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Gopher's Minions

Krikkeee

Minion
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Krikkeee last won the day on October 14 2017

Krikkeee had the most liked content!

About Krikkeee

  • Rank
    Well-Known Minion
  • Birthday 06/16/1995

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  • Gender
    Male
  • Location
    Belgium
  • Steam
    cvandeneynde
  • PlayStation Network
    The-Krikkeee

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  1. The Nether SS upgrade (ghast-protection and rails)

    Happy to announce that the nether SS overhaul is almost over. East line is done up until Fivetowers (about 1000 blocks from HUB) West line is done up until Pajoonks and Bleepers station (about 1100-1200 blocks from HUB) Sout line is done with up until the new (overworld) world border (about 2000 blocks from HUB), but is only roofed and railed up until the Nautilius (there where no portals beyond that point but this might have changed in the mean time) North line is done up until the start of the far north line (about 600 blocks from HUB) Next project will be the far north line, and afther that I will probably overhaul the east line's roof/walls so that it matches the design of the other main lines. All lines have rails next to the ice, the rail on your right will alway's be a direct track to the point youare looking at, this will either be the nether hub or the world border. The rail on your left will always have toggelable stops every 50 blocks. However this is only the case for the west and north line at the moment. Feel free to add accespoints, side branches... but please keep in mind that the SS itself should never be interupted and the guard rails should stay intact (only 1 block wide holes are allowed).
  2. Server Update

    From what I understand it hasn't been updated in a while but the author seems to say that it should be compatible with the latest spygot servers (1.12)
  3. The sollution to Gophers crowding issue?

    Looking back at it, it seems that the features that looked interesting (selective player hiding) are only available in the premium version of this plugin, this premium version comes at €10 which might be a bit excessive especially since I think that there might be a (semi)-vanilla solution after all. The vanilla solution: Use the scoreboard system to create 3 teams: (Admins, Minions and Guide) Add every player that isn't an admin to the Minion team give team Minions the ability to see friendly invisibles give team Admin the collision-rule: pushOwnTeam give team Minions a invisibility effect when gopher comes online if Gopher wants a Guide to show him a build, move that player from team Minions to team Guide (and remove the invisibility effect) I would recommend using a command block to automatically add all players including new ones to the minion team, but it could also be done without it (it would just take a little bit longer to do it manually) There are however some small problems whit this, but most of them have a solution: the invisibility effect doesn't hide armour -> use resourcepack with transparent armour textures the invisibility effect doesn't hide held items -> this is the big problem, since making a recoursepack that would have transparent items would make the game almost unplayable . Minions will always be able to see one another even if one of them took an invisibility potion -> make the see friendly invisibles effect only active when Gopher is online Also I think it might be interesting to tag @Gopher in here, sorry if I'm wrong. Commands:
  4. Server Update

    I made a account on spygot because half the time they asked you to log-in before you can vieuw anything and I wanted to know what each of them did to search for possible alternatives. Turns out that each time they ask you to log-in, you are take to a 'premium-version' of the site containing the paid mods/plugins (which was to be expected if they ask for a log-in I guess). But yes these paid mods/plugins seem to be up to date (it would be weird if they where not). I wouldn't even blame the admins if they don't want to pay for these, 3.90€ for a MC plugin seems like a lot considering the game itself is only about 20€ and then you still have the server up-keeping costs, but don't get me wrong I also understand that the authors like some reward for their work.
  5. Server Update

    Done some research and it seems that some of the plugins have become paid plugins (I guess that where the one's you couldn't find), so that could be another setback depending on whether or not the admins want to pay for them. farm limiter premium vansih
  6. Server Update

    You can only get command blocks through commands (they are not in the creative menu), and even then you need to be in creative mode (and an admin) to be able to use them, so that wouldn’t be a problem. To be fair, do the admins really need disguises when the can vanish?
  7. The sollution to Gophers crowding issue?

    That should be possible with a scoreboard-team system, add all admins to Team1 and set collisionRule to pushOwnTeam or never. When set to "pushOwnTeam", entities will only push other entities on their team and mobs. When set to "never", entities on that team will never collide with players or mobs. It's annoying that invisibility potions don't hide armor otherwise all of this (vanishing/ collision) could potentially have been done through a scoreboard system (all vanilla no plugins)
  8. EDIT: nevermind, the features that could possibly have been a sollution to the crowding problem are hidden in a premium version of this plugin (this version comes at €10). See third reply for a vanilla alternative. ------------------------------------------------------------------------------ Would this be the perfect plugin to fix Gophers crowding issue when he is streaming MC? https://www.spigotmc.org/resources/party-and-friends-for-bungeecord.9531/ The plugin adds a friend and party system, but most importantly it allows you to toggle player-invisibility in a few different way's by using this friend and party system: Show all players Show only friends and people of the server team (for the plugin a server member is someone who has the permission which can be set under "General.PermissionNoHide") Show only friends Show only people of the server team (for the plugin a server member is someone who has the permission which can be set under "General.PermissionNoHide") Show no one Since Gopher is always complaining about people blocking his view and such while streaming I think this might solve that problem by turning everyone except fellow admins or the player giving a tour of his/her build invisible. I jokingly hinted something like this during the last stream and Gopher really seemed to like the idea. I only accidently stumbled across this plugin today and have no way to test it, but if it does what it promises, then this could be a game changer for Gophers streaming. A nice bonus: the plugin should be MC 1.11 and 1.12 compatible and was apparently designed with bungee-cord compatibility in mind.
  9. Server Update

    I think that 1.11+ mostly means compatible with all 1.11 versions (1.11.0 -> 1.11.2) but I do believe that plugins do have the tendency to be more cross version compatibel then mods so it's hard to tell without testing. on a side note, I did some research and there are some more plugins that can be replaced with vanilla alternatives, I will look if there are more that can be replaced with vanilla alternatives when I have some more time: dragondrop elytra: let dragon drop an elytra when killed --> custom loottable world border: create world border --> possible with vanilla commands shopkeepers: create custom villagers --> possible with vanilla commands announce: display (timed) messages --> possible with command blocks and some sort of activation mechanism like a daylight detector (day-night circle is about 20min so it would display the messages every 20min), MC 1.13 might make this possible without external activation. EDIT: it does however seem like those plugin's have all been updated to 1.12 looking at your list
  10. Server Update

    That dragon drop elytra mod could easiliy be replaced with a custom loottable for the enderdragon, which is something they introduced in 1.11 or 1.12 I think. If the admins would do something like that, they wouldn't need to wait for an external author to update it and it would be pretty much cross-version compatible unless Mojang changes the way coding works in loottables (which I think they are doing in 1.13). Looking at your list however, it seems like that would just be a drop on a hot plate seeing as about half of the plugins you have listed haven't been updated by their authors (if I interpreted it correctly). this is a topic with an example of the code for the custom lootable.
  11. Minionland slipstream

    I'm currently on a break due to exam's but I was working on the first part of the north line (from hub to far-north station), when that is done all current main nether-SS lines should be ghast-proof (unless there are huge parts without any portals like the part between the nautilus and the south world border). So if you want to help, there isn't really anything left to do except extending the current lines further towards the world border (and putting rails next to the ice).
  12. Do you have the coordinates so we can look for it in the dynamap and get an idea of the location?
  13. And the community tree has rewards as well now (see topic). Going to hand these two (introduction + community) over to the redmine-council since these are the most important ones, and we'll see what they think of it. If they say no then there is no point in continuing work on the other (less important) trees.
  14. Update: the introduction tree now has xp and item rewards (see topic for info) Still working on adding xp and rewards to the other tree's, feel free to suggest changes.
  15. I do like the more "personalized" reward for each build (by a lack of a better word), but personalized banners would be to much work I think (finding the correct banners for each build and code them) and what would the player do with those banners, collect them in new banner-halls? I was thinking to make a combination of XP and some functional reward that has something to do with the build you visited, some examples: lava tower: cake iron, gold... farm: iron/ gold ingot banner hall: empty banner nautilus: prismarine/ sea lantern...
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