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Gopher's Minions

Tirius

Minion
  • Content Count

    371
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Tirius last won the day on October 8

Tirius had the most liked content!

About Tirius

  • Rank
    Minion Follower
  • Birthday 09/15/1982

Contact Methods

  • AIM
    I don't use this.
  • MSN
    Heavens, that takes me back.
  • Website URL
    I am not that fancy.
  • ICQ
    I have IQ. C what I did there?
  • Yahoo
    No unless you're a Trekkie. (PM me)
  • Jabber
    It's rude to poke people.
  • Skype
    No.
  • Twitter
    I am too long-winded for this. Seriously, you can't say anything if you can only use 140 chara...
  • Gtalk
    I have no idea what this is.
  • Facebook
    Not unless you already know me. And possibly not even then.

Profile Information

  • Gender
    Male
  • Location
    Utrecht, Netherlands
  • Interests
    Minecraft, The Elder Scrolls
  • Steam
    tirius_a
  • Xbox Live
    -
  • PlayStation Network
    N/A
  • Xbox Live
    See above.

Recent Profile Visitors

1,209 profile views
  1. Tirius

    Southeast region map and coop thread

    It's good to hear your voice again neighbour. Some replies to things you mentioned: Your rabbit is probably an escapee from the hutch next to my stables; at one point a few got loose and I let them roam free. If you want a 2nd one to start breeding, just let me know. For your bathhouse, it may interest you to know I have a modest sewer system running under my claim atm, that doubles as a network of secret passages. We could hook it up. I'd guessed the town expansion might run afoul of the 'rural area' plans - I originally had farms there, and had to build over them as I was boxed in on the other 3 sides. I plan to restore the farmland further east, along the old path to Moonlam's place. Hope that's sufficient compensation - you can blame the other big cities on the server for making me feel New Mistral was too tiny before. Spending time with Z_Blackblue and Non will do that to a person... "You took away all my torches" - the town center is actually mostly mob-proof, I took care to bury lights under leaves and put up lamps. It's the older part around the cheese and the docks that are the problem now... that's been on the to-do list for a while now. I no longer care about mobs, now that I've got most of my villagers and resources settled. "Turned the inn into a vegetable store" - the actual inn is further south, on the road to Seawatch where the blockhouse used to be; it has a sign board outside and is called the 'Tipsy Torch' in honor of the region. Thx for sharing!
  2. Tirius

    Southeast region map and coop thread

    As we've seen a few players in the region pop back in after a long hiatus, here's an updated region map again. Changes in the region since the last version: Roads: The Great South Road is now on the map. This runs from Crossroads via Magasai Farms across a new bridge built by Daalio, and enters the region in the northwestern corner. From there, it runs along the existing paths to Seawatch, where it enters a tunnel towards the nearby island and then on to Non's city of Astaroth and further south from there. I've updated the remaining 'major' roads that are now part of the new road netwerk (see topic here), including a new branch running southeast to HiiPerMadMan's Blackwater City. With the development of the road network, I've temporarily removed the railroad and the Deep Roads from the map. Builds: The BoteBoys Memorial and Rod's Coffee Break, community build sites spearheaded by Ubberblox, have been added in the northeast. lomasm's build is new in the trees on the eastern edge of the map, just beyond Miniopoly. Cliffton village has been dismantled, following a proposed redesign by ThatGuyBoom45. At New Mistral, the exterior of the town hall is nearing completion; there is also a new bear exhibit behind the inn. Somewhere on this map, is one of the targets for an upcoming scavenger hunt! New Mistral Town Hall, completed front exterior Map in spoiler below
  3. After conferring with the builders, I can report that we will not be ready in time to hold the party on the 6th (this Saturday). Therefore, we have picked the next most popular option, that being Saturday the 20th of October. This will give the various construction teams sufficient time to complete their projects without having to rush. Thanks to everyone who responded to the poll. P.S. I have also updated the first post with a few activities that are likely to be included, though this is subject to change.
  4. As he is too modest to share it himself, here is the special anniversary tribute video Non made. Go watch it, it's awesome!
  5. I shall have to confer with the construction teams - that first date was a bit uncertain given that they are still working on things. I'll check in and update here afterwards.
  6. Update: we've added a strawpoll to determine possible party dates. Please refer to the top of the original post for information and link.
  7. Hello all, As part of the upcoming 2nd birthday of Minionland, a few of us have started preparing for a birthday party on the server. In this post, you'll find information on the event. As we've only started work last Saturday, we have not finalized all the plans yet. As the team's designated 'communications guy', I'll update this thread with new information as it comes available. Date We are running a strawpoll to determine which date might suit everyone best. Please vote below. Time will most likely be in the European evening, a.k.a. 'Gopher streaming time'. https://www.strawpoll.me/16555446 Location @Z-blackblue has donated land north of his base at FiveTowers for a party location. We are setting up a party venue there, at roughly x = 8000 and z = 550. If you do not know how to get there, and don't wish to fly to the above coordinates, you can find directions in the spoiler tag below. Construction plans Work has started on building the party venue. A few groups of minions have set up teams to work on specific parts of the build, but you can also help with odd jobs and resources. If you want to help, please post in this thread (or ask in the in-game chat, one of us is bound to be online). @Xanthir has kindly offered to oversee the project, but as we are on Z_Blackblue's claim, for building assistance will need his claim permission first. Note that I am not yet sharing here what we are building, to avoid spoilers. Activities Activities are currently being developed. While we have no definite plans yet, the following are being worked on: Ice dancing Boat race Scavenger hunt Gopher While we have not finalized the date yet, we have recieved word that Gopher will not be able to attend, if the party is during the weekend immediately after the anniversary date. As he has also mentioned during his Patreon video that his Minecraft setup currently needs a lot of work, we are proceeding under the assumption that the Dark Lord will be with us only in spirit. -- If you have any questions, want to help or are trying to follow my travel plan and are completely lost now, please post below.
  8. Tirius

    Minionland Road Project

    Thanks. I don't think we're planning to change existing roads much, though that depends a bit on the location. I know Athe is 'paving over' parts of the old dirt paths to build the west road for example, but there's also quite a few places where the road cuts across or along existing claims that I wouldn't want to change even if I could. (For example: the coastal path between Yggdrasil and Seawatch on the south road cuts across the claims of 4 minions, including my own; we already had a good dirt path in place that matches our builds, so I will not be changing that. The same also goes for the existing roads in the region around Crossroads.) I plan to add a few more detailed pictures and/or maps here later, for the sections that don't follow the standard design. Having said all that... observant minions will have seen there is no Great North Road on the map yet. I suspect if we do add that to the list, any material donations and/or help building would be appreciated. I also know that Non is building a path westward as well, to connect JediJosh's castle. I suspect it will be a while before we run out of places to connect.
  9. Tirius

    Minionland Road Project

    This post contains information about the ongoing 'road network' project in Minionland. As one of the chief instigators and 'guy who maps the thing', I wanted to provide some intel on what's going on, for all interested parties. Goal The road network aims to create an easy to travel system of roads between major builds in the overworld, to help minions travel and find their way. History The road project started with the ever industrious Z_Blackblue, as he desired to create a road between his rather remote home at FiveTowers and Spawn (roughly 8,000 blocks away). Z started at FiveTowers, and strung his road between villages until he reached the first major player build: my own Miniopoly board. I literally saw him coming over the hill building his road, and being a bit more knowledgeable about the local terrain, offered to continue the project from there towards the World Tree, the nearest major build already connected to spawn by existing roads. Naming this the Great East Road, it was the first major route we completed. After this, both Z and I built a major branch road - I completed my own 'loop' between Sucrose Shores, Boom Caverns and New Mistral, and Z strung another road between villages south of FiveTowers, which also brushed past one of our creeper farms. Little did I know - he had more planned: creating a gargantuan bridge to cross the ocean and reach Non's citadel of Astaroth to the west. What followed was a mad dash between Z and me who could reach there first - Z with his bridge, and me with a tunnel from New Mistral. Atheos got bitten by the road bug at that point, and though he proved a great one-man labor force for my tunnel, it's Z's bridge that really took the cake once it was done. Non helped by building a smaller red bridge to complete the road. Below: road intersection at Astaroth, red bridge (east of intersection) From Astaroth, more southern locals got involved, including Non, Xanthir and Ubbs, who drew the road further south to cross another ocean - crossing Xanthir's island along the way - and on to the major builds in the south. We succeeded in connecting the road to the existing local road network at Claymoria, offering access to the road net already connecting to Walkuria, Al Qaram and the Valley of the Blox, among others. Realizing this offered the potential of a Great South Road, Daalio added a bridge between his place and the shore, offering a direct route south from Crossroads, via Magasai's, to my tunnel and then further south. From then on, Atheos took on the task of building a connection in the west, which is currently ongoing. This connects to the above via Gopher's 'Desert Outpost' island, using the pre-existing walkways between the islands. All in all, the road net likely measures over 20,000 blocks length at the moment. Road design Most of the new road sections are built somewhat in accordance with local terrain, but still relatively straight for easy travel. The design itself consists of stone slabs, stone brick slabs or cobble slabs (most often 4 or 5 wide), lined with wood plank blocks on either side. The type of stone and wood differs, as do the bridges and tunnels, which are left to the builder to design. Some pre-existing roads integrated into the network retain their original style, so as not to alter the look and feel of the area. Lighting and signposting is likewise left up to the builder, but advised at intersections. Some roads offer Traveller's Rest 'inn' buildings, mostly near villages along Z's roads, as well as 'hole in the wall' emergency rest stops. At major builds, and a few noteworthy spots in between, I have also added a 'waystation' with a local area map. Below: Waystation at Ebonheart, Traveller's Rest at Avionville Map Just for fun, I've created a subway-style map of the entire road net. It's appeared a few times on Discord already, but I've also enclosed it here. Note that I never intend this to be a complete map of all the builds along the road net, as there are far too many. Rather, it's intended as a guide to find where the road can take you, and to help navigate it. If large builds are close together, only one may appear on the map. Anyone who wants to connect to the road (or try their hand at creating a whole new section) is free to do so, this is a free-for-all project with no real coordinator. Feel free to ask here if you have questions though. Road Map, september 2018 (click to see full size)
  10. Tirius

    Current state of Minionland

    We are now on 1.12, so unless you're counting smaller .x updates, it's only one. Also, here's a pic of a new addition to the harbor - it was added by Non after he discovered one of my ships smuggling melons onto his island. This one comes with fully functional cannons.
  11. Tirius

    Current state of Minionland

    Sad news - I've not heard of anyone else with Windows 10 problems though. I have been sweeping your floor and shearing your sheep in the mean time. You may find the view from the lawn has changed a bit though.
  12. Tirius

    Nether highway/ SS map

    Problem is usually determining what constitutes a "through-going" road, rather than just a web of local roads that meet up here and there. I know there are a few sections of long road in the west, between Athe's and Minionville, as well as in the near- and far-north (seperately) and in the far-south in the Walkuria/Al Qaram/Valley region. None of these have been mapped as far as I know. It could be done for these seperate sections, but never a complete one, if only because both the west and the far-south regions are on different continents. I'll have to take a look at the dynamap tonight and see what can be done.
  13. Tirius

    Nether highway/ SS map

    First draft of the south line, up to the midway gate. I've added the purple branch so you can try and fiddle with the labels on branches.
  14. Tirius

    Southeast region map and coop thread

    Some screenshots of the New Mistral town center, under development. The town hall (not pictured yet) is nearing completion. Town houses, along the old pond, repurposed as a beet field Great East Road running into town, towards the old map plaza; butcher's shop on the right. Marketplace, showing the soap/perfume and bakery stands.
  15. Tirius

    Southeast region map and coop thread

    It's been a long time since I last updated the region map, but that's not because there haven't been any updates worth mentioning. A new map is now linked in my signature, and below. Principal updates in the region since january: The Great East Road now connects to Spawn! A new section of road has been added branching off to the north at Summerville. This runs past Ebonheart and connects to the existing road net near the World Tree, at Kantras's claim. From there, you can reach Crossroads and Spawn. Hampstead, Home of the Server Hamsters, has been established in the region. Visit the place that keeps our lights on along the Great East Road, between Summerville and Minionopoly. Minionopoly has been completed! More info to follow soon in the Minionopoly topic. New Mistral is expanding again, this time in eastward direction as I'm adding a proper town center. I'm also working, on-and-off, on re-designing the houses in Summerville village. Boom has been landscaping along the road between Riverside and Cliffton. The northern railroad is being re-routed by unforbidable, and a new villager trading hall has been added in the same region by LiquidKobra and Jaymuss, along the road.
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