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Gopher's Minions


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Everything posted by Rodzyn

  1. Update completed! https://redmine.gophersvids.com/news/18
  2. Since this topic already exist I'm just going to add this link to redmine news: https://redmine.gophersvids.com/news/17 TL;DR: I'm going to update the server to 1.12.2 on Saturday 14th.
  3. After Dom poked me on Discord few days ago, I started working on an update. Not giving any ETA but don't expect it withing next few weeks since I want to get everything tested, stable and prepared first. Just few clarifications, some plugins are not as prone to breaking on updates as others and don't need official update to work on new versions. wouldn't be surprised if DragonElytraDrop still worked but probably going to replace it with loot table edit anyway for more modern solution. All paid plugins on that list (except for libDisguises which has feature limited free version) have been paid for long time ago, they didn't just change the status. https://www.spigotmc.org/resources/redstoneclockdetector.18475/ This is the redstone clock detector plugin we use. Not the paid one. It hasn't been updated but wouldn't be surprised if it still worked on 1.12. If it doesn't, it's not essential. We do use it but not as much as back when the server as in it's prime.
  4. Godaishu's farm is now in deactivated state, functioning as a museum.
  5. I could bring it back and leave it disabled. I mean, that's a big structure with a lot of transparent blocks (glass) and many textures so it will add up to fps drops. But if you feel like it should be there as museum. I don't mind, not like I'm visiting Crossroads myself much.
  6. Not really a right thread for this question but either way. Are you running 1.12 version of MC by any chance? The server is on 1.11.2 so you might have to make sure you've got that version selected.
  7. I've done that because I felt with new, better farms working, there's no need for God's farm to clutter Crossroads area. Why now and not earlier? Because I'm generally busy enough and only check on the server from technical side so only now it crossed my mind after new farm has been finished. What I don't like is how it just got all personal and political. I might not agree with NT on some things but here he's getting blamed for something I've done and he didn't even know about.
  8. First of all you guys seem to mix up terms 'lag' and 'framerate issue'. While it's not uncommon to refer to framerate issues as lag, it's only okay if you still realise the difference between server/network lag and drops in framerate. All the things mentioned here are framerate issues. No redstone contraptions rule doesn't really apply here as that's not the biggest problem and those rules were really meant to mostly fight off the server lag. That also answers @jeancly's question, even if it would be possible to focus more resources on those areas, which is not possible, it still wouldn't achieve anything as there is no lag. The problem doesn't lie in server's resources, it lies in player's PC's resources or rather Minecraft's inability to use those resources efficiently. The only thing we can really do is revise certain sections of the map and tried to optimise them, simplify them, remove unnecessary decorations, reduce amounts of item frames, armour stands, signs and so on. Pretty much what Jeancly had to do with the World Tree back when the FPS was even worse than it is now.
  9. I considered that a long time ago actually. Long before you guys created Ministry of Transport by yourselves I had an idea to ask some people if they'd like to be part of a group like that and have a title. In the end I came to the same conclusions. NT's title has already caused confusion to some players taking him for a Mod and clutters the chat. It's fine as long as it's just one person but considering MoT involves quite a few players who are also very active. It would make the chat far less readable. Alternatively I could make it so the group appears as Ministry of Transport in the /list command output but have no chat prefix. Would make MoT somehow stand out without chat clutter.
  10. Well, the chat is a bridge between game and IRC so same rules apply. You can just chat away with people like you were in game and follow general Gopher rules.
  11. Bonus fact: There's also #gophersvids channel for general chat (not like it's relevant since Discord is much better for it.)
  12. I removed the need for Voice for now. Getting your name registered with Nickserv is still a good thing to do but asking for voice is not necessary. At least for now, it might change in the future if needed. Nevermind, probably better if Voice is required.
  13. Chunks are vertical slices. Each chunk is 16x16 blocks from bedrock to sky limit.
  14. So I just looked at current snapshot of ZHorse plugin. It's not a release yet so I'm not going to use it yet (had to make small fixes to the code to even compile it). What it does is introduces completely new way of tracking and storing horse data. Instead of current way of keeping only location of a horse and then finding it (which often results in plugin not finding a horse for some reason giving you that sad message), it will keep ALL data about a horse (stats, colour, location, inventory etc.) and if chunk the horse is on unloads, it will remove the horse. When the chunk loads again, it spawns new horse from memory. Additionally in case something bad still happens, I should be able to manually lookup database to see the stats myself. Don't know when exactly proper release will happen, author says he's very busy atm so it might take a while but if everything goes well, it should solve that problem once and for all.
  15. And would still use those values when copying horses into the Vault.
  16. But the Vault wouldn't be any different than summoning on the spot stat wise. You'd still get the same stats but with Vault we'd have to summon them earlier, store them and then teleport them later.
  17. The most time consuming process is generally finding out the stats of the horse since most people don't keep track of that. Summoning a new horse for people who provided stats is the matter of running single command so something that's usually done under a minute. Creating a vault for already summoned horses would most likely increase amount of work and time to do it since: We'd summon the horses that could be lost but most likely won't. Will split the work into two parts so with need to teleport to person means overall time is higher. Most importantly would require to build said vault which would take a lot more time than anything else. I've been trying to find that mod but because the name is so generic I'm not having good luck with it. Could you post a link here so I can check it out. Sounds like it would be best way to get precise values for summon command.
  18. I was going to say it but I got ninja'd. Horses get lost due to unknown bug (probably MC/Spigot/Paper rather than Zhorse plugin itself). Summoning them falls into free recovery caused by server. Paid insurance policy would only make sense for horses that would die due to player's fault which is almost impossible since the horses are immune to most damage.
  19. There is no option and I need the percentage values when summoning the horse. Showing numerical values everywhere would mean I'd just have to guess what the percentage is.
  20. So it looks like Better HUD is more precise than ZyinsHUD. Thanks for the comparison. I still would want the /zh info output no matter what because it's a good baseline for the actual command used to summon the horse. It also doesn't require additional mods installed.
  21. Are you talking from recent experience or from 1.10.2 times? Because plugin author changed the way it's displayed during 1.11 update. We use the numbers that show up when you do /zh info command but we can actually use decimals. I don't know of any other plugin that shows you horse speeds but it'd be best to have screenshots of both /zh info output and Zyin's HUD/similar mod for comparison.
  22. /zh info should give basic info for people who just want to be on the safe side and screenshot/save logs with their horse stats. It's not the most precise tool though so for those cases you mentioned (your fastest champion that's 0.01 faster than your second best) I myself use Zyin's HUD to see exact stats for horses.
  23. Initially the loot drops were meant only to add better way for new people to get those non-replenishable resources only found in the End. Later on it was pointed out to me that Overworld and the Nether have world borders while the End is kept infinite so adding those loot crates seemed like a good idea to kill two birds with one stone. I didn't come up with loot crates to put borders into the End, it was the other way around. In fact, the border in the End still doesn't exist as I felt it wasn't good idea to limit is as much as 5.5k radius. Complete, regular reset of it would be possible. At first I thought it's probably 30-60 minute task which I'd have to do once in a month or so but then I realised I could just create a template of freshly generated End with Ender-Ender already pasted in and just replace old world with that template on regular basis. With that said, I do have another way of doing it. What if I simply remove everything past certain point... say 30k whenever it seems like the End is getting too big? For me that's easiest thing to do because WorldBorder plugin has 'trim' function. I just have to create temporary border, use the 'trim' command to remove everything outside of that border and then remove it. You can give me feedback on where that point should be. Keep in mind it should be outside of Gateway teleports because it can potentially remove islands from below teleport and make people fall into the Void after going through the Gateway. Of course there's still question of loot crates. Personally I think it that scenario they'd perform their role of providing Elytras and Shulker shells for new people. Considering feedback I received so far I'd say they'd fulfil that role better than in the scenario with world border at 5.5k. You have to keep in mind that new player who doesn't have Elytra would normally have to go out tens of thousands of blocks away on foot trying to find their first Elytra which speeds up the process of exploring the world immensely.
  24. Frankly, it's not feasible to keep people from using it especially considering most minimap mods have it enabled by default. The advantage it gives you is small and situational like others pointed out. Even though it can be considered a bit cheaty it's not worth keeping it as a banned feature. @Krikkeee could you send me PM every time you edit the main post so I can give people link to this topic as a reference when they asked, knowing I'm up to date and okay with the list at all times?
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