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Gopher's Minions


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Ilja last won the day on March 6 2018

Ilja had the most liked content!

About Ilja

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  • Birthday 06/21/1978

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    Vantaa, Finland
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    Nature, gym, citizen activism and media.
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  1. Actually, Lone Wanderer perk indeed works with just Dogmeat as your companion. Dogmeat does not disable the perk effect. I don't know if the mod changes this. Yeah. I do eat dogs, while Dogmeat is around. Never thought of that.
  2. I logged in, with 0 notifications. What mad magic is this?

    1. Master Cire

      Master Cire

      Just follow threads when someone posts something new. You'll get a lot of notifications that way. 

  3. I really enjoyed watching that video. I do hope to get to know our new friend better, when the story progresses further. And I also laughed out loud for that loot joke. It was right on spot.
  4. (When speaking about Krytopyr.) "He said..." It's: She said..! I have been waiting for Kryptopyr to port her mods to SSE. Unfortunately she had PC issues last year and couldn't do much modding. She is now active again. I had hoped that Timing Is Everything, Thieves Guild Requirements and Disparity would have gotten out, before Gopher started his Let's Play. I would have loved to see Gopher using them. Oh well. Important thing is that Let's Play is here!
  5. Launcher system is exactly what other similar projects are using. Others have also mentioned that this is one possible route for Capital Wasteland to continue. Biggest problem is that ZeniMax legal team does not agree. They made it clear that release of Capital Wasteland would be (at least in their opinion) illegal in it's current state, which caused team to back down, rather than going against them. Current method of distributing voice files is out of the question, when they can't directly use content from FO3 without repacking and probably converting them. This is where the legal t
  6. > If I am still in this box at the end of the week: send pizza.

    1. Ilja


      It is sunday now.

      Send me my pizza! :rolleyes:

  7. Fallout NV can read Fallout 3 BSAs. Fallout 4 can not. This means that voice files should be unpacked and then repacked for Capital Wasteland. If CW team can not use original files for their conversion, then they can be held liable for piracy issues around redistributed content. We can repack files for our own use of course, but that is not how copyright laws see this. By definition, CW requires files to be repacked. Furthermore there is an issue with voice file types. If I recall correctly, FO3 and FNV were using older file formats, while next generation of BGS releases were using n
  8. I really like that mod and it is among essentials in my 32bit Skryim game. But Gopher is correct. Unconverted ESP files have a chance of causing Papyrus errors. I wouldn't add it to my SSE game either. Of course I can always convert it to SSE for my own use. It is not a big deal, seeing that mechanisms haven't actually changed. It is something that Gopher could consider. As far as I see, mod should be fine just by re-saving it through 64bit Creation Kit.
  9. Some mod authors do require up to date F4SE, based on changes made to it. However, recent F4SE updates have been just runtime updates. xSE Discord server is active, but apparently there haven't been new feature RCs for some time. My own game is up to date with runtime, F4SE and mod versions. I have to keep it that way, or I will drop out from conversation and become yet another useless middle-aged geek, with nothing to say. (Actually, our middle-aged and retired geeks in forums and Coffee Room threads have most to say.)
  10. Updates to game executable has caused some amount of confusion among players. We have been replying to posts in several forums. I ended up typing replies to Minions as well. It was pointed out for me that not all Minions are in Discord, or visit community threads in Steam. I saw it best to store these instructions here as well. How to delay Fallout 4 update in Steam This method requires Fallout 4 Script Extender (F4SE). Most people who want to delay game updates are the ones using F4SE, due to version check being incompatible with game runtime changes. Note that change should be in
  11. I mentioned kryptopyr above. She finally came out and told us that her computer died at the end of 2016. She didn't have money to replace it. She is now active again and working on porting her mods for SSE. It is unlikely that they would appear in Gopher's new Let's Play (at least anytime soon), but they are on their way. Best SSE news I have heard for a long time.
  12. Right now I am quite sad that kryptopyr haven't yet managed to port her mods for SSE. They would have fit well for Gopher's plans. Personally I welcome sneaky character. I almost always play as some sort of thief.
  13. I ran my whole Skyrim game and massive overhauls with old MO. MO2.1.1. still has few issues to get ironed out, but I have around 100 hours behind me with that right now. I haven't found any actual issues - except that BodySlide BatchBuild (if being used) needs to be pointed to proper folder (CTRL when clicking Batch Build). Otherwise it will generate content to mod folder. There are two actual problems, which do not affect all players. I strongly advice against using instance version. Otherwise MO2 will set it's shop under AppData and manages files from there. This can cause a big i
  14. I am a bit late, but Mod Organizer 2.1.1 is now viable for modding tool for Fallout 4. Profiles are isolated from each other. There really is not need for multiply installations of FO4, now that MO2 series has a proper release.
  15. Ilja


    Welcome to forums. We have a lovely bunch of minions around here.
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