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Gopher's Minions


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PSquared last won the day on June 6 2015

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About PSquared

  • Birthday 01/01/1914

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  1. Apparently it's been 10 years since the release of The Witcher (1). CDPR put out a video in honor of its anniversary. CD Project Red continue to do things right. They continue to stand out.
  2. https://www.engadget.com/amp/2017/07/08/singer-sues-fallout-4-publisher/ Don't know how I feel about this. To my mind it's the responsibility of the company licensing the songs (the company Bethesda bought the license from) to account for all the strange riders and conditions, not the person or company buying the license. Oh well, Bethesda / Zenimax will probably just retask a couple of the Oculus suit lawyers to cover this one... Gopher better watch out, though. Dion DiMucci is coming after him next, for using this music as the opening for his videos!
  3. "Cait [as she interrupts a conversation], this is literally the worst timing ever. Again." So irritating. The "companion character interrupts other dialog" bug - and yes, this is a bug - should have been fixed Day 1. Still not fixed. Bethesda!!!!!
  4. Only half-way done?! He's already down from almost 22,000 views at the start to less than 3000 for this one. There may not be anyone left!
  5. That's a very good point. And, as mentioned by Mechazawa and VATROU, previous "actual" DLCs made by Bethesda obviously work on consoles. Bethesda don't need no stinkin' script extenders - they have the source code! Still, I wonder how the "Creators" will do development of mods they don't have the tools to create.
  6. I have a question that perhaps someone here can answer. It pertains mainly to consoles and their limitations with respect to a PC. My question is: can a console - especially a PS4 - with its limitations in memory and in particular scripting (a la F4SE / SKSE), run the large, heavily modified quest mods like Helgen Reborn, Moonpath to Elsweyr, and Falskaar? I'm assuming total conversions like Enderal are completely off the table for consoles. Gopher states that he thinks the "positive" (i.e., non money-grabbing sleazebag) path forward for Bethesda - unless the "Creation Club" will be solely for armor and weapon mods - is for DLC-sized modding, of sufficient scope and quality that people would actually be willing to pay for them. I don't dispute that idea, but I'm unclear if it's even possible for consoles. And I feel that Bethesda views the "Creation Club" market as lying almost exclusively in the console space. Compatibility is a useful sell, no doubt, but for simple mods (in complexity, not in quality), where load order really doesn't matter, the "less sophisticated" PC user - one who doesn't use NMM or the like - can simply use Steam to handle their mods. So it seems to me, that the very market that Bethesda is reaching for - consoles - precludes the sort of large, in-depth quest mods that are necessary to justify their (non-zero) price. Comments?
  7. PSquared

    Paid mods 2.0 ?

    Here's Bethesda's FAQ about the Creation Club: https://creationclub.bethesda.net/en Most of what is reported here sounds good: no old mods; must be original. "We've encountered many of those issues before." Ultimately, it comes down to whether or not that statement will be proved true. The only upside I see to this (other than the potential for modders to be paid for their work, and the majority of proceeds must go to the modder, Bethesda!) is the possibility that future games will have script support, a la SKSE / F4SE, out of the gate. Without that feature, so many of the truly great, transformative mods cannot happen. I also agree, Nexus will be killed off by this move.
  8. With CDPR's announcement today that part of the Cyberpunk 2077 content is being held ransom, part of me is proud that they're not surrendering to the criminals. But another, much more cynical part of me can't help note the near synchronicity of their announcement and E3, and makes me wonder - is this a complicated viral marketing scheme?
  9. Last year, Gopher did stream it. And yes, I asked because I was going to watch it anyways, and thought it might be more interesting to watch with his comments, and this community's comments.
  10. Well, another E3 is almost upon us, and the consensus seems to be that... no one has a (bleeping) clue what Bethesda will be presenting! Truly impressive silence from Bethesda this year. I haven't been watching Gopher's rampages through Borderlands, so I was wondering - has Gopher mentioned any plans to live stream the Bethesda conference? It would be hellaciously late, no scratch that - 6 AM his time is painfully early - Monday morning (9 PM PDT, Sunday 11 June). Midnight on the US east coast - well, I guess Bethesda knows what they're doing. So, are there any plans afoot? Also, any brave predictions?
  11. Unless I missed it, I'm surprised to see Prey hasn't popped up in here. Gopher might find the enemies a bit repetitive, but there's a ton of customizability available.
  12. (In robotic voice) No, of course I don't work for Amazon. Why would you think that? (in background) All hail Jeff Bezos, He is your creator. He is The Creator.
  13. https://blog.twitch.tv/twitch-prime-goes-global-with-exclusive-gear-in-playerunknowns-battlegrounds-ca869bd33f83?tt_content=TPrimeGlobalAnnounce&TT_medium=social&sf83811687=1. I have no idea how many people outside of the US have Amazon Prime (for the videos, presumably), but if you do then you can attach your Prime account to (Amazon-owned) Twitch. Doing so will give you, IMO, mostly a bunch of crap (usually miscellaneous preorder-type rewards for popular games). However, it also gives you one free Twitch subscription to use every month. It acts just like a normal Twitch sub -- including payments to the person to whom you subscribed. Only difference is that your Twitch Prime subscription must be reused each and every month - it will not auto-renew like a normal Twitch sub does. So if you have a Prime subscription, might as well sign up and let your favorite Twitch streamer get a little money from you largess - it costs you nothing! PS, I don't work for Amazon or Twitch ;-)
  14. I think Gopher nailed the creative difficulty with this aspect of the game: you need the settlement building system to be detailed enough that there's enough depth there to keep people interested, while at the same time ensuring that people who have no interest in creating settlements can skip it entirely - or at least almost so. That's a very difficult balance. Clearly FO4 had the latter one, and almost the former (with many noticeable irritating features nonetheless). I also think that Gopher holding up Helgen Reborn as a system that appealed to both settlement builders and those who could care less, is a perfect example of one that got it right. Overall, I do not envy Bethesda the task of trying to balance this in the future.
  15. There was a great stream last night with Matt Mercer GM'ing a quick campaign using D:OS2, with Bikeman and the Co-Optional crew (Dodger, Strippin, and Jesse Cox). Highly entertaining: https://www.twitch.tv/videos/141398805. Viewing the GM's stream (the one I referenced) was particularly interesting, as you could see all the tools available to him. But I agree, how hard a session is to set up will be the key part. But it was particularly impressive as Mercer was able to create magic items or monsters on the fly, quite quickly.
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