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Gopher's Minions

Dudeinmask

Minion
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    24
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About Dudeinmask

  • Rank
    New Minion
  • Birthday 05/01/1986
  1. My first fallout 4 mod

    This mod add a place called Sparky's Diner, it is mostly mod where I test ideas. Right now it has a new food and recipe and a new perk needed to make the food Nuka Chili, the perk is giving when you read note on the oven in the diner. (don't know how to have it add a message when it added) It also a small settlement as well (very small) Also needing help as in game can't build on the building itself some reason!
  2. My first fallout 4 mod

    Made my first mod and here it is, also yes this is a shameless mod promotion. http://www.nexusmods.com/fallout4/mods/12832/? (p.s. Yes I have no shame, get over it!)
  3. Any info on this walker?!

    Okay I went around looking but can't thing this thing they showed in the creation kit trailer, it driving me nuts! Anyone know anything about it?
  4. Auotmatron plans

    Wow, that went south fast lol
  5. Auotmatron plans

    Thought I start a thread where we can discuss our dream robots ideas, what kind of robot you would build with what weapons and etc. I'm planning a melee sentry robot, buzzsaw maybe a flamer thrower. I'm guess sense said could paint them the shark paint job with a mister gutsy voice. "Does someone need me to kick their ass?!" Yeah pretty much my perfect robot buddy, but like to hear every ones ideas for there first robot partners. Also perfect music for this dlc
  6. Return of the Pit! dlc idea!

    Just a idea really but it would be cool idea at least, thinking of a raids with something overly powerful make them a raid threat not just some simple annoyance like they did in fallout 4. There was like big lacking feeling raiders being big dangerous force, concord and used in the instutie main story once and than that was it. Raiders really got a downgrade in threat level.
  7. Return of the Pit! dlc idea!

    Sense I saw the forged raiders and fact there hanging around a metal working factory made me think of the pit, which made me think they must be from there and slowly expanding. So thinking might have to go back there clear if the raiders were more well armed compared to other raiders, fuels for flamer throws fire bombs and much more. So idea is the Pit got a hold of some plans the brother had for there airship, the raiders of the pit have metal working, machines and everything they could build one. So seeing raiders with a air ship of there own would be down right scary thought, so what ever group your with would try to stop them from finishing this ship or maybe take it for your own. There ship wouldn't be great like the brotherhoods is but still impressive feat none the least, drop fires bombs from the size and raids using maybe jet pack or papashoots (yes I know typo!) They be a force to not be taken lightly. Could have the dlc be on a timer for first part too get to the airship before it leaves/finished, if failed in getting there in time would leave and appear in the commonwealth and start wrecking the place, targeting the main threats to them first. Brotherhood, minutemen, gunners, and any raider or settler group who refuse to join them. You have to take it down a different way with each factions, minutemen blow it out of sky with mortors, railroad most like help minutemen, brother hood would either blow it away with prime or take it over for they can use it. Minutemen could take it over to I guess. But guess the DLC be called Forged Skies, Burning Skies, Raided Skies, Dreaded Skies, Stolen Skies.
  8. dlc idea dark waters.

    Hello all, I thought post a dlc idea so say what ever you want about it. But I like it so there. The DLC will be based in on a off shore town/city build by people who lost at sea from pre-war, using boats drift wood and any other things they could get a hold of. This town/city sends for help and sent a few people on working boats too the shore, some meet bad ends to raiders and others run into other groups like bother hood of steel or railroad and etc. You decided to help cause your such a nice guy/gal, when you get there see the town under siege from mirelurks of all kinds. As your about to kill last of mirelurks they run off as a fog horn goes off as a old cargo ship hits the floating down ripping it apart, sending you into the depths where you wake up back on a ship and a man in a old deep sea diving suits saved you. He help you too your feet tells you his names and what happened and he been following that ship wanting to scavenge in it, but it picked up speed and rammed the town and heading to your home. He tells you the ship ship form Japan from what he figures and the ship even at this distance is radioactive, it might be carrying nukes or some waste even but if it crashes all that waste will spill into sea making the sea to radioactive to live around. Forcing people to give up fishing, boat travel, swimming, anything with the sea. Which would be bad but would mean mirelurks would also claim new nesting sites causing a boom in there population. So you must work with this guy to stops the ship and find out the story behind it along the way. Loot would be: harpoon gun, a deep-diving suit, a few magizines, holotapes, new pipboy game, collection of pre-war goodies from Japan. New water enemies, more underwater exploring, one new follower, and one new pet (a baby mirelurk named Bubbles)
  9. Base/settlement question

    Okay, I didn't cheat much just took apart that first town, one your character lived at and took it all to my base I building. Had to god mode to carry it all.
  10. Base/settlement question

    Alright thank you all, I'm happy for your input. I'll be building a giant robotic base out of the drive in movie place, tall as I can robots, lasers, settler...I mean slaves doing all the hard while me and robots play some pool.
  11. Base/settlement question

    Hey all I working on a base but I having some problems getting all the stuff I need to make it the way I want it, wondered if I should just cheat and make the base in godmode. I really wanting to play legit but man taking forever to build up my base tinker town. My character I playing as is based on sonic's robotnik aka eggman, Yes I know it silly but like the character a lot. I playing more like the Satam version of robotnik though.
  12. FO4 Possible DLC Speculation

    Hmmm, I would like a dlc where to your traveling with your faction of choice you made in main story missions. (beat the main story already) You ambushed and captured by some group who hired to bring you to some location, they take you too another place and when you wake up you in a chair and see a guy wearing old enclave power armor. "Finally you woke up, sorry for the rough treatment but hiring simple thugs to bring you here was need. I'm one of the few surviving members of the enclave, I'm here to ask for your help in hunting down someone who ruin our lives." he walks over helps you too your feet. "I need you to kill that bastard of a child who ruined our plans in the capital wasteland." Your either agree or disagree to help him after getting bit more infomation, if disagree he keeping what ever friend you have traveling with you dogmeat, strong, handcock who ever using them as leverage. Put a bomb collar on you if you disagree and have you hunting the down hero form fallout 3, running into the hero's companion's from that game. They try to either stop you or help you matter on how to talk to them or treat them. Think a name for this dlc would be, Old Grudges.
  13. Stuck at castle!

    Okay everyone I fixed it, I did /resetquest Min02 think that fixed it, also did /setstage Min03 0 to start next quest and it seem to fix all the problems.
  14. Stuck at castle!

    Well I ran into a error which stop my character in his tracks, I clear out the castle before I got the quest and built there...now I got the quest but no enemies to kill and won't move past it till i kill the mirelurks which don't respawn now.
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