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Gopher's Minions


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Showing content with the highest reputation since 07/11/2018 in all areas

  1. 4 points

    Server Update

    Since this topic already exist I'm just going to add this link to redmine news: https://redmine.gophersvids.com/news/17 TL;DR: I'm going to update the server to 1.12.2 on Saturday 14th.
  2. 3 points

    Server Update

    Update completed! https://redmine.gophersvids.com/news/18
  3. 2 points

    Nether highway/ SS map

    An effort to map the Nether highway's/ SS (and outher ring) now that they are close to being done. Be aware that this map is not to scale (especially the north line which will be redrawn soon). I hope that this may help you on your travels through Minionland. - Thanks to Tirius and his amazing maps for the idea. Progress tracker West line done north line redrawing in progress south line mapping in progress (thanks Tirius) The Map Old Versions: https://imgur.com/a/k8QkCgo
  4. 2 points

    Parrots in concrete shoes!

    The jungle island we flattened can be reached by taking the the west nether slipstream until it ends in sandstone columns. Then continue west till you reach the outter ring. Head south to the 6th portal it has purple concrete around it you cant miss it. We have had good success however pretty much everyone on the server needs to be at this location or in the nether/end. Even having one player else where overworld will almost guarantee no spawns. Also please do not alter the island. The wiki says grass and leaves yet all our spawns have come on the logs. Grass allows other passive mobs to spawn. Brinicio and I have claimed extra parrots for other players so feel free to ask in chat we are happy to share.
  5. 2 points

    Nether highway/ SS map

    First draft of the south line, up to the midway gate. I've added the purple branch so you can try and fiddle with the labels on branches.
  6. 2 points

    VAMPYR #1 : Newborn

    I don't know I heard it sucks
  7. 1 point

    Nether highway/ SS map

    north line redrawn and far north line added
  8. 1 point
  9. 1 point


    :3 https://youtu.be/0s4ORh6qtJI
  10. 1 point
    https://youtu.be/olbrd45ExwE The link could not be embedded because an error occurred on youtu.be.
  11. 1 point
    https://youtu.be/vcSyt1Y09jY The link could not be embedded because an error occurred on youtu.be. I have no clue when youtube will be fixing this embedding issue. If anyone out there knows a workaround please speak up I am pretty bad at the technical stuff around here.
  12. 1 point
  13. 1 point
    Maybe it's something with Forbidden Magic or Apocalypse spells interacting with each other. Going to have to test that a bit more, but need to find some safe point to test.
  14. 1 point

    VAMPYR #3 : Temptation

  15. 1 point
  16. 1 point
    Excellent episode. Really good ending... keeping the Outsiders name secret.... And leaving the way open for a sequel: Redemption of the Outsider.
  17. 1 point

    VAMPYR #2 : Turquoise Turtle

  18. 1 point
  19. 1 point
    Yes. You can continue random side-quests to steal more things but nothing else happens.... unless someone has a mod I do not know about that extends the story. There are some quest mods that add to thievery and treasure hunting but nothing that I know of that is really great. There is the Grey Cowl of Nocturnal quest, which is very nice when it does not bug out.... but it does have some problems towards the end. Alternatively, Lenny has said he will take his cat to the Bard's College. Not a long quest line but fun.
  20. 1 point
    AutoLoot plants only fixes that. Just walk/run past them and press E and you get the plant. Can also set radius for it if you want and it pick larger areas but I'm ok with just not having the pop up box. Not sure about the tripping, I installed the mod but I could remove it and find out I guess. And no, did not record it, no clue how to do it and what software I would be needing if I did record. Been thinking of doing it but that's about it so far.
  21. 1 point

    VAMPYR #1 : Newborn

    this game is looking interesting, can't wait to see how it develops.
  22. 1 point

    VAMPYR #1 : Newborn

    I watched Odd and MATN play it so I am kind of burned out. I did not think Gopher would be playing it. Bummer for me.
  23. 1 point

    New Night Club

    Now Introducing a new night club, just a hop skip and a jump away from spawn, FINALLY WE'RE OPEN! :O come on over and join us for all the fun!! Red stone activated dance floor enhancing the club experience and swiftly robbing you of all the fpses ;) Bar Entrance with custom banners :O -say it aint so! Fully loaded bar with many options for all picky individuals "Sleep over" areas for all weary travelers. Everyone is welcome and will be given a buddy to snuggle with on those cold Blox nights First Class outdoor spa and bar area, on the property! :O Don't worry about getting "a few too many" ShawnBouncer is on the job to keep all patrons and employees safe. So plan your next party and get together at the Rouge tomorrow. Please contact Ubberblox or Brinicio in game to set up your reservation today! <3 *disclaimer all taxes and alcohol fees will be charged in advance for any function over 4 people. Fireworks will be providing, employees available on site for entertainment at additional cost **Brubbie LLC. is not liable for any damages to your person while on the premises don't even try to sue, you will lose
  24. 1 point

    Parrots in concrete shoes!

    I've nurtured a perfectly healthy obsession with getting parrots for some time now. I have some ideas, albeit meek ones, on forcing spawns. But what about just regenerating some terrain? Last I checked, there are a few swaths relatively untouched. Perhaps our tireless admins might be amenable to the idea if we scouted out potential areas and provided safe-to-wipe coordinates? Edit! In addition to disabling the spawn chunks from being constantly active, Rodzyn was kind enough to raise the passive mob cap to 20. Shawn, Brinicio and I have since flattened a jungle to force spawns. The results appear promising enough, as we've already seen a number of new ocelot, pig, sheep and cow spawns in the grassy bits.
  25. 1 point

    Minionland builds and farms database

    This is an effort to catalogue all (interesting) builds that can be found on the server, to make things a little bit easier I divided minionland into 4 districts: NE, NW, SE, SW. For each of those districts the builds will be categorized into build types including but not limited to: house, city, community, monument… Community: mobfarms, traders... have there own cathegory so that they are easy to look up. When you add a build please use the following template (red text are required fields): build name builders coords x: y: z: direction Nether SS line, a certain known road... progress description pictures/ video dynamap visited by Gopher yes/ no By including whether or not Gopher has already visited the place, this list might one day be used as a checklist of sorts when he decides to visit Minionland again. The catalogue itself can be found and eddited here because that seemed like easiest option to make it as accesible as possible: https://docs.google.com/document/d/1Tg3oSav0BRN2ngagbsW8MncREdLBVWZILmvHV7_alfo/edit?usp=sharing I hope this can help you on your travels to discover what minionland has to offer. EDIT: if you want, you can even add a prefered texturepack...
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