Jump to content
Gopher's Minions

Search the Community

Showing results for tags 'Minecraft'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • News, Announcements, and General Site Information
    • Website Questions and Support
    • Website Feedback and Suggestions
    • Introductions
    • Gopher's Vids and Gopher's Vids Live
  • Community
    • General Community Information
    • Community Creations
    • Games
    • Off-Topic Chat
  • Role-Playing
    • Tabletop Role Playing Games
    • How to Play: Play-By-Post Roleplaying Games
    • Universes

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL











Xbox Live

PlayStation Network

Xbox Live

  1. So, I've been working on something in my spare time for quite some time now. You once said @Gopher, that you don't know what's next after Lava Tower, so here you go. [back view below] This is part of my little side project. Originally it was just a practice piece for ZBrush in which I was aiming to train my patience in working with very long and tedious tasks but I've spend so much time on it that I decided to do something useful with it I'll be posting more of this in this topic from now on, however it will take some time since this is just a head of the full Sentinel statue and I'm doing it when I have nothing important to do after work. The statue itself is not finished yet but the helmet is done, so I have all I need to make diagram plans of how to build it. I've took some steps beforehand to make it work (model is not one solid object- it's segmented so I can see individual slices) therefore producing the plans will be streamlined and much faster then making model itself. So here it is. Let me know what do you think of it and if you have any questions I'll be glad to answer them when I can. Hope you all like it guys. [back view] [sneak peaks of the statue itself]
  2. The following Powershell script translates Grief Prevention claims list to JourneyMap waypoints. It creates the needed JSON files, by giving it the text that /claimslist returns in-game. That text can be found in your Minecraft log after using the /claimslist command in-game. Configure the two top variables as needed. The prefix is whatever you want. The outputpath is anywhere. You can set outputpath to your current JourneyMap waypoints folder, or not (but then move them into it manually). Configure the third variable, $lines, to contain the text lines returned from /claimslist, and ensure that code formatting is kept. E.g.: $lines = @' [18:08:25] [main/INFO]: [CHAT] world: x000, z000 (-000 blocks) '@ The top and bottom lines must be unchanged. Middle lines must be changed, per your own /claimslist. JourneyMap waypoints folder is found depending on how you install Minecraft. By plain install, it is: By MultiMC instancing, it is: Same follows roughly for Linux installs, and my code should work in the Linux-available Powershell 6. Appearance of "Gopher_Minionland" in those paths is from server admins naming the server. It will be different for other servers, for Farlands, etc. The code: # https://g-m-a-c.blogspot.com/2010/12/reinitializing-your-powershell.html Remove-Variable * -ErrorAction SilentlyContinue; Remove-Module *; $error.Clear() # Configure these as needed $claimprefix ='Claim' $outputpath = 'C:\waypoints' # Copy from Minecraft log after in-game command /claimslist # E.g.: #[18:08:25] [main/INFO]: [CHAT] world: x527, z-11 (-615 blocks) $lines = @' [18:08:25] [main/INFO]: [CHAT] world: x527, z-11 (-615 blocks) [18:08:25] [main/INFO]: [CHAT] world_nether: x61, z-35 (-220 blocks) [18:08:25] [main/INFO]: [CHAT] world: x568, z94 (-1400 blocks) '@ foreach ($line in $lines.split("`n")) { #if ($line -imatch '(?<name>.+)\.(?<ext>[^\.]+)$') { if ($line -imatch 'world\:\s+x(?<x>-?\w+),\s+z(?<z>-?\w+)\s+\((?<blocks>[^\)]+)\)') { #Write-Host $Matches.x $Matches.z $Matches.blocks [PSCustomObject]$output = @{ #"id": "Claim XXX_547,57,55", 'id' = "$($claimprefix)_$($Matches.x),5,$($Matches.z)" #"name": "Claim XXX", 'name' = "$($claimprefix)_$($Matches.blocks)" #"icon": "waypoint-normal.png", 'icon' = "waypoint-normal.png" #"x": 547, 'x' = "$($Matches.x)" #"y": 57, 'y' = "5" #"z": 55, 'z' = "$($Matches.z)" #"r": 255, 'r' = "255" #"g": 255, 'g' = "255" #"b": 255, 'b' = "255" #"enable": true, 'enable' = $true #"type": "Normal", 'type' = "Normal" #"origin": "journeymap", 'origin' = "journeymap" #"dimensions": [ # 0 #], 'dimensions' = @(0) #"persistent": true 'persistent' = $true } Set-Content -Path "$($outputpath)\$($output.id).json" -Value (ConvertTo-Json -InputObject $output -Depth 2) } } I addressed overworld dimension claims in the code. Nether and End claims are ignored.
  3. As my minion land neighbours rightly noted, our discussions were taking over the main noticeboard thread a bit. I've therefore started this new one, so that people in and around our area can get together and plan/discuss things and/or solve problems in a central location without derailing other parts of the forum. Most of us who have gotten together so far are in very different time zones, and I'm hoping this will allow other neighbours / new settlers to join even if we don't see eachother in-game that much. The region In the spoiler tag below is an overview of our area, located across the sea to the southeast of Gophershore, and directly east of the Azure Islands. The first map included some rough sketches of the current claims in the region, as well as the inactive ones and features like roads and places-of-interest. ("Current" being claimed areas, regardless of the actual last-time-seen date of the owner.) As the map's area expanded a bit over time, I've reduced the amount of markers on it a bit, though also added a legend for easy reference. As one of the more sparsely populated but still relatively central regions, most the early settlers in the region have managed to stake out rather large claims compared the hustle-and-bustle of the Crossroads, but we've also seen new people settle in the region on a regular basis. We're going for a bit more of a "natural look" to the land so far, but there's still place to settle if you're interested. The later maps expanded the initial Firelight Region map to include the neighbouring southern region of Sucrose Shores, as well as the eastern lands around the Miniopoly board. The formatting of the map changed a few times to accomodate this. The most complete ingame version of this map can now be found in the Map Rooms at New Mistral (accessibly via the library or the Map Office), and inside Boom Caverns. Smaller local maps are also found at the waystations along the Great Roads. Current Map: please refer to the link in my signature. Sixth Map (30 january 2018) - Note: for variants between this and nr.5, please consult pages 12-13 of this topic). Fifth Map (26 april 2017) Fourth Map (6 march 2017) Third Map (4 february 2017 - now including Sucrose Shores) Second Map (30 november 2016) First Map (31 october 2016) Main development The major build sites in the region are as follows: Port of New Mistral. My own plot, intended to serve as a transit and trade hub. I've incorporated Seawatch village as part of it, though it'll remain a public area. Also in this area are the private claims along the coast that belong to Andracos, Goatcha and Zanfino. Boom Caverns. A large underground city of connected caves, intended as a community build. Plz see the separate post elsewhere on the forums. Sucrose Shores: home of @BUNYANSaxe1943 and @Smartboy53, who landscaped an entire biome with profits from their sugar trade. Home to Strose the giant snowman and the Hall of Capitalism trade center. Easter Exhibit: dependency of Sucrose Shores, where a plus-sized rabbit settled among too many haybales. Miniopoly: Minionland's first game board, a community project by yours truly. Plz see the separate post elsewhere on the forums. Nearby one can find the unofficial 'road of cute things', including Hampstead and the BoteBoys Memorial. Overland road network: the Great East and Great South roads both pass through the region, connected by the 'Firelight Loop' road that runs along the builds named above. Parallel to the Great South road one can find the Great South Railroad, which runs from Shady Glen, via Villagerville, New Mistral and Seawatch to Astaroth. Nether Road: branch line to the main nether highways, runs from the south to the east road. This is the purple line connecting to the South Road, with exits currently available to the above as well as several other private claims. The main line extends beyond the end of the purple road onto the 'sugar line', with the main gate to Sucrose Shores and the spawn grounds at its end. On the far end of the purple, one can find the gate to Miniopoly That's all for now. Any questions, suggestions or other minion opinions are welcome. Oh, and if the neighbours feel I've forgotten something: don't hesitate to correct me please.
  4. Hello everyone, I am usually not a forums type, nor have I even been on these forums for quite a while, but I would like to bring something attention to you all. Minecraft had been nothing more than a nostalgic trip for me as of late and I just can’t bring myself to come back; the gathering of materials, designing a project, and seeing to its completion. It is a routine that I feel had gotten repetitive for me. With all this in mind, there was a game in development that had piqued my interest; a game called Hytale is under development with the basics of Minecraft and the some (the best way I could really summarize it is an overmodded game with features only a large community could bring together). I could speak all about the details that I’ve seen, or I could just show a trailer they released back in December: I wanted to bring this here as this was the last community I partook in regarding Minecraft, and I’m certain I’m not the only one that misses games like it. Currently, only a beta signup is your only chance to experience gameplay yourself with more news and updates to be brought up over the next month or so. https://hytale.com/ That is all from me; hope I didn’t make too large of a description.
  5. EDIT: nevermind, the features that could possibly have been a sollution to the crowding problem are hidden in a premium version of this plugin (this version comes at €10). See third reply for a vanilla alternative. ------------------------------------------------------------------------------ Would this be the perfect plugin to fix Gophers crowding issue when he is streaming MC? https://www.spigotmc.org/resources/party-and-friends-for-bungeecord.9531/ The plugin adds a friend and party system, but most importantly it allows you to toggle player-invisibility in a few different way's by using this friend and party system: Show all players Show only friends and people of the server team (for the plugin a server member is someone who has the permission which can be set under "General.PermissionNoHide") Show only friends Show only people of the server team (for the plugin a server member is someone who has the permission which can be set under "General.PermissionNoHide") Show no one Since Gopher is always complaining about people blocking his view and such while streaming I think this might solve that problem by turning everyone except fellow admins or the player giving a tour of his/her build invisible. I jokingly hinted something like this during the last stream and Gopher really seemed to like the idea. I only accidently stumbled across this plugin today and have no way to test it, but if it does what it promises, then this could be a game changer for Gophers streaming. A nice bonus: the plugin should be MC 1.11 and 1.12 compatible and was apparently designed with bungee-cord compatibility in mind.
  6. Gopher, in order to tour the land as you wanted. - Create a new character with a name no one recognizes and then you can tour the land incognito. - Make sure you install Journey Map, you have no idea how big a difference a mini-map and auto-mapping of covered ground makes. - Get yourself a nice fast mule with saddlebags so you can carry more food and supplies. Be sure to take sword, bow, arrows to defend yourself. And torches of course. - On the note of food, cookies aren't very filling, which is why you went through so many. The best foods are steak and pork chops.. Well actually the best is gold carrots, but lets not go there. The whole idea sounds wonderful and we would love to watch it, whether you do it in the main world or in a mirror with greater view distance, but sadly no people. On that note, ever going back to the adventure with Chay? Side note: cats scare creepers, dogs scare skeletons. Its good to travel with a dog, but he may die to a creeper.
  7. Welcome to Farlands A welcome to all settlers and visitors and an invitation to get informed on the established community and the lay of the land. Ask around, we're always ready to help, get you started, get you settled, point a way, inform you on projects and regions. We may be a bit reluctant at first, but once we melt, we're tasty and soft as butter. So, the big question; 'The difference between Farlands & Minionland? Farlands is mostly a rural gateway. Quiet, peaceful, chill. We are a bunch of people who enjoy playing in the Gopher spirit. The Dark Lord Gopher, traveling about Minionland, rarely if at all visits Farlands. We are a small community. We tend to be slightly reclusive. We build for fun and for ourselves mainly, enjoying the company of like-minded people without the need to prove anything. Many Farlanders are storytellers. The community, by large, respects the generated landscape and builds within it to tell our tale and we chose Farlands for this very reason. We generally don't appreciate vast leveling of terrain, oceans or whatnot for 'massive builds' towering over everything else. And while we feel the map is big enough to accommodate the craziness possible in Minecraft, just be respectful around other people's builds and if you are planning something insane ask your neighbours if they are cool with it. Many regular Farlanders are older, and thus also the community. While we cannot be sure of Minionlanders, Farlands could be perceived as a de-facto mature server (+30/40/50) . Naturally we also warmly welcome younger folk who wish to settle here but we aware of this fact and its influence on how we play the game, work and communicate together. We blend together. Blend, blend & blend! So, if you feel this is something for you… hop in through that portal. If not, try it out, we'll blend it. Don't forget Minionland, the folks are equally nice and welcoming, just a different flavour. Same rules and policies as Minionland. Respect each other. No PVP at present. Minionland offers limited PVP possibilities. ***
  8. Hello, Multigk Here! So I feel like a lot of people wanna hang out, and have activities for groups to do together. Some Minions have tried to make this happen over in The Crossroads and has for the most part failed as an endeavor. There is too much history, nostalgia, and the crossroads was never well planned to be something like this in the first place.\ And so this forum is to gather minions together in the enterprise of making a new PLACE (not sure what kind of place) for us to hang, chat, have fun, and do other things. The Purposes of this topic/forum are as follows: 1) To agree on where this place should be, and to plan it out together, this place is to be planned and built with the intention of being a place TO GATHER with others. 2) To discuss what should be at this place: There have been many suggestions, I mainly want this place to be a common/meeting place, others have suggested a theme park, a trading area, even an arena. These are all good ideas, but I'm not sure they are absolutely NEEDED for this to work. 3) To discuss if we even need this, I really do think a meeting place, made for meeting from the start and well planned and what not could be a benefit to the server. 4) I might add reasons in the future as needed after further discussion. Also I may tag people if they would like this? Not sure. Concepts so far: (These depend upon individual interest. and more may or may not be added.) The Meeting Area itself Nether Portal/Slipstream Access (Though I don't think most people use slipstream) (Of Course) (Thanks Starling for the nether idea.) "Build Parks" (A term from Bunyun, basically places anyone can build at any time, that anyone can edit) Parkour Building Competition Area (Think "Build Wars", with an area for a crowd to watch, and big blank areas for building in said competitions) Potentially a Dynamic PVP Arena (Shifting ground, water, Cover..... explosions!) Rented Exhibition Space (A managed space, that you can rent for a period of time to build, each build will be altered after each rent cycle so the space stays dynamic.) Potential King of the Ladder (Minigame) Potential Elytra Course ... STRAWPOLL!!! LET US KNOW WHAT YOU LIKE, THINK, OR WANT! http://www.strawpoll.me/13644119
  9. Now you can get fat in real life , then get fat in a video game immediately afterward. What do you guys think of a thanksgiving get-together? I'm not sure when would be a good time for everyone- what with the actual holiday happening on the same day, but doing something in-server on the holiday could be pretty cool- especially considering how Minionland already has a food "theme". There's a number of cool places we could hold it too! >The World Tree feels the most appropriate if @jeancly were OK with it, but then again a lot of people seem to get lag there so I'm not sure. >There's also the throne room, seems an obvious place. >Sucorse Shores could be a nice spot, since holiday stuff has already been done there. > Or maybe @Magasai's place? The possibilities are figuratively endless man! Obviously we'll need permission from the owners, and stuff. So yeah, any thoughts? What would be a good time? Thoughts on location? Food supply? Would anyone even show up? Can we have other stuff to do there besides just sort of eating cake? Would it just turn out to be a digital version of an awkward family get together? Would members of the north and south attempt to assassinate each other with poison potatoes? Can we all agree that the Turducken is simultaneously the most vile and yet the most unappetizing dish ever devised by modern man? That last one is more of a PSA. Don't eat that. Don't let it near your children.
  10. Has Gopher ever said anything about playing modded minecraft. By modded i mean something like one of the FTb pack. Because i think it would be really fun to watch him figure out mods like ic2, thermal expansion etc.
  11. So I'm loving the whole cold war faction stuff. Its genuinely awesome, and something I've wanted to be a part of for a loooooong time. The pseudo-Roleplaying is also very satisfying to see, its bitter sweet when you have to mentally block out all the modern stuff though. I cant help but be disappointed by the lack of themeing in the server. Most people build in a fantasy/medieval style, but every so often you get a modern style build that breaks the immersion(for me at least). The people playing the server seem to like building stuff like trade routes and making up their own faction, I would be willing to purchase a realm to give those players a space to be immersed in. Moderators would be put in place to help keep things fair due to the lack of any claim systems. A starter city would probably be build ahead of time so that players have a place with villagers to buy from. This realm would most likely also have some general rules to keep things from clashing. For instance: no overly large buildings( an example would be the lava tower). What are your thoughts on this idea? My goal isnt to take players from the minionland server, I just can't help but think that a fresh map would allow for more freedom.
  12. I fondly remember the Minecraft livestreams, which were absolutely awesome. And a huge part of that awesomeness was Gopher figuring out how stuff works. I think that SkyFactory would be perfect for him and a few other patrons to try to figure out on livestreams. Especially with the help of chat) What are your thoughts? P.S. It even has all sorts of blood magic and stuff)
  13. Hi Minions! For some time now I wanted to make semi-official (for now at least) set of guidelines for 4 main slipstream lines (North, South, East, West, maybe more later) mostly in Overworld, but probably should be applied to Nether ones too (with some changes in respect to Nether and its slipstream unique nature). Most of them, at lest all important ones I discussed with @MaximusPower_, and we came to agreement that they are good. Never the less I cant claim that I have his full support in all this. Hope he sees this thread and expresses his opinion. For now please treat it as WIP, open to suggestions, even though its in some (or most) places written like strict rules. Where I could I made east and west main slipstream lines to follow those guidelines. All examples shown below are from those lines. I think we may also need some people to take care of those lines, check passibility, maybe even to have trust along whole line to make repairs and enforce guidelines swiftly. One or two persons for each line should be enough...where is Ministry Of Transport when you need one? ;-) ------------------------------------------------------------------------------ Why I propose those guidelines? Simply to make use of main Slipstream lines as easy and comfortable as possible. In my time I almost daily travelled from spawn to east border, not without some issues and to alleviate those issues I tweaked this route where I could to make those trips fast and without problems. You are not expected but are encouraged to follow those guidelines on all Slipstream lines, especially longer ones and with more than one, two destinations. For now I feel like it should be for each line builder(s) and/or majority of owners of stations along each line to decide whether those guidelines (and if all or some) should apply to their line. When such decisions are made then anyone else joined or joining or travelling such line should obey those guidelines. When situation like this arises we may need some more regulations in terms of how Major lines should connect with those other regulated lines (i.e. do we change Redstone Code to signify that you are entering regulated one, do we allow some stop blocks/lines on such junctions and in what pattern etc.) ------------------------------------------------------------------------------ Some universal terms and rules: Redstone Torch Code? (RT Code) Redstone torches are used as a way to mark various points of interest along slipstream. Since speeds on SS are quite high there is no way to communicate info by signs or other means. That's why I devised this simple, yet effective code. Stop blocks? Stop lines? Any kind of non-ice block or line of non-ice blocks embedded in ice layer causing boats to slow down. Signs? Any signs with any description are allowed but they cannot interfere with Redstone Torch Code, and cannot block space of 2 height above ice level. Signs pointing to main directions (East, West, North, South, SPAWN, Crossroads) are very welcome on any junction, or station. Widening of main tunnels? No widening of main tunnels, regardless if its done with ice or with other blocks is allowed. Wall hugging is sometimes needed to travel especially with higher lag. Any unnecessary widening of tunnel will always be problematic, will just stop wall-hugging travellers. If you need to widen tunnel for access or aesthetic reasons please use halfslabs or stairs on edge of ice. Be aware that many other blocks like fences or chests are not fully 1 block wide, and generate stopping edge, so as far as I know only full blocks, halfslabs and stairs should be allowed in 1 heigh space on ice edges. This two-wide gap, though filled with chests creates stopping edge! Suggested FIX. Can I mine Slipstream walls and make holes, niches in them? Yes you can, but keep in mind above rule about widening of the tunnel. Whatever you mine out, whatever hole or niche you make, always make sure that one block above ice on each edge of SS is made of full block, half slab or stairs block. It can be cobble, smooth stone, dirt...preferably not sand or gravel so it does not fall if someone mines below. Anything permanent. Theoretically, one wide holes should not stop wall-hugging boat but I had some issues with higher lag, so please cover or halfslab them too if you can. Also, while mining be very careful to not let lava get on Slipstream. Dude, where is my boat? When you go away from boat, even for a minute or half please take it with you or store in any chest. If your boat vanished after disembarking walk away 50-75 blocks and return and it should be visible and ready to pickup (I believe its Optifine bug). If you see abandoned boat in middle of slipstream, please stop for a few seconds and at least "destroy" it so it despawns. If you see a boat on claimed land and you are true angel, move with your boat outside claim, destroy it and return for the one blocking tunnel and continue your journey on it. If you see boat partly embedded in ice, blocking traffic on claimed land post on redmine about it. If you have ice (or silk pick on you) and its not on claimed land please free it yourself. LIGHT!!! You are encouraged to properly light unclaimed pitch black parts of Main Lines and if Main Line crosses your claim and you don't grant public /trust on this part you are required to provide and maintain proper light levels. It can be moody, but not so dark that you can't see anything. BUT BEWARE: Until all SS ice is replaced with packed variety most of it will melt when to close to any light source like torches, redstone lamps, glowstone, sea lanterns. I'm not entirely sure on exact numbers, but light source can't be closer than 3 blocks above ice, and for now, lets say 5 blocks beside it. If you see such atrocity please remove light source if you can and ask in chat if anyone can replace melted ice, or replace it yourself. If no one can, or land is claimed post on redmine. Describing location on Main SS Lines. Maybe its obvious, but having especially redmine in mind I think precise description of location on Main Lines should be i.e. East 5650, West 1520... I mean no need to put "minus" or the other coordinate. ------------------------------------------------------------------------------ Points of Interest alongside tunnel and guidelines regarding them: 1. Junction All junctions where you are able to steer your boat to other direction should be marked by 3 Redstone Torches on each side of joining tunnel, as close to its edge as possible, ideally just on edge. If you want to make more elaborate design try to incorporate this rule into it. Any additional info on signs should be on the ceiling or opposite wall, of course leaving free space of at least two blocks above ice. Why? When you ride the slipstream hugging one wall it is most important that you will have clear signal about incoming edge, so you can steer away from it, and not stop...or steer toward it if you want to turn. No stop blocks are allowed, beside Major junctions, by Major I mean crossing of N-S and E-W lines, and junction to such places like Dark Lord's Castle or Crossroads where official Minion events are held. And please, do not make junctions to lines shorter than about 100 blocks. Any junction is problematic for fast and easy travel on main SS lines. If you are closer than about 100 blocks from main line just make a station and walk the rest of distance. Pleas note that below junction is a little fringe case. I would prefer that torches incorporated into elaborate design were closer to the edge of joining tunnel. Ideally right on its edge. Also, please try to avoid making cross-junctions, or junctions on left and right of Main Line closer than about 75-100 blocks from each other, so wall-huggers will always have time to switch walls they hug. If your Slipstream has to cross Main Line consider making it above main line with drop to it. Or block one part of junction (less used one) with halflsabs and do not mark this side with Redstone Torches. If there already exists a cross-cross junction (other than the crossroads of main lines) from the time before guidelines were published and it can't be changed according to aforementioned suggestions there is new RT code to mark it, to make it distinguishable from Major Station. 4 set of torches. 2x3 torches on main crossing line, and 2x2 torches (two on top and two on bottom blocks with middle empty!) on secondary (i.e. shorter) crossing line. But please do not over-use it as this type is hard to navigate while hugging the wall, and its torch code could be confusing. 2. Major station And I mean Major, like SPAWN, Crossroads, or other places where official Minion events are held. RT code is 4 sets of 3 torches, on each side of tunnel on both edges of station platform, or on edges of more elaborately designed walls. Stop blocks and stop lines are allowed on such stations (and only on them). Such station should always have publicly accessible Boat Chest. 3. Stations important for community By those I mean such places like public or semi-public spawners, farms, Villager-Trade posts etc. public exits to rare and sought of biomes like Mesa, Flower Forests etc. Generally something that many people will look for, constantly, not only visit once and forget...so some Minion Land Heritage Sites could be added to the list too. RT code is 4 sets of 2 torches (2,3 blocks above ice level) on each side of tunnel on both edges of station platform, or on edges of more elaborately designed walls, or beside door (some spawners i.e. have only door directly accessible from slipstream). Stop blocks and stop lines are NOT allowed on such stations. You know general coordinates, you see RT code, you have time to slow down. Such station should always have publicly accessible Boat Chest. 4. Normal Stations Your home, random (but proper, with stairs or some kind of elevator an lights) exit from slipstream i.e to your new Dragon Statue build (seems all the craze these days ;-) ) , your mine (not random place when you mine at the moment, place you use constantly, build in it etc.) etc. Something that probably only you and your buddies will look for and use. But use constantly, not once or twice, and abandon. RT code is 4 sets of 1 torch (3 blocks above ice level) on each side of tunnel on both edges of station platform, or on edges of more elaborately designed walls, or beside door, hole in wall (remember to put half slab on stairs just above ice! ) Stop blocks and stop lines are NOT allowed on such stations. You know general coordinates, you see RT code, you have time to slow down. Such station should have publicly accessible Boat Chest but are not required to. 5. Minor Points Of interest Wild exits from Slipstream (i.e. through cave system, without proper lighting or stairs), workplaces (i.e. workbench+chest embedded in slipstream wall, may be with additional tools), even important message to claim owner etc. But please do not overuse it. And don't feel urge to mark every single one such place if you are not the one strictly interested in using it or pointing someone to it. Redstone Torch Code is one torch (3 blocks above ice level) on one side of tunnel, above or beside hole in wall, or workbench. Stop blocks and stop lines are NOT allowed... ------------------------------------------------------------------------------ That's all I can think of right now. Feel free to comment, add more suggestions, insight etc. Remember its all WIP. Happy and fast slipstreaming, especially hugging that sweet, sweet wall ;-) Pajoonk
  14. I propose the building of a Trading Hub somewhere in the world, originally it was suggested for giving the Xroads new life, however I think it would be a good addition to the server because: 1.) Unwanted wealth could be left there for new players to take from, this is a generous player-base and two double chests at spawn kind of put a cap on server-wide donations. 2.) It could host a surrounding town with a cohesive theme. This town could be planned out ahead of time to help avoid things like whole sections of the town built in the surface of the ocean. 3.) A road could link it to the crossroads, new players could log in and be directed there from spawn if a [Warp] is never set up. This would also help give a "RPG Feel" to the area in my opinion. 4.) As mentioned, a [Warp] would help bring people to this new area of the server, If a [Warp] can be established, the Trading Hub can be built farther away from the crossroads. Let me know what you guys think
  15. BTW, @Tirius82 , I think one of your butchers managed to escape, found one in the Nether, bottom of stairs. See pigman vid. The Disaster of Lag! Coming Soon! Thank you to Paws and Zantheran for recovering my boots and cuirass. I will get them off you when I can next connect properly again, hopefully tomorrow, possibly next week. Anyway, very grateful. Thank you.
  16. Alrightieth then Last time you folks heard from me and Zantharan, it was on a thread about the diminishing population of the server ~roundabouts a year ago- and when the response was a collective "meh" we'd decided it was best if we also took our leave. All in all, we were feeling burned out anyway. About a week ago Zanth popped in out of curiosity, and- if you haven't noticed- we've been on almost every day since then. After seeing people still online after all this time it disproved our old fears, and that old burned out feeling is completely gone for us, so we brought insurance against it happening again: Four of our oldest IRL friends (that might as well be siblings)- >Talkinhornetsnest >Ender_Guardian >The_Endslayer (no, the irony is not lost on us ) >Cono_26 With this new friend-force we will be reinvigorating/vastly expanding our old settlement Mystmarsh (more on that soon), as well as getting more involved this time around in general (alliance role-play ftw man). It's only been about a week but we've already laid the groundwork of Mystmarsh town proper, as well as a new embassy in the Xroads, alongside a planned one in the northern kingdom. All in all, that's way more productivity than we've ever had on the server prior, and we're like totally pumped dudes. Once we get everyone settled in and cozy with our new knightly order of friendos, you will see a post specifically about Mystmarsh- lead by Baron Zantharan. Me personally- I'm the Arch Druid and ambassador, Talkinhornetsnest is our General, Ender_guardian is our Appointed hunter,The_Endslayer is our first knight, and Cono_26 is captain of the guard. But anyways you didn't come here for political intrigue, we'll cover that later- The point is you'll see us all on Minion Land regularly again, and it's good to be back!
  17. Greetings fellow Westerners (and others snoopin' in )! The West is a proud--if seemingly silent--region of our wonderful server, and it has come to my attention that the proud west has not yet pulled together as a unit in the quest for power that has consumed Minionland. This we must set right! I am here to announce the creation of The Western Pact, a union of Westerners strong enough to declare us as a proud kingdom in Minionland! We (well at this moment it's just me, but hey there's always hope!) are looking for people living in the West who are active and interested in making this dream a success. We will need cities, townships, and manors to decorate our beautiful countryside. What needs doing: 1. A Capital In order to create this Western Pact we must establish a capital city somewhere in our proud region, and we must actively work to build it up as a capital. For this purpose I would offer up my humble settlement of the Cloud Forest (pictures are below), though--admittedly--it does need work to meet this end. I am perfectly happy if we decide to set up our capital somewhere else, we just need some suggestions of preexisting locations or enough open space to start building. Please submit your ideas, suggestions, or thoughts in the comments below, thanks! 2. A Banner We will need a banner to unite all of us throughout the land. If anyone would like to submit a banner design for this purpose please post it in the comments below. Please make sure it is unique and not already in use by you or someone else on this server. 3. Leadership We will also need to establish a council of westerners to lead this great endeavor of ours and to coordinate build ideas, thoughts, and designs. I have absolutely no idea how to organize this, so if someone wants to help out with that I would be totally appreciative. 4. Anything Else I don't know what else we will need, so if anyone has any ideas just plop them down in the comment section. Please help us in making the West a force to be reckoned with once more! Thank you!!!! -ER78A --------------------------- Pictures of the Cloud Forest, a potential candidate for the Capital of the Western Pact
  18. I have tried everything to link to minecraft.gophersvids.com and I get the message "Unable to connect to world." I am using a connection through AT&T in California. I have been told by other gamers here that AT&T won't connect to European servers. I do not know if this is correct, but I easily connect to servers in the US.
  19. This is a short list of mod-category’s each with some examples of mods that are confirmed to be allowed on the server. If you know of any other confirmed mods that are not yet in the list feel free to leave a comment and I will add it to the list. If you are not sure about a mod and it isn’t in this list, then it doesn't mean that it is not allowed on the server. I suggest making a redmine ticket with some info on that mod, so that the admins can take a look at it and give you a deffinitive answer. Feel free to leave a comment with the answer to help out fellow minions with the same questions. General rule's: Client side mods that don’t allow cheating are allowed Any Resource packs is allowed (expect for x-ray kind of things) Any shader is allowed Underneath each mod-name/ mod cathegory, there is a spoiler section which contains some more info (as listed below). If a mod-name/cathegory has a red color, there are functions that don't work on the server or for wich you need to ask premission (preferably through redmine and not in this tread). what the mod does functions that are not working/ not allowed on the server other requirements a link to its web-page Correct me if I made a mistake somewhere. (The most used) Confirmed mods that are allowed on the server: 1) Preformance enhancing mods: 2) Minimap mods 3) HUD mods (they should be fine but there might be some that are not, the ones listed here are allowed) 4) Inventory Managment 5) Recepie mods 6) Chat mods 7) Building help 8) Light level meters 9) Utility mods 10) Cosmetics/ gimmicks Mods that aren't confirmed but should be fine (at least not that I'm aware of, but I don't know everything) To quote what Rodzyn said below: "Most of client side mods should be good to use unless they let you see through walls, automate actions etc." Instalation instructions for Forge/ Optifine/ Liteloader combo's Instalation of different launchers Multi MC: check this tread by @malice936: https://community.gophersvids.com/topic/3800-noob-guide-to-client-mods-multimc/?page=2#comment-45403 Modpack @BloodiestCODY once created a modpack for the server which can be found here: https://mods.curse.com/modpacks/minecraft/251725-practically-vanilla-1-10 It contains most of the mods listed here since I basically bundeld his list with some other ones posted on the forum and gave some more information on what each mod does.
  20. Welcome everyone! This is a topic dedicated to all things Statue related. Here I'll be answering all of your questions regarding the statue, the idea behind the project, etc, etc... This is also a place for disscussion and further probing my mind about things you might want to know but were not mentioned so far(and trust me when I say this, the stream barely scratched the surface). I predict this is going to be a rather big topic. Therefore, please start your posts as follows: "Q:" -if you want to ask me a question "I:" -if you want to propose a new idea (building sites, design dilemma solutions, materials, turning armour into a tutu, etc, etc...) "D:" -if you want to discuss an idea (quotation of the idea would be nice, so we know what you are discussing;) ) Colour coding is not exactly necesary but I might miss your comment. Posts that are not tagged at all, I'll treat like off-topics and most likely not respond. If you think there is a immportant category that I haven't thought of, please let me know so I can add it. "A:" -Answer to your questions. I reserve answer tags form myself. (If you want to answer my question or someone else's, use the "D:" and @nametag ) --- --- --- I've seen the stream yesterday and I've tried to note as many things as humanly possible while simultaneously watching, listening, going in and out of fullscreen, reading and writting. So if I've missed some of them you should know - I did my best. I'll now adress that bellow (using Twitch names if I don't know someone or the name hint won't pop out). @jeancly Props for noticing immediately. Eagle eyes on this one! Please don't cut Stiv in parts. The bottom part was roughly almost every free evening across three months. And the boots with shin guards... don't even get me started on this part... Scalling down will simply not work. It wouldn't look like the original in the slightest. Even with this size, I still wasn't able to give it a lot of details. Besides it will fit the world dimensions for sure. @Slushy_Bucket (I think) said: Go big or go home! -I concur wholeheartedly Would you really like this in colour, guys? That would take away a lot from the intimidation factor IMHO. Not to mention the difficulty. Don't think it's a good idea. To all the minions in chat asking questions about it's name. It has a name actually: Stiv Sentinel and The Temple of Bunny-eating God. It's also the name of topic on the forums where I posted it first. Final blueprints will reveal why I called it like that Stiv should obviously face away from the Lava Tower and everything else to be honest. (Do you recall LotR? It's the kind of border-marking sentinel like Gates of Argonath. Google it guys, it's awesome. Pointing it towards the tower kinda tells @Gopher to "stay the fluff away". It would have a simmilar effect if you put it somewhere in the center of the domain/city like Crossroads. Kinda beats the purpose of the Sentinel his pose.) @Dionyzos_ and @Hoothor know exactly what I mean judging by the chat replay. Whatever you want to be it's neighbour should be situated in the opposite direction than the extended hand is facing. The book floating above Stiv's hand is a Conjuring Tome. Stiv's a necromancer. I don't get where is this confusion comming from guys... Nether is to small to fit this thing inside. I was actually considering making Bill in two halves (bottom- cut off by the conjuring portal in the nether, and top- emerging from the conjuring portal in the main world. But for now this is too time consuming. Maybe after the Stiv is ready. @Quarico said: "Beat my own lava tower"....*snorts* -I'm gonna design you a Fire Stiv for this one @Gopher You should probably tell people there is suppose to be 8 of these... You know, like on the picture I sent you... A pair for each of four world directions. So we need 4 sites not only one. The material MUST be something that you can make stairs of. Helmet is layered with stairs to add more details. You can rule out any materials that doesn't support crafting stairs from it. Smooth Sandstone is one of my first choices too. It would go well with the tower made of the same material (that's why I sent previews in this colour, so you could imagine it better). Just no dirt filling, pretty please. There will be stuff going on in some areas of the statue. Don't worry about making eyes. That is already being taken care of (amongst other cool stuff). @Apocalypso said: Isn't the way the head's turned a bit unnatural? It's 90 degrees xD -Ivan, have you tried making symetrical head, turned at 63.75 degrees from square blocks? I can assure you, you don't want to ever find this in your job description... ;P @Apocalypso said: Can't you also include his internal organs? -Funny you said that... @DJFreakyB said: The portal should be inside the book, seeing as it has the Conjuration symbol on it -Guess what? @survivor2021 said: What about a magic orb in his hand? -One of the community versions of the statue was planned this way, although it's more like a fire ball. The one with the Tome is specifically designed for @Gopher to enjoy. The hight is circa 221 blocks. The place I saw as a perfect spot for @Gopher's Sentinels(this is from the msg I sent him): "MINECRAFT #47: Finishing the Lava Tower. In the first minute(pause at 0:26) I see the perfect spot. When you're on the balcony and looking at the Tower, imagine Twin Sentinels symmertrically on both sides of the tower, far away on the horizon(end of your view range). If you'd build it there you could actually see them without going there first to preload that chunk. Any other direction around your house is kinda taken or visually cluttered, as I've seen on the last stream. Additionally, if I'm getting MC physics right, you could glide from the Tower and use The Spell Tome as a landing pad, which would save you a ton of time. It's pretty hard to miss it (I think you could easily fit your house inside of it). " This is the animation of legs plans @Gopher wanted to show you on stream. It shows all layers one after another (building it would go in reverse. didn't thought of that back then.) It didn't work because I've set it for only 10 repeats loop, because infinite giffs tend to slow down webpages. This way it won't run forever in the background. Just open it in new tab and refresh if it stops. @Gopher said: "I don't want to pressurize him to much" -Well, that ship is sailed... I'm pressurized like a Russian submarine right now. ;D
  21. Ok, we need to get Gopher a winged horse, bit failing that, donate him a few stacks of fireworks so he can elytra fly and won't need to cheat as much. We also need to get an admin to teach him about zh so he can use his horses more and get minions to replace the missing animals at his farm. Also explain to him that he can breed mooshrooms and regular cows and milk mooshrooms. Also have someone point Gopher to this:http://journeymap.info/Download All you need to do Dark Lord is put the .jar file in C:\Users\Owner\AppData\Roaming\.minecraft\mods or whichever drive you have it under. Assuming you have Forge installed which you must as you use Optifine. Jeancle, World Tree has come such a long way since I toured it and it was just a hollow shell, looks incredible inside, I see its still a wip outside, well something that big takes time doesn't it. As for that Cathedral... wow. BTW, ius there a warp for Throne Room? there should be.
  22. Hello all, @Ovagi here, As many of you may be already aware, the server now has a public iron farm. The Iron farm is currently producing about 945 iron an hour, enough for almost all projects that you guys can think of.... The farm is located at the end of the east nether road. The entrance is surrounded by iron blocks, so it should stand out, but here's a picture just in case: I just want to extend a huge thank you to @Vice Dellos for the help on the main part of the farm, as well as @ubberblox for her help digging out the tunnel. I also wish to thank McMathias, and @Lert for their help with providing food for my 270 villagers. I would like to extend special thanks to Nonsense for his help throughout the building process, and for his help building the collection area, which would look nothing like it does without him. So everyone have fun with your new infinite iron supply!
  23. As many of you know already I started remodeling Spawn Slipstream entrance and station. Why? Because I feel entrance to this very useful and impressive feat of work of @MaximusPower_, @Little_Luca, @ShawnBoucher and many others (sorry if I forgot/don't know) was not fitting, not grand, or just not visible, inviting enough for what it led to. Because I design on the fly I can't show you any pictures of what I have in mind, and so far I was mostly busy gathering resources, receiving them and excavating area of the future station. You can roughly see the scope of new structure, as I am trying to work out good proportions, vistas and comfort of use. Keep in mind that after today's visit by Rodzyn plans changed a little and I'm in middle of re-excavating parts of build. As for the plans, in broad strokes. Materials: Quartz, Prismarine (all types including lamp), Packed Ice, Glass and panes as railings. Maybe some carpets for colour coding. Some stone bricks where needed. For decor - original Maximus emerald blocks from previous station, valuable ores for Slipstream tunnels close to station. Features: Many ways up and down: stairs (horse friendly), minecart escalators (rabbits friendly), water drop (like NT's now, and maybe one for boats), water (or vine, or minecart) elevator with original quotes from Royal Architect (taken from existing water elevator). Slipstream and nether entrances at spawn level will be somehow, aesthetically joined in one wall (original Nether entrance by Xelphos will not be changed). Along the stairs, in entrance hall and on mezzanine of station I plan placing display cases for banners and maybe items and quotes from 10-20 most deserving, hardworking Minions (including mods/admins of Minionland)...probably I will take list from Minions Temple, and with those people try to work out the rest. Boat dispensers with various boat types. Some kind of pixel artwork on main wall (if it will be big enough in the end). List of major travel destinations on main Slipstream lines. Map of world (is it possible?) Some other things probably... Any discussion of those features is encouraged and appreciated, but I reserve the right to have final say with exception of staff opinions. After all it's Gopher's land and near of one of last remaining Xelphos'es builds. Materials needed? Honestly, everything listed as materials, above. Especially quartz and prismarine stuff. How much? I don't know yet. Like I said, I design as I build so I will ask on the fly too. For first parts of prototyping wall segments, making temporary, usable stairs down etc. I think I have enough. However if you wish to donate contact me or put materials (preferably with some form of info what and from whom it is) to my MTC chest (No 25) at World Tree. Tomorrow I will make donation chest (done) and extend temporary workshop and warehouse at spawn, cause your generosity extended beyond my chests capacity already (Donators wall is, and for some time will be at spawn, will make more permanent one after all is finished). OK...I'm to sleepy now to write more with minimum of sense. Good night good Minions o/ Pajoonk
  24. We are stating that Ministry of Transport is now active, working currently from temporary Slipstream Offices at Spawn. Ministry functions are as follows: Construction and maintenance of main public transport ways: Slipstream (Overworld and Nether) Nether Highways and Railways Construction and Maintenance of main stations on aforementioned ways, including P.U.N.T. Stations. Maintenance of P.U.N.T. Horses Ministry employees: @MaximusPower_-Minister of Transport (absens) @Little_Luca-Chief Engineer and North Slipstream Main Line Custodian @Pajoonk-Chief Architect and East Slipstream Main Line Custodian @ShawnBoucher-Shovelmaster ??? Slipstream Main Line Custodian ??? @Vice Dellos-Chief Designer ??? Slipstream Main Line Custodian ??? @Krikkeee-Nether Slipstream Specialist , Nether Slipstream Main Lines Custodian @sanamia-Stablemaster ??? Slipstream Main Line Custodian ??? Employees and functions (or names of functions) are subject to change (some of them don't even know yet they are employed by Ministry :-) ). Ministry powers: For now we ask admins for demoi-godly power of /trust along all Main Slipstream Lines for all Custodians, so we can maintain them without posting redmine ticket every time. Proper offices will be added for other employees or built in new building, outside of spawn.
  • Create New...