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Gopher's Minions

Krikkeee

Minion
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Krikkeee last won the day on March 1

Krikkeee had the most liked content!

About Krikkeee

  • Rank
    Well-Known Minion
  • Birthday 06/16/1995

Profile Information

  • Gender
    Male
  • Location
    Belgium
  • Steam
    cvandeneynde
  • PlayStation Network
    The-Krikkeee

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  1. Krikkeee

    Parrots in concrete shoes!

    With the 1.12.2 test server, it might be time to test those custom advancements even though I haven't looked at them in a (really) long time. However it might be a bit to soon and possibly interefere with pinpointing bug's at this point in the update process.
  2. Krikkeee

    Minionland builds and farms database

    That's kinda what I meant with community but maybe that should become a separate thing surpassing those districts. Anyway thanks for the contribution and those other builds may surely be added if you want to.
  3. This is an effort to catalogue all (interesting) builds that can be found on the server, to make things a little bit easier I divided minionland into 4 districts: NE, NW, SE, SW. For each of those districts the builds will be categorized into build types including but not limited to: house, city, community, monument… Community: mobfarms, traders... have there own cathegory so that they are easy to look up. When you add a build please use the following template (red text are required fields): build name builders coords x: y: z: direction Nether SS line, a certain known road... progress description pictures/ video dynamap visited by Gopher yes/ no By including whether or not Gopher has already visited the place, this list might one day be used as a checklist of sorts when he decides to visit Minionland again. The catalogue itself can be found and eddited here because that seemed like easiest option to make it as accesible as possible: https://docs.google.com/document/d/1Tg3oSav0BRN2ngagbsW8MncREdLBVWZILmvHV7_alfo/edit?usp=sharing I hope this can help you on your travels to discover what minionland has to offer.
  4. Krikkeee

    The Nether SS upgrade (ghast-protection and rails)

    Part 1 of the outer Nether SS ring has been build going from the end of the south line to the point that corresponds with the SE overworld corner (around x1800 z1800). WARNING: it's not yet fully protected like the other main lines but it is functional. Any donations of stone would be helpful for future expansions (you can drop them in the MoT chest at spawn SS station or at my chest in the MTC at the worldtree). EDIT: for those willing to help digging/building... remember that the south line is the only line that goes all the way to the overworld world border. EDIT 2: part 1 of the outher ring is done: south line --> SE corner part 2 is being dug: east line --> SE corner
  5. Krikkeee

    The Nether SS upgrade (ghast-protection and rails)

    I think that there is a ladder close to the HUB in the east or west line that should bring you there, but a proper stair from the HUB to the roof would be better idd. I will look into it.
  6. Krikkeee

    Roleplay resurection

    Don't mind it, as long as it doesn't go into "overdrive" (spamming the forum with all sorts of discussions) like the previous time. It could be a fun way to bring people a bit more together on the server when done right. Some general rules/ guidelines would greatly benefit this experience I think so please share your idea's.
  7. Krikkeee

    The Nether SS upgrade (ghast-protection and rails)

    Happy to announce that the nether SS overhaul is almost over. East line is done up until Fivetowers (about 1000 blocks from HUB) West line is done up until Pajoonks and Bleepers station (about 1100-1200 blocks from HUB) Sout line is done with up until the new (overworld) world border (about 2000 blocks from HUB), but is only roofed and railed up until the Nautilius (there where no portals beyond that point but this might have changed in the mean time) North line is done up until the start of the far north line (about 600 blocks from HUB) Next project will be the far north line, and afther that I will probably overhaul the east line's roof/walls so that it matches the design of the other main lines. All lines have rails next to the ice, the rail on your right will alway's be a direct track to the point youare looking at, this will either be the nether hub or the world border. The rail on your left will always have toggelable stops every 50 blocks. However this is only the case for the west and north line at the moment. Feel free to add accespoints, side branches... but please keep in mind that the SS itself should never be interupted and the guard rails should stay intact (only 1 block wide holes are allowed).
  8. Krikkeee

    Server Update

    From what I understand it hasn't been updated in a while but the author seems to say that it should be compatible with the latest spygot servers (1.12)
  9. Krikkeee

    The sollution to Gophers crowding issue?

    Looking back at it, it seems that the features that looked interesting (selective player hiding) are only available in the premium version of this plugin, this premium version comes at €10 which might be a bit excessive especially since I think that there might be a (semi)-vanilla solution after all. The vanilla solution: Use the scoreboard system to create 3 teams: (Admins, Minions and Guide) Add every player that isn't an admin to the Minion team give team Minions the ability to see friendly invisibles give team Admin the collision-rule: pushOwnTeam give team Minions a invisibility effect when gopher comes online if Gopher wants a Guide to show him a build, move that player from team Minions to team Guide (and remove the invisibility effect) I would recommend using a command block to automatically add all players including new ones to the minion team, but it could also be done without it (it would just take a little bit longer to do it manually) There are however some small problems whit this, but most of them have a solution: the invisibility effect doesn't hide armour -> use resourcepack with transparent armour textures the invisibility effect doesn't hide held items -> this is the big problem, since making a recoursepack that would have transparent items would make the game almost unplayable . Minions will always be able to see one another even if one of them took an invisibility potion -> make the see friendly invisibles effect only active when Gopher is online Also I think it might be interesting to tag @Gopher in here, sorry if I'm wrong. Commands:
  10. Krikkeee

    Server Update

    I made a account on spygot because half the time they asked you to log-in before you can vieuw anything and I wanted to know what each of them did to search for possible alternatives. Turns out that each time they ask you to log-in, you are take to a 'premium-version' of the site containing the paid mods/plugins (which was to be expected if they ask for a log-in I guess). But yes these paid mods/plugins seem to be up to date (it would be weird if they where not). I wouldn't even blame the admins if they don't want to pay for these, 3.90€ for a MC plugin seems like a lot considering the game itself is only about 20€ and then you still have the server up-keeping costs, but don't get me wrong I also understand that the authors like some reward for their work.
  11. Krikkeee

    Server Update

    Done some research and it seems that some of the plugins have become paid plugins (I guess that where the one's you couldn't find), so that could be another setback depending on whether or not the admins want to pay for them. farm limiter premium vansih
  12. Krikkeee

    Server Update

    You can only get command blocks through commands (they are not in the creative menu), and even then you need to be in creative mode (and an admin) to be able to use them, so that wouldn’t be a problem. To be fair, do the admins really need disguises when the can vanish?
  13. Krikkeee

    The sollution to Gophers crowding issue?

    That should be possible with a scoreboard-team system, add all admins to Team1 and set collisionRule to pushOwnTeam or never. When set to "pushOwnTeam", entities will only push other entities on their team and mobs. When set to "never", entities on that team will never collide with players or mobs. It's annoying that invisibility potions don't hide armor otherwise all of this (vanishing/ collision) could potentially have been done through a scoreboard system (all vanilla no plugins)
  14. EDIT: nevermind, the features that could possibly have been a sollution to the crowding problem are hidden in a premium version of this plugin (this version comes at €10). See third reply for a vanilla alternative. ------------------------------------------------------------------------------ Would this be the perfect plugin to fix Gophers crowding issue when he is streaming MC? https://www.spigotmc.org/resources/party-and-friends-for-bungeecord.9531/ The plugin adds a friend and party system, but most importantly it allows you to toggle player-invisibility in a few different way's by using this friend and party system: Show all players Show only friends and people of the server team (for the plugin a server member is someone who has the permission which can be set under "General.PermissionNoHide") Show only friends Show only people of the server team (for the plugin a server member is someone who has the permission which can be set under "General.PermissionNoHide") Show no one Since Gopher is always complaining about people blocking his view and such while streaming I think this might solve that problem by turning everyone except fellow admins or the player giving a tour of his/her build invisible. I jokingly hinted something like this during the last stream and Gopher really seemed to like the idea. I only accidently stumbled across this plugin today and have no way to test it, but if it does what it promises, then this could be a game changer for Gophers streaming. A nice bonus: the plugin should be MC 1.11 and 1.12 compatible and was apparently designed with bungee-cord compatibility in mind.
  15. Krikkeee

    Server Update

    I think that 1.11+ mostly means compatible with all 1.11 versions (1.11.0 -> 1.11.2) but I do believe that plugins do have the tendency to be more cross version compatibel then mods so it's hard to tell without testing. on a side note, I did some research and there are some more plugins that can be replaced with vanilla alternatives, I will look if there are more that can be replaced with vanilla alternatives when I have some more time: dragondrop elytra: let dragon drop an elytra when killed --> custom loottable world border: create world border --> possible with vanilla commands shopkeepers: create custom villagers --> possible with vanilla commands announce: display (timed) messages --> possible with command blocks and some sort of activation mechanism like a daylight detector (day-night circle is about 20min so it would display the messages every 20min), MC 1.13 might make this possible without external activation. EDIT: it does however seem like those plugin's have all been updated to 1.12 looking at your list
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