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Gopher's Minions


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nekollx last won the day on December 30 2016

nekollx had the most liked content!

About nekollx

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  • Birthday 03/27/1980

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  1. did somebody say montange well i've begun to process of making one https://drive.google.com/open?id=1GsYJpSKuRrrJPNMHOs-1BbzXNSioNWO0
  2. well whats the best way to reach the Dark Lord?
  3. that what i said i would do, give proper credit
  4. Not sure where else to put this, but since i'm not COOL enough to be invited to the 76 event but i have a lot of things i want to talk about 76 and the future of Fallout but i dont have any 76 footage of my own to use as the background so i was wondering...hoping...maybe our Dark Lord would let me use his footage as a backdrop (with credit of course) for my discussion....our you know maybe can come up with another suggestion....
  5. but that would involve Lenny giving money to a guy who may or may not have tried to kill him
  6. Found it Dark Lord https://www.nexusmods.com/skyrim/mods/86031 Now Inigo can ride on your horse
  7. well if you really want the bike.... https://www.nexusmods.com/fallout4/mods/21899/?
  8. So just a crazy idea i had for some new merch. Between Premiere and a few resources for other projects i realized i could make some pretty fancy DVD box sets and got to wondering how cool would it be to pop a dvd out of a case slip it into the set top box and watch a season of Gopher's lets play, no internet connection required. I dunno just a crazy idea i thought i'd throw out there for our Dark Lord
  9. you know dark lord for that overhead their ARE actural Bridge pieces designed to be used for overhangs, railings, stairs etc, their the size of normal floor pieces and are under the same area as the railing and stairs. Also the reason the robot workbench cant get closer is because the arms have to slid on their railings. any further back and they would hit the walls. Also have you noticed the new Tranding center in Special, thats what Kesler was talking about, it sets up a post so the wandering traders come to YOU, yes Cricket, yes Transcan Carla, ALL the wandering tranders come to that post as part of the normal rotation Now as for contraptions the Vacuum hopper can suck from any container, yes even Workshop objects, now me i have a crazy system with sorters and the like and one vacuum next to my workshop but it should work with any workshop item so you can have it auto fed by having it near say the chemistry bench. Also you dont need to wire the hopper and the ammo press, like the Vault pieces as long as their connected one wire will power the entire contraption line
  10. #GunsOutForGopher And really Gopher stop being lazy don't want people sleeping in your bed assign them to their own bed, if somone new joins youre gonna have to give them a vault suit and pip boy anyway, might as well assign their bed as well
  11. ive been using Liveaction handy for ages, just can't play without it, it just Works. And hey in lore the Buttecups were a anamatronic girls toy so it totally makes ense for the player to rise a super sized one
  12. I didn't say you coun;t have max happiness only that by increasing the build limit your happiness will take a hit, but with more build space you can add more things to increase happiness but that inital increase is going to hit your happiness
  13. it actually makes sense that your settlers would wine when they can ONLY get food from a provisioner who has to trek across the wasteland, and through a radioactive querry, and how often can they make that Journey? Every other day? Weekly? As for happiness they happiness went down because you increased the build limit, having a maxed build limit adds to happiness when its open the settler things its a baren empty lot ALSO: From a lore perspective Vaults arent linked by supply lines their supposed to be sealed and self sufficient so from a lore Perspective vault Tec would have install some sort of food store in their plans, if your trying to make a "real" vault then it makes sense for the dwellers to complain about not having food
  14. other way around, watch my video to understand better, the doors LOCK DOWN when the siren is on. You seem to be stuck on the sirens OPENING the gates
  15. because the Switchs only transmits power when it's on, if its connected to the sirin then it would only work when the siren in on meaning manually opening and closing the gate would only work when the Sirin is on. The Manual Switch needs to have it's own power and not be linked to the siren so you can over rise the siren controls weathers its on or off Rember the enite purpose here is the tie the sirin to the door so it closes durring an attack BUT that you can manually over ridse and open/close the door at any time
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