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Gopher's Minions


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Tirius last won the day on May 16 2019

Tirius had the most liked content!

About Tirius

  • Birthday 09/15/1982

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    Minecraft, The Elder Scrolls
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  1. [update 6] Forum map It's been a year since the last update, a period of relatively few changes as most of the major builds had been connected already. The updated map now includes 4 new major sections of road: an extension of the Great South road (yellow) to Xanthir's Snowflake in the far southwest; extensions to the green and pink roads, forming an eastward connection to the Northeast Passage road in the north of the map; extensions to the Woods Road on either end; in the east, this now connects to the Great East road at East's End; in the west, it now connects to the Great West road at both Gransys and 3 Villages. This last section crosses the northwest mesa and passes the Guild of Eternal Respawners' Guidhall; extension of the Firelight road beteen Hopevale and Dante's Valley/Redekia (with a small gap east of Hopevale, due to Ryno's claim). Pictured: Xanthir's Snowflake (left), bridge to the northwest mesa (right) Other than that, there's been a bit of checking and fixing, mostly for the branch roads. This includes new markers for Little Luca's cat manor and Nibunyn's snow castle on the blue line. New smaller sections on the main network include a slight extension to the southern end of the Commonwealth road (pink) and a new tunnel from the Great East to the seafloor-based build of Retropolis, one of the server's guardian farms. Pictured: Luca's cat shrine (left), Retropolis (right) Ingame map The ingame maps will eventually be updated with the above - the map at the pads has already been updated, but it might not immediately show up on copies placed in the world. (e.g. The copy at Spawn cannot presently be updated because it is insided Gopher's claim area. This will have to wait until one of the minions who has access there can assist me with it.)
  2. It's october, and we have another update to the map. Well, maps plural. [update 5] Forum map First, the detailed map found here on the forum has been updated yet again (link in the first post of this topic). A few minor updates, including improvements around the Xroads area aside, there are 2 major road additions: Atheos has completed the section of the Great West road between In Fiore and Peabody Estate, connecting Gransys and 3 Villages. On the other side of the server, Z_Blackblue has extended the Northeast Bypass (blue) road all the way to the northeast corner near the world border. Finally, a long new branch road was added to the blue by a local resident, heading back south. (Thx to Nibunyn for contributing!) Ingame, you'll also now find many more road signs and banners marking where you are. Left: Great West Road entering In Fiore from the north; right: road signs and banners at Chessington manor. Ingame map The main topic of this update however, is what is now found at the end of the blue road. With help from over a dozen minions (you are all amazing!), we have created a simplified version of the road map as pixel art! Set on a 512*512 block area, or 4x4 maps, this involved the clearing of several rather tall mountains and the shearing of countless sheep to create and then the place around 250.000 carpets! Left: the completed map with a selection of the crew (Brin, Non, Kiaoshi, Atheos and Tiri; image by Kia); right: impression of the map pad under construction. The map can be reached via the blue road, but it will be faster to take the nether slipstream to the northeast corner portal and then ride westward down the path. If you visit the area during the day, be sure to stay for nightfall as parts of the map will light up to provide a nice view from the air. The nearest safe resting area is just down the blue road at Mapville, where Z_Blackblue has created a large Traveller's Rest for weary visitors. Anyone who wishes to obtain a copy of the pixel art map will need to create 16 empty maps. You can then copy the maps found on the map walls at the site (these are found both at the end of the blue road and at the storage area in the northeast corner of the map). Please note that you're better off creating copies rather than making your own map of the area, as there may be future updates; copies of the existing map will update with the original. (The 16th map, for now, is a copy of lolmasta's excellent compass art, but will eventually be replaced by a custom Ministry of Transport logo.) Once again, thanks to the terrain clearers, carpet layers and sheep shearers who helped build the map. I had never in my wildest dreams expected us to finish this project within a single month! Future plans With all of this, the main road building project is functionally complete. The road crews will however continue to improve and signpost the existing network. We also have some tentative plans to add some things to see along the more empty sections. Safe travels - and have some eye candy to celebrate! Left: Bridge of Ice and Fire (Woods Road, near Sunspear); right: traveller's rest near the Lava Gate Bridge (South Bypass Road)
  3. ^^ Though past events have taught us that the forums are an easier place to use for storing useful information you might need later.
  4. The fun part of this project, is that it is always there if you don't have an inspiration to build on your own area, and it's a great incentive to go out and expore the server. Also, this entire affair would be nothing without Z_Blackblue and Atheos, who are responsible for 90% of the actual road building. 😉
  5. Time for the summer update, included in the first post of this topic and below for the recap. [update 4] August 2019, and we have the summer update for the map. We've added one more road to the map in the form of the Northeast Passage Road (blue), which runs from near the World Tree towards Garsenn and It4edda's builds near the far edges of the map. Anyone looking for a place to settle will find lots of open terrain along this path, and a variety of biomes including the northeast mesa. Extensions to the existing roads have been made as well, with the following major changes: The Woods Road (turquoise) now runs further west, connecting Vault's Ironwood and running all the way to Alethia via Atheos' pyramid. Just beyond the pyramid is a new branch road, which Nextorz has added to her own Dark Forest build - another wonderful example of the locals pitching in for the project! The Great North Road (lime) now runs further north beyond the Northern Kingdom, connecting the old Direwolf Keep, with a new terminus at Peabody's claim. Please ignore the road heading west from there, it's still under construction. The Royal Road (red) has completed its connections to the Throne Room, Phelan's Wolf's Den and Cherubia, offering the first viable land route between the Throne Room and Spawn. Special thanks for this one go to NTClaymore and FairyTailX, who agreed to host the required sea-tunnel on the borders of their claims. Firelight Road (purple) is no long merely a loop around the builds in the southeastern Firelight region, but now has a new branch to Hopevale, passing by jrRedek's old east border crossing on the way. The completion of this road means that all the land-based builds included on Miniopoly are now connected to the network. Finally, a few extra builds have appeared on the existing routes, including the addition of the older secondary builds to the Northern Kingdom Road, Non's project at Rienna on the Great South. Finally, some 'dead end' branch roads not part of the main network have been marked, mostly to villages. Not visible on the map, though certainly in game, is that we have started to provide directional information along the roads with signs. Most builds and major intersections will now feature a wall with road signs and colored banners marking the various roads; the process of adding these is ongoing. Special thanks for these goes to Z_Blackblue, who did not only come up with the design, but also rode down the entire network to measure all the distances for use on the road signs. I myself am presently retracing his steps to add the road signs where they have yet to be placed. Your bonus images for today: Griffin Peak Keep by JediJosh (left) on the Royal Road, and The Grove by Minioncrafter (right) on the Northern Kingdom Road.
  6. The server is still on 1.12.2, but Minecraft itself updated its launcher recently, which may make things difficult to find. In the launcher, there should be a tab called Installations. You'll need to select or create a new installation for 1.12.2. When creating a new one, select the option 'New' and in the window that follows, make sure to select 1.12.2. in the Version field. I hope this helps, if not please let us know.
  7. Hello fang, and welcome aboard. As someone who returned to ESO this year after finding some people among the minions to play with, I've found this community oodles of fun and terrible for going to bed on time. So be warned. 😄
  8. Your quarterly map update has been added to the first post of this topic, including a new map image. [update 3] April 2019, and here's the spring update to the map. Along with general cleaning and checking, the major updates include the Woods Road, which runs parallel to the Great East but further north and through more empty land, and the extension of the network in the southwest corner to Port Smarrow and Mt. Mystery, and in the west to In Fiore, Daalio's new build. New and expanded builds have been added to existing roads in the form of Brin's Italian-inspired town Simonini on the Great South, Mari's Bely Les on the Great East, and Z's Frostwood on the Southeast Bypass. Finally, I've streamlined the color-coding of the roads in preparation of Z_Blackblue's project to mark them with colored banners. And here's a bonus image of Port Smarrow, one of the most remote areas the network as now reached:
  9. Dom returns to visit the completed project - thx again for featuring it :
  10. I have always firmly believed, that we are better off working together than we are apart. However, I have begun to lose faith, not in that sentiment, but in the willingness and ability of the people who are supposed to make that happen. It is a small comfort to know my own country did not support this. Policy not being what I want, I can live with. Policy being made by people not understanding what they are doing, is inexcusable.
  11. From what I have heard here in the Netherlands, the news mainly focuses on the "copyright holders" vs "fair use" side of things. I've not seen the impact on the smaller creative channels mentioned at all. The fact that one of the headlines called it 'the anti-meme law' probably didn't do us any favors and downplays the importance of the subject. Thankfully, several Dutch MEP's are opposed to it, but this is not true for all, especially the more conservative parties.
  12. While I have yet to really look into this, I have heard several of the Hermitcraft players talk quite positively about this in their videos, though with the caveat that it might be a long time away yet. Let's hope so... I am at my limit with games already!
  13. The road project proved my savior when I got builders fatigue last year, it was great for wanting to play, yet not feeling very creative. Here's a map link for the road as Atheos drew it around Mystmarsh, you can easily spot it on the dynamap here.
  14. ^^ No worries, yours was not the first claim where we had to ring the bell. Atheos has drawn a road around Mystmarsh atm, along what used to be the path to the Loba clan's area - this was unclaimed land. Plz feel free to change things if you want to, I'll try and get a local map up once I get home tonight. I would like to add a waystation somewhere, but there is no rush with that. Once past Mystmarsh, the road now runs to Salsa's claim, and then further north. Z mentioned having connected the route to Portside yesterday. I haven't looked at the side road to Ironwood yet.
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