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Gopher's Minions

unforbidable

Minion
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unforbidable last won the day on May 25 2015

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About unforbidable

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    Resurrected Minion
  • Birthday December 5

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  1. Originally a topic providing information about a new clan for a game, appropriately created in the General Community Information forum too, somehow turned into a place where said game is being criticized... right. I don't want to encourage further criticism, but as someone who has played this game, I have to say it's a lot of fun. There is plenty of solo content and public events and it doesn't feel grindy to me, in fact there doesn't even seem to be need for grind. I'll go on and say that so far this seems to be the most fair multiplayer experience I've ever had.
  2. I'm a big fan of this idea. Might work there other way too - bring new minions here.
  3. First of all on topic, I think there needs to be a railway back and forth, going from spawn to crossroads and a central station somewhere, but I know I am a biased railway junkie and few people share this view. I know this because I suggested it before the server was launched but different decisions were made then. I don't want to go tearing down existing builds, but maybe we could build something like a subway, kind of like the Deep Rail but close to the surface with marked entrances to subterranean stations, etc. No size fits all new players so if you want to accommodate new players who want the experience I and many others had and loved just dump them in the middle of nowhere but makes sure it's far enough from spawn so there are still cows around. I railway network could get them far and wide, knowing they could come back and they could see existing builds and potential future neighbors on their way and not loosing sense of their whereabouts like the sort of blind nether transfer might. Concerning abandoned claims, in my opinion claims should not expire, but they should be harder to acquire, at least in the central area of the world. Take Stivarstead, for example, where you have a central area of 2,000 square blocks which is protected with infrastructure such as roads and establishment built by the staff, and small to medium plots of land people can claim. Outside of this protected zone anyone can build anything and ask the staff to protect their build. This means new players get a starting area near the spawn where they can mine and build their base and then move on to explore or stay and enjoy the life of a townie. A different decision was made for Minion Land, for better or worse. For one it grew more freely and organically and I was happy to be there to take a part. If the argument is to tear down abandoned buildings for a new players to build something else, what is the guarantee the new player will not abandon their build as well before they finish it. Remember the area under the build has been pretty much hollowed out, so luring new players to seeming unused places is setting them up for a lot of disappointment once they hit the ground and find naught but a few pieces of coal. If you want more than to skim a few blocks of an excessive claim to make a public road in a heavily populated area, I think every person who ever played on Gopher's server has an equal right to have their built preserved, no matter how early their came and how long they stayed, their level of skill or how much time their life allows them to invest in Minecraft. I can see the argument being made for builds consisting of a workbench and a hole in the ground but that's about it. Other than that, to me abandoned build is such that has a sign placed on it that says "Abandoned build!" While some were gearing up, raiding Nether Forts and End Cities, others were exploring, discovering unique places and claiming them for themselves or for their loved ones, and getting attached to them. You can't put that into an Ender chest to keep. Since Gopher has been mentioned, let me just say that it's common knowledge among Gopher's fans that he dislikes drama and it's the key part of every rule set he has got. If rules are changed mid game and builds deemed "unworthy" without owners consent are taken over, there will be drama.
  4. Look from the highway down, now with matching stained glass ceiling.
  5. Below is what we could do - make another tunnel right below the highway and relocate the tracks there. Uninterrupted unless the rider exits the cart and lands on the pressure plates, say every other chunk, with stairs up and chests with spare carts and spare material. The original highway tunnel would be used for running and horse riding only, as well as connecting personal tunnels. Basically we would end up with 3 transport layers, from top to bottom - slipstream, highway and railway.
  6. In regards to the railway, my suggestion is make in non-stop, but make it easy for people to get off anywhere or in designated places. 1) Spacing 16 block of powered rails is enough to keep the cart near the top speed and it will ensure the empty cart will slow down very fast and only go a short distance after /i if it reaches the next powered rail. 2) Designated stops with pressure plates that will deactivate powered rails in vicinity. (Not at every single personal exit.) r - normal rail P - powered rail t - pressure plate two-way ttttt rrrrrrPrrrrrrrrrPrrrrrr ttttt one-way (left to right) rrrrrrrrrrrrrrrrPrrrrrr ttttt
  7. For goodness sake, Jean... make your own thread. Oh wait you did and got it pinned. So... (:
  8. Thanks for doing the math. I didn't realize there was a claim so I will need to look into that. As for the connecting roads, a notable one is that of _Helkaer_ (@Helkar) - the ever so safe and inviting lava surrounded stairs - and she seems to be okay with it.
  9. I appreciate the effort Ezryal put into the upgrade but because your road turns left and right and up and down it cannot be used as a ice highway. I would actually love to rebuild it so it continues straight north from the nether highway. I have been working on a western branch and I would like to connect it smoothly. Would you and Ezryal mind if I did? I'll try to contact you in game if I notice you.
  10. I apologize for this slightly morbid topic and perhaps it will get buried quickly but I kind of needed to share this. Also, I've noticed a few other people play in a kind of virtual iron man survival mode, i.e. trying their absolute best to avoid death, as if their own life depended on it. I am very interested to learn how others who take this game perhaps a little too seriously did or have been doing. If you died early but haven't since it still counts and occasional fast travel does not disqualify you unless it's purpose was to avoid death specifically. To whom it may concern, unforbidable has been blown into pieces by one peculiarly stealthy creeper at the age of 31 days, having earned a little over 10,000 experience points. He will be missed by his offspring and namesake who has just begun their own hopefully long journey absent of fast travel yet full of great adventure. Thank you.
  11. Glass in my texture pack (edit: Soartex Fanver) is basically transparent, so yeah. Getting sick climbing the spiral staircase doesn't seem too bad suddenly.
  12. Good job reporting this as well and I hope this will show them. I hate to keep looking over my shoulder whenever it's simply not possible to make a claim.
  13. Not in the market to buy a house but if this becomes a thing I might consider hiring someone to build a specific building I need for me.
  14. This. I get that there is nothing to discuss at this point but I still think we could do the very least and let people voice their opinions, their views and observations. Some have probably just found out about it.
  15. Warp gates would be nice, just a handful or two but no more than that. Meanwhile, I started looking into digging tunnels for the outer nether highway circuit, i.e. a square with corners at +/- 1000, +/- 1000 (nether coordinates), at the same elevation as the existing highway. I plan to build the part which connects my faraway place to one of the main branches of the nether highway and see if it's any good. Another similar circuit might be handy at around 500 distance from the center, but that one will be much more likely to run into claims. Other than that, it would be nice if there were a static map somewhere on Gopher's site even, perhaps only based on mini maps but hand drawn with roads and railways and important locations, names of roads, towns and regions and most importantly public nether portals. I think it's already quite easy to get around if you know which portals to go through.
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