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Gopher's Minions


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All_Of_My_Nope last won the day on March 12 2019

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About All_Of_My_Nope

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  • Birthday 08/30/1982

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  1. No worries. I remember continuing to look at how the building was made and why the floor is at y0.
  2. @Brinicio, I can't remember who you said is building in the Ender Ender now, but here's a schematic for them, per my lost diamond pick from February. It puts a single item-sorter rail and a dropper elevator (clicky version) beneath the ender-ending pad, so ender pearls go downstream but any other item is pushed through the floor to the ender-ending player. Ender Ender Item Return.schematic
  3. No worries. You got there!
  4. There are no mod requirements for this server. "Have no access", "can't connect", etc., aren't specific enough to get help. There are two ways you can be more specific. Use one of the "Snip & Sketch" or "Snipping Tool" programs to show the connection error message you're getting. Use these instructions to show your Minecraft log after the connection error happens.
  5. The 1.12.2 server is the third server his fans made, that I knew of. Started in 1.11. Far as I know, Stivarstead Hold is still online, because it's thread is still sticky. The first Minionland was distributed for download when the current one was made. Of all the servers to be worried about losing your builds to the ether, this is not it. Just log in and build, then leave when you're done. It's been my MO for more than 5 years now.
  6. The following Powershell script translates Grief Prevention claims list to JourneyMap waypoints. It creates the needed JSON files, by giving it the text that /claimslist returns in-game. That text can be found in your Minecraft log after using the /claimslist command in-game. Configure the two top variables as needed. The prefix is whatever you want. The outputpath is anywhere. You can set outputpath to your current JourneyMap waypoints folder, or not (but then move them into it manually). Configure the third variable, $lines, to contain the text lines returned from /claimslist, and
  7. A serious pvp (probably factions) server that wanted rules in their pvp and also wanted journeymap would install journeymap's server plugin and disable its player tracking that way. A problem, however, would be in cases where the player was able to modify their journeymap client to ignore the server plugin's order to disable that feature. The real fact is that Minecraft and all dependent software is not coded in a way that assists that type of game rule policy. An example: I checked and found today that Schematica print is disabled; well, I already know how that's being done, because I re
  8. Admirable. Staff rarely gets questions about allowed mods: This is a game-modding community, and is tacitly in favor of game client modding The server, despite being called "Vanilla", is itself a mod, with mods Allowed mods, listed here or not, typically have server components or server configurations that can limit or prevent their features, and the staff has usually chosen not to do so despite knowing that The rule regarding disallowed mods is one of common sense, and has been discussed in-game since before this server; it is simple: no cheating Cheating mo
  9. Significantly modifying the Nether Highway now is going to be painful, regardless. It is worth doing, but it is going to need a team. The frequent players are mostly involved in other team builds already. From that, consider it a worthwhile but long-term goal. Reason I say the center walkway can't be interrupted is not that it would be temporarily inconvenient. Walkway placement at center in the hub tunnel, and its design pattern, is now non-negotiable. It is built upon, copied by, and expected by enough people that it is a feature and fixture of the server. There's no good reason to chan
  10. 1. ETA for 1.11 isn't just update of Grief Prevention. It also includes staff copying Minionland, installing all updated plugins, testing against immediately apparent breakage, regenerating the majority of The End, adding about 5,000 blocks to the world border radius, and checking that new world region for mansion(s). 2. No, and not even with cheaty ways available client-side. The mods and calculators all depend on knowing the world seed value, not the block data (a result of the seed value). There is no "slime chunk" data being sent from a server to a client during play. Client
  11. ITT Nope learns that Bunyan is a spy for Tirius to get my sick info for Sucrose Shore. Don't worry, my dudes. There will be a Nether portal.
  12. Center walkway can't be interrupted, and compromise for that has always been to take rail under the hub tunnels. First nether rails were Gopher's, while he played the map in single player. Second rails (including the hub tunnel rails) came in when former Staff built the hub spokes around (beside and above) Gopher's single player work. Those staff then intended to police/guide the following of rules and intents, but now they're gone, they can't. Pedestrian walkway next to rail without fencing was always a bad decision. Technically there is no nether slipstream. There are mul
  13. Boat lanes are minimum 2 wide interior. Absolute minimum is 3 wide total, with iron bars on the outer blocks, leaving more than 1 block interior. This is similar to horse egress on roads. Boat and horse entities are wider than 1 block.
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