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Gopher's Minions


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Everything posted by ShawnBoucher

  1. I finished my first play through in about 52 hours (Normal mode). 46 quests completed 2 botched. Good game if a bit short. Replayability is moderate as it stands now. I have started a solo (no companions) game. I am sure I will do one more playthrough after this one but I doubt it will go beyond that. Combat is on the easy side even for someone like me with low skill. Loot is extreme there is so much stuff lying around that it defeats the item durability mechanic. I never purchased a consumable or ammo of any kind. About mid way through I switched from cautious sniper to spray and pray with combat rifles. Even with no aiming skill and just dumping rounds on target I never came close to running out. The AI is pretty weak making the sneak skill questionable. The story and writing are good if a bit predictable at times. Overall I really like the game I am hoping they will add more over time with DLC. If you are into combat this game really isn't it. The focus is all on the conversations and the stories in the terminals.
  2. OK I figured it out its a game mechanic regarding reputation. The faction controlling this district was one negative action away from becoming angry with me so killing even one mech pushed the district over the edge.
  3. It occurs to me that the way Obsidian set this game up is perfect for DLC. They can both add new areas to existing planets and add new planets/space stations to the map.
  4. OK I am at a point where I can't tell if my game is bugged or this is standard so I'm checking here. Specifically Byzantium quests. I attempted the retirement community quest was attacked by the mechs and the entire area turns hostile including the quest giver. I tried the quest where you are sent to assassinate the scientist. I decided to spare her and send her to work with Phineas. The guard stops me and I have no option but to fight including the scientist I just spared. And likewise the entire district is now hostile to me. Is there any way to complete a quest in Byzantium that does not turn the entire district hostile?
  5. Yeah I know the feeling. I wanted more fast travel points in New Vegas lol. Now I'm trying to slow down and work through everything and I lose a mission for my effort. Oh well this game is fun so I know I'm going to play it a few times.
  6. Most of the reviews Ive seen have been about normal difficulty. I think if you limit fast travel (or exclude it) and you role play more than just attempt to complete quests this game will be far longer. I haven't tried the supernova difficulty but no doubt that is going to add quite a bit of time as well. Replay-ability seems pretty high as well. I just failed a companion mission while sorting inventory and upgrading weapons. I found that annoying but without scum saving you will need to replay the game if you want to see it all. Its a really good game so far only time will tell if it holds up tho. Im at about 26 hours and I have only visited a couple planets. Of course I play pretty slow.
  7. Truly enjoying it so far. The fact it has a shovel as a melee weapon says it all. These people know what they are doing lol
  8. Standing in a Pier One knock-off store and this came on. Transported me back and made me question reality.
  9. I was actually just thinking about this while watching the Leonard lp. I think I enjoy the fighting and looting to much to actually try it. ( You are very welcome Brinicio but I think you are giving me to much credit )
  10. 6.626069934 x 10-34 kg∙.m2/s,  Finally vindication I knew my butcher was over charging me for pork chops!

  11. Welcome to the forums. It's not often we get celebrities like yourself here. Im a big fan of that wikipedia site you created
  12. Great job on this Tirius. The clues are difficult I found 7 and only understood 2 clues But for me the prize is the exploration so I am unconcerned. It took me months to find all the cheeses and I am sure it will take me months to find the last 3 parrots.
  13. I agree. If the main character has a name and backstory of their own i.e Geralt of Rivia then the voice the developer provide is fine. If you create your own character then the voice needs to be the one in your own head. If they insist on having voiced dialogue I would prefer to at least have an option for which voice I hear.
  14. Honestly the first character will sound fine no matter how you build it. I am only thinking of replay ability. If you can create a wide variety of characters and play styles then it stands to reason people will play the game more than once. Hearing the same voice will break immersion for many of us. Of course if the game is as good as it looks it will be a minor issue. Still offering a few different sounding voices say 2 male 2 female could help a bit. Adding a few more with each dlc would greatly expand the options. Of course cost is a factor and probably the main one. How about a pitch or tone adjuster slider that might work as well. I wouldnt mind playing a squeaky voiced tough guy named Alvin ;P
  15. It looks great. Im curious to see how they handle the voiced protagonist angle. With that level of character customization you will need multiple voices to go along with it.
  16. The jungle island we flattened can be reached by taking the the west nether slipstream until it ends in sandstone columns. Then continue west till you reach the outter ring. Head south to the 6th portal it has purple concrete around it you cant miss it. We have had good success however pretty much everyone on the server needs to be at this location or in the nether/end. Even having one player else where overworld will almost guarantee no spawns. Also please do not alter the island. The wiki says grass and leaves yet all our spawns have come on the logs. Grass allows other passive mobs to spawn. Brinicio and I have claimed extra parrots for other players so feel free to ask in chat we are happy to share.
  17. yeah i looked for a little bit as well. apparently they can spawn in existing jungle biomes but its about the same chance as new horses spawning in. I think thats right at any rate I feel they are going to be pretty rare.
  18. I can not contain my excitement any longer. The long awaited update to Minionland is in the works. The mighty Rodzyn has been working on the update and even opened the test server. You can find the address in the Redmine news. Feel free to pop in and find any bugs/glitches that have been over looked. The more we find now the smoother the transition can be. I am sure an official announcement is in the works so keep an eye out. If you have been waiting for a good time to revisit your claim or start a new project your wait is almost over. The major changes will be concrete (looks great) parrots (unlikely but possible) and the new crafting book (super useful) As you can tell I am stoked. Hopefully this will bring about a spark of renewed interest in the server. It would be nice to see some of the O.G. builders come by to see the progress thats been made.
  19. I second what jeancly said. Although I would have cut out the banking and HOA websites myself but everyone has their own priorities ;P
  20. Just getting the word out in case you are not subscribed to any gamer participating.
  21. awesome thanks @Arjy Yu ran into a snag trying to get it all worked out. Having issues getting skse64 to work. At least thats what I am assuming.
  22. This is very cool. Here is a link to Runelee's Trade report. Gives details about trades. https://docs.google.com/spreadsheets/d/1BGXnK9ZcXH6_wTO1kqgrhP9Pc38lE1fDuuLLbdJqWPc/edit?usp=sharing
  23. that was exactly what i was looking for thanks @Cryzeteur
  24. Certainly this has been covered already but I am having trouble finding it. I am looking for a mod that increases the frequency and/or number of perk points to compliment Ordinator. Any help or links to the relevant thread would be appreciated.
  25. Finished digging the rest of the north line east to west. Ran into Ser_Snipers corner claim and stopped. Redmine ticket for access there has been filed.
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