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Gopher's Minions

Sup3rNo7a

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Sup3rNo7a last won the day on September 12

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About Sup3rNo7a

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  1. V.A.T.S. Barry is 'Godmode Barry'

    I'm a little worried that Gopher's desire to do an "immersive" Let's Play for Barry is going to hurt a little bit of the charm that he had as a stream character. He only did it as a stream, and only did it using VATS, because of the mechanical issues he was having using and aiming with a controller. And while it may have been relatively easy because of VATS, the bit of clunkiness that came with him struggling slightly with the controller, and also trying to interact with the Twitch chat off-and-on, made it okay that Barry was fairly OP in combat because he was slightly clumsy otherwise. Barry's playthrough was never really geared towards being an "immersive" experience like Frank's is/was, but Gopher's trying to turn it into one and I'm not sure it'll work that well and still feel like Barry. This is not to say he shouldn't do it if that is what he'd prefer to do (plus it's probably easier for him to record a regular Let's Play like he's more used to than to try and stream it), and I'm going to watch it regardless. I'm just curious to see how the transition goes.
  2. Sorry, I guess. Didn't really consider those things spoilers since the smuggling thing was explained when he picked it up (he just wasn't paying attention), and map thing felt kinda self-explanatory since the maps belonged to the D&D characters.
  3. That feeling when you notice and realize that the "ground" he's walking on is literally just mushed-together corpses...
  4. Who is Barry?

    Am I the only one slightly disappointed that he won't be streaming this one?
  5. The only thing I was confused by was why Gopher wasn't using his Psychoscope to fight the Poltergeist. Despite what the description says, that thing can track them just fine (evidenced by him scanning it 5 seconds earlier), yet as soon as the scan was done he turned the scope off and left himself fighting it blind. lol
  6. I feel like the problem with these hacking systems is that they need to pick one or the other: either require skill points to hack higher level things, or add a minigame that gets harder to complete if the difficulty of the lock is harder. But not both. Honestly, lockpicking in Skyrim has it right. Every lock can be unlocked with enough patience regardless of your skill-point commitment or the difficulty of the lock. The only thing that makes it hard is the precision necessary to find the sweet spot. The hacking minigames in Prey and Fallout (and the lockpicking in fallout) do it wrong because not only do you need skill-point commitments to even attempt the unlock/hack, you also need to complete a minigame. They should just pick one or the other, either make it skill-point-based or minigame-based, not both.
  7. When Gopher started to mention considering installing something to help him with the Hacking minigame, I was hoping he was going to say "mod". lol
  8. True that the virtual "items" don't have any lasting value (unless something like Steam Marketplace is involved, but things still rarely hold value either way, so still a fair point), but in most cases there are ways to earn those digital items for free as well, without having to pay anything. That was never the case with the physical card games. You only ever got cards from buying packs, or buying/trading them individually online/from friends/at conventions, there was no real way to earn or "craft" them for free just by playing the game like there is for the digital loot items (the grind may sometimes be absurd, which is a whole other issue, but still). I wholeheartedly agree that they should NEVER be in single-player games, though.
  9. That's not really any different from real-life card games, though (such as yugioh, pokemon, or magic). You buy packs from the store (lootboxes) and are stuck with whatever random cards happen to be inside. That doesn't mean it's a good practice still, but for card games like Gwent especially it's nothing new at all.
  10. Frankly, only if they provide actual in-game buffs/benefits. I don't necessarily LIKE the practice of lootboxes in general, but as long as the items involved are purely cosmetic (such as the ones in Overwatch, since he used theirs in his thumbnail image), then I'm fine with lootbox systems so long as there ARE ways to earn/unlock them without being forced to pay (especially in non-Free2Play games, again, like Overwatch). It's like when Payday 2 introduced their Safes and Drills system. I wouldn't have necessarily been happy about it, but it was the fact that they included in-game buffs that drove me away from the game (that and the weapon re-balance in general ruining the feel of the gunplay for me, but yeah).
  11. I know, right? Like how it says "Scan Complete - <Insert Unlocked Ability Here>" everytime he completes a scan.
  12. Fair point. Just seems odd that he wouldn't wait until the playthrough was posted all the way to put out the review video. Viewers would get a more comprehensive idea of what all Gopher's talking about in the review, and Gopher himself would be able talk about more in the review video itself without having to worry about spoilers. Not a big deal either way. Just a thought.
  13. When I said in a previous episode thread that Gopher would NEVER be able to find Josh Dalton, I didn't think he'd have trouble finding him on the computer Crew lists, too. I was hoping Gopher would go back upstairs after the Nightmare thing ended to see if it just vanished or if it like...expired and left a corpse or something. Not sure what happens really if you just evade them like that. He's also found a really strong combo with the Psychoshock + Q-Beam setup, imo.
  14. Am I the only one confused why Gopher is putting these reviews out before the Let's Plays are finished?
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