excited... partially because I've spent several months making mods for XCOM 2, two of them being Skyrim-based! It seems fitting. I created an account here to share them here, in hopes he'll use them in his playthrough (they're purely cosmetic): Ebontech Armor (based on Ebony Armor, has customizable lights via Secondary Color): http://steamcommunity.com/sharedfiles/filedetails/?id=1148565732 Derejin Helmet Pack (based on the Iron and Ebony helmets): http://steamcommunity.com/sharedfiles/filedetails/?id=1124260414 And while not Skyrim-based, Adam Jensen Arm Prosthetics: http://steamcommunity.com/sharedfiles/filedetails/?id=1190827510
  6. Okay, I know Gopher reviewed a mod that allows you to lock doors. But I cannot find it in the list of mods. Was it a stand-alone mod, or part of a package? Please help, I've had a couple of settlers already try to wander off with my legendary weapons. And they won't stop coming up and using my stuff at all hours of the night.
  7. I'm currently making a mod that makes Nuka World more interesting. My first step is making the quest for wiping the raiders better by giving new options like bringing in the Minutemen with you to wipe them out. The video attached is my progress so far. You can also recruit any human and your robots to join you to fight the raiders. My future plan is to allow you to actually command your raiders and make nuka world functional where you can fix the rides and have people all over the commonwealth to visit the place and enjoy the park(and rob them of their fucking money : )
  8. Maybenexttime Project Founder, Lead Writer Fallout: The Frontier Teaser Fallout: The Frontier Teaser 2 Hey folks this is the first official teaser of Fallout: The Frontier. Leave any questions and discussion below. Also, please do like, share, and comment on the video. We put a lot of time into this and you have no idea how much more motivation we get from people who do these. Thanks and enjoy! Our website is currently under construction and will provide background and more indepth details. So hang tight! Website Facebook page If any of you folks are curious here is the current roster: STORY Maybenexttime Project Founder, Lead Writer Joshbadwriter Senior Writer AnnDarkwater Writer Nyaalich Senior Editor RitualClarity Editor Doctasax Editor VATROU Additional stories WORLDSPACE Macintroll Art Director, Worldspace Builder Spartenkiller897 Navmeshing SKYZOO Interiors Yogogamer Interiors ViperMX Interiors RaiderOverlord Interiors LadySinestro Interiors BethJunkie Interiors Bentuttle90 Interiors Banannakillerbro Interiors SCRIPTING Jacob Claar “Devilswish182″ Scripting Director Hopper31 Senior Scripter Hairylegs222 Senior Scripter A.J. Scripter Charlie Perry “Cheekin1337″ Scripter Polyfemus Scripter Belthan Scripter Cgy65 Scripter SFX Weijiesen Creative Director, FX, Quality Assurance, The Chosen One Pixelhate FX Printerkop Weather ANIMATIONS Xilandro Animation Hitman47101 Animation 3D MODELLING Dragbody Custom Armor RiscaEnrisca Custom Armor Jcdenton2012 Custom Buildings Amsoho75gr Custom Assets Donta1979 3D Modeller Nekronom7 3D Modeller Drumber 3D Modeller Odioss 3D Modeller malhomsi 3D Modeller I mu333 3d Modeller Johnnyspring 3d Modeller TEXTURES ARTISTS Xazomn Custom Textures Narmz Concept Artist Turboscalpeur Custom Textures Emergency Team: KyoBladezen Custom Weapons Adopcalipt Scripter Zippy57 Scripter T3589 Scripter Voices Elijah Lucien and crew!
  9. Hi guys, As of three months ago I got myself a quite respectable rig and I'm about to start playing Witcher 3. Right now I already tested the game and it runs fine, but I wanted to add a few mods (mostly graphics and UI) and I was wondering if using Nexus Mod Manager is advisable -- or even required in some cases, like it was with Skyrim. Can anyone out there help me?
  10. Now I'm not a fan of this, but for the people that play Fallout 2, recently they launched the English version of the mod Fallout 1.5: Resurrection (before it was only available in Czech). I found out about this via this article: http://motherboard.vice.com/read/fallout-15-resurrection-gives-us-the-fallout-3-we-always-wanted?utm_source=mbfb
  11. Made my first mod and here it is, also yes this is a shameless mod promotion. http://www.nexusmods.com/fallout4/mods/12832/? (p.s. Yes I have no shame, get over it!)
  12. Okay I went around looking but can't thing this thing they showed in the creation kit trailer, it driving me nuts! Anyone know anything about it?
  13. Thanks to a comment in the stream "Mods I'd Like To See" from Recyclex Here is the mod that allows you to scrap all of that annoying junk in your settlement! http://www.nexusmods.com/fallout4/mods/3184/
  14. This is an overhaul of the economy and gameplay of Fallout 4, similar in scope to the Fallout 3 Wanderer’s Edition and the Fallout New Vegas Project: Nevada. Unlike those two overhauls, however, this one focuses on one of Fallout 4’s most underused assets- the settlement system. Bethesda’s addition of settlement building into Fallout 4 could have been a radical change for the series, instead, it was simply a way of making your own house. This overhaul intends to change that, by adding incentives to build settlements, and implementing systems into the game world that support these incentives. Industry, trade, more cities, ammunition types, and improved enemies all work together to create a deeper and more engaging game world that allows the player to have an impact on the wasteland through more than just his or her actions in the main storyline. War may never change, but it is my hope that Fallout can, through the efforts of the large bethesda modding community. Now, I’m sure that many people, upon seeing a project of this magnitude, would simply decide that they don’t want to have to deal with all this. They would much prefer to simply play the game, and explore the world that bethesda has created for us. To them, I would like to say this- I have designed this mod so that if a player decides they don’t want to make settlements, they don’t have to. The mod is designed to work with any play through, any faction, and any player who wishes for a slightly more realistic experience. What this mod intends to do is implement the underlying systems that are implied to exist within the world of Fallout- economics, long distance trade, manufacturing of supplies and resources, organized scavenging- but have not been implemented by the developers. These systems are what make the world work, and this mod not only adds them to the world, but allows to the player to interact with them and shape them, should he or she wish to do so. In true Fallout style, the choice is yours. However, I am not a modder. I have limited experience with computers, and I don’t know how much, if any of this is feasible within the bounds of the engine and the tools we have available. This will become more clear with the release of the GECK, but even then, I will not be able to do this myself. This post is more of a proof of concept, a pet project, if you will. My best case scenario would be a modder teaching me how to do what I need to do in order to make this mod myself, but as of right now, this is simply conceptual. I would like to see how much support there is in the community for a project of this nature. Now that all that is finished, feel free to look around. Please comment on what you see! I greatly appreciate feedback, though I cannot guarantee that I will implement your idea. As you can see, this mod is separated into sections, each with subheadings detailing certain aspects of that particular section. The three main headings (Settlements, Trade, and Gameplay) all have four subheadings with details. The fourth is focused on Resources and has six subheadings. The final headings are my ideas that I am pretty sure cannot be implemented, even with the GECK, (such as integration with factions or a slavery system), or would not be received well by the community (such as schematics for settlement structures), but would like to detail here regardless. Currently, the sections available in this post are Settlements. -braddensbane Settlements Overview The settlement system in Fallout 4 is, in my opinion, one of the most innovative things that bethesda has done. Never before in an open world RPG has the player been able to have such a visible impact on their environment, and I have spent hours building shantytowns to my heart’s content. However, this system lacks something that every gameplay mechanic needs- an incentive to invest in it. Players who decide to not use the settlement system lose out on nothing in the game, besides the pleasure of trying to make walls around sanctuary using junk fences. This mod intends to change that by adding numerous incentives to build and invest in your settlements, all of which are fully integrated with gameplay and the other aspects of this mod. In short, settlements are now your source of resources and caps, as well as providing powerful bonuses to those who invest in them. Basics Defense Farming Industry Power Resources That's it for the settlement section. Next week, I'll post the section on trade, followed by gameplay the week after.
  15. Hi guys, just wanted to show You my first mod for Fallout 4. Brahmin Ramen - http://www.nexusmods.com/fallout4/mods/10562/? The Idea for the mod came after I decided to eat some noodles after playing FO4 lol, and brahmin and ramen are rhyming. I plan to make more mods, one of them is making a poster that I made way back last year and I posted it here on forum - click for thread. Its poster of Gopher's FNV Jack, but i'm thinking of making it all over again for the mod, not sure.
  16. Hi All, The Script Extender is out.... but there's still no script extender mods thou... http://f4se.silverlock.org/
  17. Hi there. So I'd like to get into modding for Fallout 4 and since the Creation Kit is not out yet, I was wondering what kind of preparation I could do to get ready for modding? The things I want to do are mainly to create new types of weapons (think Shouts in Skyrim. It has it's own hotkey and cooldown, separate 'equip slot', etc), so I imagine that would require a lot of coding knowledge. The most in-depth knowledge I have of coding is (don't laugh) JASS from Warcraft 3, so I'm gonna need help to know what I should look up PS: Is Fallout 4 going to use Papyrus like Skyrim or does it have it's own scripting language? Is Papyrus hard to learn?
  18. Hi guy's, I'm rapping up my second play-through's main story and am about to go silly on my settlements. Which means i want to have all the things and make it look cool (dear lord help me once i finish leaving whole cities devoid of their coffee cups when I'm finished) Which means like any modder, you make it so you can make all the things. Ergo my very privileged problem, there are two very well known mods that do this. but I don't know which to pick SSEx: http://www.nexusmods.com/fallout4/mods/1145/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D1145%26preview%3D&pUp=1 Homemaker: http://www.nexusmods.com/fallout4/mods/1478/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D1478%26preview%3D&pUp=1 Ill be testing them each anyway, but if anyone else has used these prior and has opinions, it'd help heaps.
  19. Hey, im a massive Gopher fan and I was hoping that you guys might be interested in my mod for Fallout 4. http://www.nexusmods.com/fallout4/mods/308/? I've put a lot of effort into creating it and I'm really trying to get it featured by Gopher or any reviewer for that matter. If you like the mod would you be able to spread the word for me? It would help so much and I really want to add to the mod so ANY feedback at all would be fantastic!!! THanks guys
  20. Just a quick suggestion for Gopher and whoever else runs this page. Whenever I'm thinking of finding new mods for a playthrough, I like to browse Gopher's videos for suggestions. It's a bit overwhelming to scroll through every mod or mod video alphabetically, or chronologically, when I'm just looking for something specific, like armor mods. Perhaps this is already a feature and I haven't noticed. Thanks for reading! Site looks great besides that. Very clean and easy to navigate.
  21. Here's a patch i made for a incorrectly displayed item in FO3 Fallout Wanderer's Edition... The sack of weed is not anymore a simple pack of cigarettes, but a real sack of weed (orange bud) New model with "almost HD" textures... http://www.nexusmods.com/fallout3/mods/21635/? Don't hesitate to download it, post a comment or even give an endorsment !!! If some modders are interested in giving me the hand to create a pipboy icon for this patch ===>come here PS. I know it's a important enhancement for the game, a patch that could change my life and the life of billionz of gamers, i'm watching my e-mail, i don't sleep,.. i know Bethesda will notice that release and will immediatly want me as their brand new game designer. I will remain simple and reachable, i'll still come to visit you on the forum. But i'll save time if pack my stuff to move to Rockville Maryland as soon as i receive their mail, so i start now to pack pack pack.... Good night
  22. Here's 2 patch i made for a incorrectly displayed item in : FO3 Fallout Wanderer's Edition and Better Living Through Chems... New stuff with "almost HD" textures... http://www.nexusmods.com/fallout3/mods/21635/? http://www.nexusmods.com/fallout3/mods/21637/? I may need some help. If someone knows how to quickly create a pipboy icon, i can send a .psd files of what i've already prepared to turn it into a functionnal pipboy icon. http://wiki.tesnexus.com/index.php/How_to_make_a_working_pipboy_icon But i don't get it Thanks
  23. I've edited the sound effects file for Mobile Truck Base to lower the volume of the engine and minimizing background noise. I've also gotten permission to distribute this! Let me know what you think! Mobile Truck Base - Quieter Sound
  24. I am currently working on a high quality photobased texture pack that stays as close as possible to the vanilla color scheme. I'll be keeping this thread updated as I go along, feedback would be much appreaciated They blocks shown below are the textures I have at the moment, The iron ore is still a placeholder however. I will also be making normal maps and specular maps for all my textures to make them look better with shaders. 2 more textures finished, although I'm not happy with how the gravel turned out
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