Jump to content
Gopher's Minions


  • Posts

  • Joined

  • Last visited

  • Days Won


Woodclaw last won the day on March 2 2019

Woodclaw had the most liked content!

About Woodclaw

  • Birthday December 3

Profile Information

  • Gender
  • Location
    Como, Italia
  • Interests
    Pen'n'paper RPGs, Boardgames, Videogames, game design, a lot of poking at other stuff
  • Steam

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Woodclaw's Achievements

Well-Known Minion

Well-Known Minion (3/20)



  1. System: Dark Herey or Wrath & Glory Armelia is a simple agri-world of the Chimera Secudus system, in the Segmentum Ultima. Thanks to its absurdly productive hydroponic farm, Armelia feed the other three populated worlds of the system and at least another dozen outposts in the Subsector Caligua... at least it did... Less than three months ago a parasite ravaged the local plantations, destroying almost 83% of the food production. The vaunted military power of the Imperium was useless against this catastrophe. The powerful cogs of the Administratum started turning, slow and unreleting as a glacier, to decide if it was more efficient saving Armelia or burning the infected crop, condemning many secondary worlds to starve. Meanwhile, the Radical Inquistor Lukas Zane recruited a team of Magos Biologis from the nearby Forge-World of Calixis to synthetize a counteragent. While the adepts of the Machine God struggle with samples and test tubes, Zane's accolytes have another task: discover who was behind this plague... if there was really someone.
  2. #Adventober #Day4 Today's word is: Famine.
  3. System: 7th Sea Second Edition In the name of al-Musawwir, graceful and merciful, Two men sat in the shadows of a doorway dacorated with azure tiles. They watched the crowd and tasted the smell of spices and camel wool riding on the gusts of wind from the East. "Calm yourself! He will come." ordered the first man, a tall and slender character, whose countenance a mustache betrayed the Jannissary from a mile away, even without the uniform. His co-conspirator, short but equally thin and with the skin burned by many journeys across the desert, spat in rage: "Do not patronize me, Anatoli, we are not tyring to sell a lame camel!" "Absolutely correct. Well thought and better said, I say." interjected a third voice. Without flinching the Jannissary bowed: "You're late, yabancΔ± efendisi." "So true, so true." answered the newcomer, showing a complex series of evolutions with his featherted hat. "I'm in the wrong, of course, but you have to excuse me for taking some... additional precautions." The man from the desert cracked his neck: "Do you not trurst us?" "From the men who are going to sell the secret of their ruler I expect anything!" "She isn't my ruler! I'm loyal to the Shah!" "As you sya, mes amis, as you say... and you, monsieur le caporal, what do you have to say?" "Nothing." grunted the soldier. "I mighit be a traitor or a patriot, but neither you nor the sultana will judge me... only history." #Adventober #Day3
  4. #Adventober #Day3 Today's word is: Sultan.
  5. System: Any (but with high lethality) π™Ώπš•πšŠπš£πš˜πš , 𝟷𝟿𝟺𝟹 How much time has passed? You have no idea. Weeks. Perhaps months. Two? Maybe three? You have no idea how time passes in this hell on earth. You look at the other prisoners wandering aimlessly, everyone with a triangular patch sewed on the jacket. Green for common criminals. Red for politcal prisoners, brown for the gypsies, two yellow ones for the Jews... But to many of them color doesn't matter anymore, they can only see the one of the guard's uniforms. And you? Maybe you still have a bit con conscience, a grian ol will to resist. Maybe you do have a chance to escape... but are you going to? Are you going to try knowing that other will pay the price of your choice?
  6. Adventorber day 2. Today's word is: Resistance.
  7. System: Warhammer Fantasy RPG (any edition) "Morrslieb, the Moon of Magic. Its power was never greater than in the first days of the second millennium after the coming of Sigmar, when its green light lit the madness of the streets of the thrice-cursed Mordheim! Yet, we must go there - to those ruins destroyed by order of Magnus the Pious - to discover the nature of the being that haunts us... We don't know if it's a restless spirit from the afterlife or an acursed spawn of Chaos, but Morsslieb is ascending once again." (From the journal of Hector Von Lienstein, Magister of the Light College)
  8. Hello fellow minions, For this month of October, my gaming club started the "Adventober", pretty much we took the concept of Inktober but applied it to writing brief suggestions for mini- tabletop adventures (since most of us can't draw at all). So, every day we get a single word and we need to put down a suggestion based on it. If you want to contribute it will be great! If you want to share these ideas on Facebook/Twitter/whatever with the hashtag #Adventober that's even better. For October 1st the word is: Moon.
  9. I'm sorry but I think that merely concentrating on the existing IPs isn't a good idea. They shouldn't be neglected, but I don't think that merely reiterating the same formula over and over is a good idea. One one hand it's true that many fans just want their "daily fix" to scratch a certain hitch, but from what I've seen over the past decade or so, this is also how a company ends up regurgitating uninspired "clones" of its own games. Granted a game with a solid (I like to say maniacal) enough fanbase would sell well enough no matter what, the EA Games sports titles are a pretty clear indicator, but there would always be a trickle of disgruntled players leaving after a while. On the other hand, producing a high quality remaster of an old game (e.g. porting Morrowind on Skyrim's engine) is a different beast, but it doesn't address the main problem that any company tend to face: getting new players by the ton!
  10. This is a completely off-topic shout out guys, but the movie "The First King" should be out in various parts of the English-speaking world. Now it might not be your cup of tea, but I'm promoting it because my sister worked on it as make-up artist. I went to see it last month and it was pretty impressive. It has a "barbarian" feeling that reminded me a lot of Conan.
  11. I agree with the sentiment, but I think that Gopher slightly missed the point on one count: I think that it's perfectly natural for a company to branch out, otherwise it ends up stagnating and dying (there are very few successful "single product companies"), but the problem is the scale. Right now most companies are selling these "experiments", these first forays into already crowded niches of the market as if they were the next big thing, the platform for their future identity, and this is where the shit it the industrial size fan. Fallout Shelter was a game completely unlike anything Bethesda ever tried, but it was overall well received, whereas Diablo Immortal was booed from day one. Why? Because the audience saw Fallout Shelter as a mere test, a side project, a cute filler and low maintenance game released while the studio worked on the next big thing. Diablo Immortal, on the other hand, was announced with all the fanfare of a main title (or at least a big DLC), making everybody think that Blizzard was going to develop and maintain just it, instead of their array of existing games and properties. Given all of the above there's one more element: learning from mistakes. Titles like Anthem and Fallout 76 are problematic for the above reasons and because of the development problems Gopher outlined in the video (Anthem in particular took 6 years and was nowhere near a decent release state). Neither of these titles took advantage of the mistakes made by their competitors, nor learned how to avoid them and this is simply unacceptable in any way shape or form.
  12. I'm a bit weirded out by the fact that the backpack didn't seem to work on Inigo.
  13. Thank you both, but I didn't mean integrated into Skyrim, rather how Forgotten Stories was integrated to Enderal itself.
  • Create New...