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  1. An effort to map the Nether highway's/ SS (and outher ring) now that they are close to being done. Be aware that this map is not to scale (especially the north line which will be redrawn soon). I hope that this may help you on your travels through Minionland. - Thanks to Tirius and his amazing maps for the idea. Progress tracker West line done north line redrawing in progress south line mapping in progress (thanks Tirius) The Map Old Versions: https://imgur.com/a/k8QkCgo
  2. 1) Main Nether slipstream upgrade: Since @Pajoonk made me a member of the ministry of transport (for the main nether-slipstreams), I have been going around the main Nether SS. While doing that, I noticed that they mostly use 1 row of ice with 1 row of lowered slabs or something similar next to it (see picture). Because most of them are only 2 rows wide I already started to widen them to a 3 wide SS so 2 people can use it at the same time. (EDIT: east and west SS are widened) Since boats are slightly wider than 1 block, they will always be on top of the ice and lose no speed as long as there are no blocks right next to the ice (on the same top-level). Since the slipstreams don’t have any defences against ghast whatsoever, I’m planning to add walls and ceiling to them. For the walls, I would suggest a design like in the picture above to shield the SS from ghasts. While they can still see you through the small gaps created by the slabs, they cannot hit you because of the fences (I tested it in singleplayer). You can however kill the ghasts from within the SS with the use of arrows. As you can see the pillars in the ‘walls’ have a dyed block (clay in this case), the colour of the dye is supposed to match the colour of the highway underneath giving players a way to easily orientate themselves. A second way to help the player orientating themselves would be by adapting the redstone torch code used in the overworld sipstreams (see this post by Pajoonk) This thing is definitely happening but the design may change. Any help is welcome, just don't place the slabs directly next to the ice yet so that we won't need to remove them if we would actually put the rails there. 2) Possible second upgrade: merging nether SS with the highway rails Now the second upgrade, and this is where we need feedback and approval. While working on the SS, I got the idea to replace the lowered slabs next to the ice with rails basically combining the railway with the nether SS in 1 tunnel (see picture). The rails would be removed from the current highways. Underneath I listed some pro’s and contra’s for this idea. Please provide feedback. 2.1) Stops The use of the RT-code will warn players of important stops giving them enough time to stop so that we won’t need a special unpowered rail for every stop. Simple stops: just a simple 1 wide gap in the guardrail as sugested by Pajoonk, it shouldn't interfere with the slipstream Bigger stops: this would use pistons to cover a gap of 2 or more blocks Requires a 1 block raise of all the SS to use the redstone required to operate the piston doors without breaking the roof of the highway (unless someone finds an other way). The redstone contraption is really simple and looks like this. The button should be accessible from both sides and lowers the piston-guardrail when pressed. The button might be replaced by a presureplate or tripwire, but this would allow accidental activation by pigmen (who seem to be rather common in the SS at the moment). If the gap woudn't be closed, wall-hugging travelers could 'lose control', thats also why we would suggest against using levers so people can't forget to reactivate the gaurdrails. 3) To do list/ progress tracker 4) Requirements These can be dropped off at the ministry’s donation chest near spawn, in the suply cests in the nether SS hub or in my personal MTC slot (slot 7). And @Rodzyn just to let the staff be known on these plans, and get there approval for the second part and the possible 2-3 block raise of the SS. We where also wondering if we could use the schematica printer function to raise the SS if we where to do that. Thanks for reading, and don't forget to vote. - Krikkeee
  3. Hi Minions! For some time now I wanted to make semi-official (for now at least) set of guidelines for 4 main slipstream lines (North, South, East, West, maybe more later) mostly in Overworld, but probably should be applied to Nether ones too (with some changes in respect to Nether and its slipstream unique nature). Most of them, at lest all important ones I discussed with @MaximusPower_, and we came to agreement that they are good. Never the less I cant claim that I have his full support in all this. Hope he sees this thread and expresses his opinion. For now please treat it as WIP, open to suggestions, even though its in some (or most) places written like strict rules. Where I could I made east and west main slipstream lines to follow those guidelines. All examples shown below are from those lines. I think we may also need some people to take care of those lines, check passibility, maybe even to have trust along whole line to make repairs and enforce guidelines swiftly. One or two persons for each line should be enough...where is Ministry Of Transport when you need one? ;-) ------------------------------------------------------------------------------ Why I propose those guidelines? Simply to make use of main Slipstream lines as easy and comfortable as possible. In my time I almost daily travelled from spawn to east border, not without some issues and to alleviate those issues I tweaked this route where I could to make those trips fast and without problems. You are not expected but are encouraged to follow those guidelines on all Slipstream lines, especially longer ones and with more than one, two destinations. For now I feel like it should be for each line builder(s) and/or majority of owners of stations along each line to decide whether those guidelines (and if all or some) should apply to their line. When such decisions are made then anyone else joined or joining or travelling such line should obey those guidelines. When situation like this arises we may need some more regulations in terms of how Major lines should connect with those other regulated lines (i.e. do we change Redstone Code to signify that you are entering regulated one, do we allow some stop blocks/lines on such junctions and in what pattern etc.) ------------------------------------------------------------------------------ Some universal terms and rules: Redstone Torch Code? (RT Code) Redstone torches are used as a way to mark various points of interest along slipstream. Since speeds on SS are quite high there is no way to communicate info by signs or other means. That's why I devised this simple, yet effective code. Stop blocks? Stop lines? Any kind of non-ice block or line of non-ice blocks embedded in ice layer causing boats to slow down. Signs? Any signs with any description are allowed but they cannot interfere with Redstone Torch Code, and cannot block space of 2 height above ice level. Signs pointing to main directions (East, West, North, South, SPAWN, Crossroads) are very welcome on any junction, or station. Widening of main tunnels? No widening of main tunnels, regardless if its done with ice or with other blocks is allowed. Wall hugging is sometimes needed to travel especially with higher lag. Any unnecessary widening of tunnel will always be problematic, will just stop wall-hugging travellers. If you need to widen tunnel for access or aesthetic reasons please use halfslabs or stairs on edge of ice. Be aware that many other blocks like fences or chests are not fully 1 block wide, and generate stopping edge, so as far as I know only full blocks, halfslabs and stairs should be allowed in 1 heigh space on ice edges. This two-wide gap, though filled with chests creates stopping edge! Suggested FIX. Can I mine Slipstream walls and make holes, niches in them? Yes you can, but keep in mind above rule about widening of the tunnel. Whatever you mine out, whatever hole or niche you make, always make sure that one block above ice on each edge of SS is made of full block, half slab or stairs block. It can be cobble, smooth stone, dirt...preferably not sand or gravel so it does not fall if someone mines below. Anything permanent. Theoretically, one wide holes should not stop wall-hugging boat but I had some issues with higher lag, so please cover or halfslab them too if you can. Also, while mining be very careful to not let lava get on Slipstream. Dude, where is my boat? When you go away from boat, even for a minute or half please take it with you or store in any chest. If your boat vanished after disembarking walk away 50-75 blocks and return and it should be visible and ready to pickup (I believe its Optifine bug). If you see abandoned boat in middle of slipstream, please stop for a few seconds and at least "destroy" it so it despawns. If you see a boat on claimed land and you are true angel, move with your boat outside claim, destroy it and return for the one blocking tunnel and continue your journey on it. If you see boat partly embedded in ice, blocking traffic on claimed land post on redmine about it. If you have ice (or silk pick on you) and its not on claimed land please free it yourself. LIGHT!!! You are encouraged to properly light unclaimed pitch black parts of Main Lines and if Main Line crosses your claim and you don't grant public /trust on this part you are required to provide and maintain proper light levels. It can be moody, but not so dark that you can't see anything. BUT BEWARE: Until all SS ice is replaced with packed variety most of it will melt when to close to any light source like torches, redstone lamps, glowstone, sea lanterns. I'm not entirely sure on exact numbers, but light source can't be closer than 3 blocks above ice, and for now, lets say 5 blocks beside it. If you see such atrocity please remove light source if you can and ask in chat if anyone can replace melted ice, or replace it yourself. If no one can, or land is claimed post on redmine. Describing location on Main SS Lines. Maybe its obvious, but having especially redmine in mind I think precise description of location on Main Lines should be i.e. East 5650, West 1520... I mean no need to put "minus" or the other coordinate. ------------------------------------------------------------------------------ Points of Interest alongside tunnel and guidelines regarding them: 1. Junction All junctions where you are able to steer your boat to other direction should be marked by 3 Redstone Torches on each side of joining tunnel, as close to its edge as possible, ideally just on edge. If you want to make more elaborate design try to incorporate this rule into it. Any additional info on signs should be on the ceiling or opposite wall, of course leaving free space of at least two blocks above ice. Why? When you ride the slipstream hugging one wall it is most important that you will have clear signal about incoming edge, so you can steer away from it, and not stop...or steer toward it if you want to turn. No stop blocks are allowed, beside Major junctions, by Major I mean crossing of N-S and E-W lines, and junction to such places like Dark Lord's Castle or Crossroads where official Minion events are held. And please, do not make junctions to lines shorter than about 100 blocks. Any junction is problematic for fast and easy travel on main SS lines. If you are closer than about 100 blocks from main line just make a station and walk the rest of distance. Pleas note that below junction is a little fringe case. I would prefer that torches incorporated into elaborate design were closer to the edge of joining tunnel. Ideally right on its edge. Also, please try to avoid making cross-junctions, or junctions on left and right of Main Line closer than about 75-100 blocks from each other, so wall-huggers will always have time to switch walls they hug. If your Slipstream has to cross Main Line consider making it above main line with drop to it. Or block one part of junction (less used one) with halflsabs and do not mark this side with Redstone Torches. If there already exists a cross-cross junction (other than the crossroads of main lines) from the time before guidelines were published and it can't be changed according to aforementioned suggestions there is new RT code to mark it, to make it distinguishable from Major Station. 4 set of torches. 2x3 torches on main crossing line, and 2x2 torches (two on top and two on bottom blocks with middle empty!) on secondary (i.e. shorter) crossing line. But please do not over-use it as this type is hard to navigate while hugging the wall, and its torch code could be confusing. 2. Major station And I mean Major, like SPAWN, Crossroads, or other places where official Minion events are held. RT code is 4 sets of 3 torches, on each side of tunnel on both edges of station platform, or on edges of more elaborately designed walls. Stop blocks and stop lines are allowed on such stations (and only on them). Such station should always have publicly accessible Boat Chest. 3. Stations important for community By those I mean such places like public or semi-public spawners, farms, Villager-Trade posts etc. public exits to rare and sought of biomes like Mesa, Flower Forests etc. Generally something that many people will look for, constantly, not only visit once and forget...so some Minion Land Heritage Sites could be added to the list too. RT code is 4 sets of 2 torches (2,3 blocks above ice level) on each side of tunnel on both edges of station platform, or on edges of more elaborately designed walls, or beside door (some spawners i.e. have only door directly accessible from slipstream). Stop blocks and stop lines are NOT allowed on such stations. You know general coordinates, you see RT code, you have time to slow down. Such station should always have publicly accessible Boat Chest. 4. Normal Stations Your home, random (but proper, with stairs or some kind of elevator an lights) exit from slipstream i.e to your new Dragon Statue build (seems all the craze these days ;-) ) , your mine (not random place when you mine at the moment, place you use constantly, build in it etc.) etc. Something that probably only you and your buddies will look for and use. But use constantly, not once or twice, and abandon. RT code is 4 sets of 1 torch (3 blocks above ice level) on each side of tunnel on both edges of station platform, or on edges of more elaborately designed walls, or beside door, hole in wall (remember to put half slab on stairs just above ice! ) Stop blocks and stop lines are NOT allowed on such stations. You know general coordinates, you see RT code, you have time to slow down. Such station should have publicly accessible Boat Chest but are not required to. 5. Minor Points Of interest Wild exits from Slipstream (i.e. through cave system, without proper lighting or stairs), workplaces (i.e. workbench+chest embedded in slipstream wall, may be with additional tools), even important message to claim owner etc. But please do not overuse it. And don't feel urge to mark every single one such place if you are not the one strictly interested in using it or pointing someone to it. Redstone Torch Code is one torch (3 blocks above ice level) on one side of tunnel, above or beside hole in wall, or workbench. Stop blocks and stop lines are NOT allowed... ------------------------------------------------------------------------------ That's all I can think of right now. Feel free to comment, add more suggestions, insight etc. Remember its all WIP. Happy and fast slipstreaming, especially hugging that sweet, sweet wall ;-) Pajoonk
  4. I can see this being a delicate thing, but with the whole nether-SS and spawn-SS-station overhaul going on, I was thinking that the Nether-SS-HUB might require some love aswell. At the moment there is only one entrance to the SS around the nether HUB which is situated at the start of the red (north line) and it is quite easily missed in my opinion. With all the work that has already went into and will still go in the nether SS, I think/ hope that they will slowly become a more viable way of travel in the nether (especially over long distances). Therefore I think that we might need a clearer entrance from the HUB to the SS. I have copied the nether HUB with schematica and have been trying different things. The following should all work without too much changes and deffinitly no portal movement. At the moment I have made space for 2 banners next to each line, which would honour their original creators, and an extra 2 banners showing the colour of each line resulting in a total of 16 banners in this designplan. This amount of banners might already give a fps drop. If this is the case I suggest to remove the banners showing the line coulours because I have put coloured wool in the ground before each line's entry point. The changes that I would need to made in the new design are: Moved @Phelan potion storage to a different spot to make room for 1 of the stairs --> no longer necessary see second comment Moved the entrance of an unnamed portal near the HUB to a different already existing entrance. --> no longer necessary see second comment Moved the ‘lava-wall’ in the first part of the south SS 2 blocks back Pictures (I guess the design finished, but you're free to suggest changes): My suggestion for the new SS design: The new HUB entrances (2 stairs on both the east and west side) --> changed see second coment The old and new spot of Phelan's potion storage: --> no longer necessary see second comment What do you think about this idea? Is it to big, are there to many stairs to the SS-station from the HUB, some other concern's? Everything can change with your imput. I can provide a schematic-file if necessary - Krikkeee
  5. As many of you know already I started remodeling Spawn Slipstream entrance and station. Why? Because I feel entrance to this very useful and impressive feat of work of @MaximusPower_, @Little_Luca, @ShawnBoucher and many others (sorry if I forgot/don't know) was not fitting, not grand, or just not visible, inviting enough for what it led to. Because I design on the fly I can't show you any pictures of what I have in mind, and so far I was mostly busy gathering resources, receiving them and excavating area of the future station. You can roughly see the scope of new structure, as I am trying to work out good proportions, vistas and comfort of use. Keep in mind that after today's visit by Rodzyn plans changed a little and I'm in middle of re-excavating parts of build. As for the plans, in broad strokes. Materials: Quartz, Prismarine (all types including lamp), Packed Ice, Glass and panes as railings. Maybe some carpets for colour coding. Some stone bricks where needed. For decor - original Maximus emerald blocks from previous station, valuable ores for Slipstream tunnels close to station. Features: Many ways up and down: stairs (horse friendly), minecart escalators (rabbits friendly), water drop (like NT's now, and maybe one for boats), water (or vine, or minecart) elevator with original quotes from Royal Architect (taken from existing water elevator). Slipstream and nether entrances at spawn level will be somehow, aesthetically joined in one wall (original Nether entrance by Xelphos will not be changed). Along the stairs, in entrance hall and on mezzanine of station I plan placing display cases for banners and maybe items and quotes from 10-20 most deserving, hardworking Minions (including mods/admins of Minionland)...probably I will take list from Minions Temple, and with those people try to work out the rest. Boat dispensers with various boat types. Some kind of pixel artwork on main wall (if it will be big enough in the end). List of major travel destinations on main Slipstream lines. Map of world (is it possible?) Some other things probably... Any discussion of those features is encouraged and appreciated, but I reserve the right to have final say with exception of staff opinions. After all it's Gopher's land and near of one of last remaining Xelphos'es builds. Materials needed? Honestly, everything listed as materials, above. Especially quartz and prismarine stuff. How much? I don't know yet. Like I said, I design as I build so I will ask on the fly too. For first parts of prototyping wall segments, making temporary, usable stairs down etc. I think I have enough. However if you wish to donate contact me or put materials (preferably with some form of info what and from whom it is) to my MTC chest (No 25) at World Tree. Tomorrow I will make donation chest (done) and extend temporary workshop and warehouse at spawn, cause your generosity extended beyond my chests capacity already (Donators wall is, and for some time will be at spawn, will make more permanent one after all is finished). OK...I'm to sleepy now to write more with minimum of sense. Good night good Minions o/ Pajoonk
  6. The main topic can be found in the link below, but because it looks like you can only vote once in total (even after adding a new poll) I made this side topic. As you might have heard, we are working on a nether SS overhaul/ upgrade. The east line is currently almost upgraded and will need to be continued further east (current end is at JrRedec's tower where the original SS ended). With the current east line almost completed, and having an idea about what works and what doesn't, I was thinking about starting on the south line because it seems to be one of the most important/ most used lines. The problem is that the south line is the most complete line of all with a double SS and wall-decoration going over 2/3 of the way (see picture on current design). If we were to go forward with our upgrade-plan, we would need to raise the SS by 1 block if we don't want to have any redstone for rails/gates coming through the highway ceiling. This means changing that entire line going from the HUB all the way to a portal that connects to the end of the overworld. Pro changing: We would win a lot of (packed) ice back We could have 2 lines of rails while keeping the same SS capacity (or even upgrading it: you could theoretically allow you to avoid mobs after the upgrade) We could use the Redstone torch code (ceiling is currently to low) We will try to keep as close to the original design as possible (mostly raising the roof by 1 block aswell to allow RT-code usage) Contra changing: Lot of work (It is the most complete SS of all nether SS) The SS already works (to quote @Pajoonk: “don’t change anything that works”, which I sort of agree with)
  7. Just the poll...don't know how to add it to main topic
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