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Gopher's Minions

All_Of_My_Nope

Minion
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Everything posted by All_Of_My_Nope

  1. No worries. I remember continuing to look at how the building was made and why the floor is at y0.
  2. @Brinicio, I can't remember who you said is building in the Ender Ender now, but here's a schematic for them, per my lost diamond pick from February. It puts a single item-sorter rail and a dropper elevator (clicky version) beneath the ender-ending pad, so ender pearls go downstream but any other item is pushed through the floor to the ender-ending player. Ender Ender Item Return.schematic
  3. No worries. You got there!
  4. There are no mod requirements for this server. "Have no access", "can't connect", etc., aren't specific enough to get help. There are two ways you can be more specific. Use one of the "Snip & Sketch" or "Snipping Tool" programs to show the connection error message you're getting. Use these instructions to show your Minecraft log after the connection error happens.
  5. The 1.12.2 server is the third server his fans made, that I knew of. Started in 1.11. Far as I know, Stivarstead Hold is still online, because it's thread is still sticky. The first Minionland was distributed for download when the current one was made. Of all the servers to be worried about losing your builds to the ether, this is not it. Just log in and build, then leave when you're done. It's been my MO for more than 5 years now.
  6. The following Powershell script translates Grief Prevention claims list to JourneyMap waypoints. It creates the needed JSON files, by giving it the text that /claimslist returns in-game. That text can be found in your Minecraft log after using the /claimslist command in-game. Configure the two top variables as needed. The prefix is whatever you want. The outputpath is anywhere. You can set outputpath to your current JourneyMap waypoints folder, or not (but then move them into it manually). Configure the third variable, $lines, to contain the text lines returned from /claimslist, and
  7. A serious pvp (probably factions) server that wanted rules in their pvp and also wanted journeymap would install journeymap's server plugin and disable its player tracking that way. A problem, however, would be in cases where the player was able to modify their journeymap client to ignore the server plugin's order to disable that feature. The real fact is that Minecraft and all dependent software is not coded in a way that assists that type of game rule policy. An example: I checked and found today that Schematica print is disabled; well, I already know how that's being done, because I re
  8. Admirable. Staff rarely gets questions about allowed mods: This is a game-modding community, and is tacitly in favor of game client modding The server, despite being called "Vanilla", is itself a mod, with mods Allowed mods, listed here or not, typically have server components or server configurations that can limit or prevent their features, and the staff has usually chosen not to do so despite knowing that The rule regarding disallowed mods is one of common sense, and has been discussed in-game since before this server; it is simple: no cheating Cheating mo
  9. Significantly modifying the Nether Highway now is going to be painful, regardless. It is worth doing, but it is going to need a team. The frequent players are mostly involved in other team builds already. From that, consider it a worthwhile but long-term goal. Reason I say the center walkway can't be interrupted is not that it would be temporarily inconvenient. Walkway placement at center in the hub tunnel, and its design pattern, is now non-negotiable. It is built upon, copied by, and expected by enough people that it is a feature and fixture of the server. There's no good reason to chan
  10. 1. ETA for 1.11 isn't just update of Grief Prevention. It also includes staff copying Minionland, installing all updated plugins, testing against immediately apparent breakage, regenerating the majority of The End, adding about 5,000 blocks to the world border radius, and checking that new world region for mansion(s). 2. No, and not even with cheaty ways available client-side. The mods and calculators all depend on knowing the world seed value, not the block data (a result of the seed value). There is no "slime chunk" data being sent from a server to a client during play. Client
  11. ITT Nope learns that Bunyan is a spy for Tirius to get my sick info for Sucrose Shore. Don't worry, my dudes. There will be a Nether portal.
  12. Center walkway can't be interrupted, and compromise for that has always been to take rail under the hub tunnels. First nether rails were Gopher's, while he played the map in single player. Second rails (including the hub tunnel rails) came in when former Staff built the hub spokes around (beside and above) Gopher's single player work. Those staff then intended to police/guide the following of rules and intents, but now they're gone, they can't. Pedestrian walkway next to rail without fencing was always a bad decision. Technically there is no nether slipstream. There are mul
  13. Boat lanes are minimum 2 wide interior. Absolute minimum is 3 wide total, with iron bars on the outer blocks, leaving more than 1 block interior. This is similar to horse egress on roads. Boat and horse entities are wider than 1 block.
  14. 0.5% chance, at a 3 hour interval, if Magasai hasn't killed a villager since the previous chance.
  15. 0.5% chance to spawn when Magasai kills a villager.
  16. /summon is easy Keeping it Vanilla in spirit requires mansions.
  17. Generate world from seed, /locate Mansion, compare that position to Minionland, drop it/them in manually. PS: Since they're a limited and randomized resource, I'm confidently betting on a plugin for SMP in the spirit of the dragon plugin we use.
  18. No you misunderstand him. Answer is yes.
  19. Regarding beacons and notification to their owners, I think that the general pre-upgrade notice that will be done is good enough. We know that this will happen, not only because we know that Staff does that sort of thing, but it's reinforced by Gopher's worry about MC 1.11 in his November streams. Subject of how a reset End will play out is more complicated, and I'll ping @Rodzyn this post as well, to assuage the worries a bit. Essentially, we can reference this reddit post and this wiki page to show the following: Deleting "DIM1" folder will force the server to regenerate (fro
  20. Copy-paste. https://dev.bukkit.org/projects/worldedit
  21. Noted above, but not fully/correctly. Arrogant came closest. This subject was spoken of by @Rodzyn in chat. Server update to 1.11 is happening. It happens when PaperMC (the server software) and all plugins are stable in 1.11, and that has been tested by staff here. End will be reset. Only End will be reset. No stated plan for Overworld and Nether, except that they aren't resetting.
  22. JourneyMap users, you may know from JM's change logs that they've been trying to bugfix for the past month. You undoubtedly noticed, if you upgraded from 5.3.x to 5.4.x, that Nether mapping works on minimap but is broken on full map. I just walked it back through each version and found that 5.3.3, the last in 5.3.x, published Dec 29 2016, is the latest release version not broken in that way. Furthermore, I found last night that the newest bugfix release, 5.4.4, has a new bug that is thrashing the game client log. This can cause disk writes so frequently that it impacts game performan
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