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  1. Couple of weeks back when skse was released, i managed to port SkyUI and other mods with SSE. Ever since i wanted to try to port Requiem but the Skyproc patcher was causing problems. So i decided to use an older requiem version. 1.8 still had the skyproc, so i used the 1.7 version. Reinstalled SSE fresh with just SkyUI, SKSE and the unofficial patch along with Climates of Tamriel. Game starts of well, for some reason the game wants to troll Ralof and made him look like an African American, but i feel that might be due WICO. WICO just makes the vanilla character faces butt ugly, so i had to install it. Faced some graphical glitches in the initial cart scene, but nothing once i started the game. Considering i died like half a dozen times, combat seems to work fine. http://steamcommunity.com/profiles/76561198024417755/screenshots/?appid=489830 Below are the screenshots Carry weight, damage, the perks seems to work fine. So far so good, had no crashes till now, everything is smooth and i am standing right outside the cave...
  2. Good news everyone; The CK for SSE is available. The code is g6h8-ne8h-u3xn-9g8m-g38u. It has to be entered in lower case, but Pete Hines unfortunately typed it in all caps in his tweet. You need the (frankly awful) launcher to use it. You also need to create an .ini file called CreationKitCustom.ini with the content: [General] bAllowMultipleMasterLoads=1 UPDATE: The CK has been "properly" released, and the beta code is no longer necessary. Just download from the launcher. I'm mostly going to use it to convert Oldrim mods for personal use, but may try my hand at making some mods down the road. Anyway, Arthmoor made this info available for converting mods: http://afkmods.iguanadons.net/index.php?%2Ftopic%2F4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse%2F
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