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Found 6 results

  1. Ilja

    Playing around game updates

    Updates to game executable has caused some amount of confusion among players. We have been replying to posts in several forums. I ended up typing replies to Minions as well. It was pointed out for me that not all Minions are in Discord, or visit community threads in Steam. I saw it best to store these instructions here as well. How to delay Fallout 4 update in Steam This method requires Fallout 4 Script Extender (F4SE). Most people who want to delay game updates are the ones using F4SE, due to version check being incompatible with game runtime changes. Note that change should be in place before update comes online. If you want to delay future updates until F4SE + plugins catches up with them, then best time to do this is right now. Steam Library view: right click Fallout 4. Properties > Updates > Update Change to: Only update this game when I launch it. Launching the game through F4SE launcher does not cause the update. How to backup Fallout4 executable This should be done, in case Steam forces the update anyway. Most simple method is to copy the file in your ...SteamApps\common\Fallout 4 folder. Then paste it to a folder outside of this folder. Other option is to use following F4SE plugin from CDante, which will automatically backup the executable to set folder. See instructions from the page. Fallout4.exe Auto-Backup by CDante https://www.nexusmods.com/fallout4/mods/26956
  2. If you hadn't heard, there was an update to the Fallout 4 main file today. Also one for Skyrim Special Edition. Apparently (From a couple of YouTube videos and reading the update log) this will make it so that when the Creation Club updates, it won't change the main executable, like it was originally going to. Creation Club stuff will be in a subfolder. Now, this means that this should be the last time that a Creation club update will kill F4SE/S64SE. But for the next few days (Or however long it takes), script extenders are offline.
  3. KeithWrites

    F4SE and updates

    F4SE stopped when Steam updated FO4 to 1.7.15 - then after a week I found a beta f4se that worked. Last night Steam/Bethesda updated to 1.7.19 and I'm dead in the water again. When I get home I'll check to see which mods I have that require f4se - it's possible their aren't any and I just installed it expecting to need it. If not, then I'll just go around it. Assuming I wasn't just being proactive with f4se and I do in fact need it - does anyone know where to get the beta version of F4SE?
  4. wimpymilkdrinker

    F4SE Working?

    I've been moving the past couple of weeks so I haven't been able to keep things updated on my PC. Does the current version of F4SE work? I'm not sure if the F4SE team are still working on it, or somethings wonky with my set up. Basically I want to know if the current version of F4SE is up to date. I have downloaded and installed the current version from the silverlock site, but I'm still getting the message that they haven't caught up with the latest version of F04.
  5. Just wanted to share in some information I found regarding the new patch and the numkeys no longer being used in game for favorites (so that they could have functionality as regular keys). I was not pleasantly surprised when I could no longer use the Numkey 0 for stimpaks while in battle against some synths. XD Here's a fix noted on the Bethesda forums. I haven't tried it yet but it seems like it's time to download F4SE so that I can bind my keys as I see fit. Thought I would share in case someone else was having the same issue. =) http://forums.bethsoft.com/topic/1571560-numpad-hot-keys-no-longer-working/
  6. Averieth

    SCRIPT EXTENDER IS OUT !!!!!

    Hi All, The Script Extender is out.... but there's still no script extender mods thou... http://f4se.silverlock.org/
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