Jump to content
Gopher's Minions

All Activity

This stream auto-updates     

  1. Yesterday
  2. See this is what I am talking about... We just don't know... and the Hype train has left the station (And it's a NON-stop Ride). I mean they have a working world, ALPHA or Pre BETA whatever... so they should have a good idea of what will run it and what will run it best. I just wish they could or would give us numbers... Yes a GTX 980 will run it in normal or high, yes you will need at least 16Gm RAM, no you won't have to sell your soul to play in Ultra level. Also my 2 cents on Consoles: First ...Shun the non-believer You have been Shunned now Cryzeteur ! Second: Consoles have 2 issue, as it is now .. not upgraded able and heat. The heat generated by faster and faster CPU and GPU only get higher and higher and one of consoles selling points has always been small foot print (and to some extent mobility) so to get up to or Pass a PC, means more heat and a small box. With a small case, you just can't dissipate it fast enough. So consoles have to grow large and more $$$ and nosier, what your left with is a PC without a keyboard.
  3. HD meme. Thanks so much for all the time and effort Gopher.
  4. I'm currently using a 980 single, ( donated to me by a subscriber) and something like a 1080ti would require some serious begging with the wife, I'm hoping that they will release a version for the xbone so my son can play it without me having to fork out for a new console as well hehe.
  5. Found it Dark Lord https://www.nexusmods.com/skyrim/mods/86031 Now Inigo can ride on your horse
  6. I don't know why Lenny doesn't use the bug lantern all the time. He is so lousy at sneaking that everyone sees him in the dark anyway.
  7. No. The ads are correct from what I understand... but a delay of a few months between PC and consoles would be what I would expect. As I said a couple of months back, they are apparently trying to get the game to run on current gen consoles even though it was designed for next gen. The result is most likely a dumbed down version for old consoles. Not 4K. Fewer interactions in your vicinity. Less loaded as you move about. The current version of the game only runs on high end PCs. As I understand what I have heard is that they have a version that runs on a next gen console spec, but of course those consoles do not yet exist. The XBOX-TWO and PS-5 are supposed to be released in 2020/21. The game itself is not expected to be released for about a year, so the next gen consoles should be available soon after release.. As I understand it the game is currently in ALPHA... so it could be two years before release. There was a rumor that CDPR was not even planning on release until after the next-gen consoles were released. A good question is: Will they have backwards compatibility finished on release? Otherwise you may never see it played on XBOX-One or PS-4.
  8. http://www.argos.co.uk/product/8087159?cmpid=GS001&_$ja=tsid:59158|acid:532-198-3455|cid:200291570|agid:12525669290|tid:pla-648004832792|crid:66128557970|nw:g|rnd:2604782474718887074|dvc:c|adp:1o4|mt:|loc:9045244&gclid=EAIaIQobChMI4d_h4Ljd2wIVChQbCh0HBQZkEAkYBCABEgJY9fD_BwE False advertising then ?, also PC and PS4 listed.
  9. Right now I have 8 GB RAM and I expect I will have to upgrade. One rumor was 16 GB but there was another recommending 32 GB. It would be nice to know. I have a GTX 980 so that may be sufficient. But I think it is on the borderline. My computer runs at 3.2 GHz which should be fine but I have noticed background jobs often use that up. I don't think CDPR knows exactly what system they are talking about when they say "High End PC." Because the game is still in development they may figure out ways to conserve memory and get an increase in speed.... I suppose that's not likely as the engine is already built ... I understand that right now it is running at a solid 30fps ... (The next-gen consoles run 4K HD at 60 fps solid) ... but it could explain their reluctance to give details. The information available says that they are developing the XBOX and PS versions on preproduction XBOX-Two and PS-5 machines. The PS5 is seriously advanced beyond what I consider a high end PC. https://www.ps5playstation5.com/specs It seems to be a bit up in the air right now but the XBOX-Two and PS-5 have been rumored to each have 16 GB RAM memories possibly fast-RAM, what-ever that is (GDDR5).. . With terabyte drives. They may have some of the NVIDIA-type (14nm) ultra high speed graphics built in. There is also a rumor of the Chinese (or some other) AI chip to run the in-box advisor. The question seems to be what can they provide for under $400. Still rumors suggest both systems may be aiming for the $500 mark. Curiously, the released specs for XBOX-Two are way under this rumored spec: http://www.xbox2gamers.com/specs ... But initial specs may change... (only 12 GB RAM? Still 12 GB RAM is a lot more than I have.) So maybe the game will run, maybe not.
  10. Don't get your hopes up for it to run on XBOX. I expect a PC release followed by releases for XBOX-TWO and PS-5 when they come out. Probably 2021 or 2022. After all, this is a true city with skyscrapers and street vendors and maybe 50 buildings visible at one time, numerous interactions on the street and vehicles in the air. Not to mention numerous special effects from weather to moving billboards, lights, sounds, laser beams, etc.
  11. I think people should remember how well optimised CDPR make their games; for example I ran Witcher 3 on a 680 with medium/high settings and it was flawless. I later ran it with a 680 and 670 in sli with modded drivers in high/ultra. Video here if you're interested in that. Now that may be somewhat anecdotal however, if you were search for an average performance meta across thousands of systems new and old almost nobody had problems running it. Even though graphically it is stunning, hell look at the far terrain and lack of loading screens; CDPR have proved they are experts in world design that doesn't clutter a system to run. And it's going to run on an XBone etc
  12. No offense, but that's all speculation. And what is an average PC? I would like them to put something out... the more advance notice you can give people better it is for everyone. I know many are asking what is it going to require, Not so much what are the recommended ... but the minimums. Some of my friends are worried their GTX 780's is not working to work. I think the "High End PC " part is what is scaring them. I have a i7 4790K 4 GHz, and a Nvidia GTX 1080Ti, so I am not to worried, but I would still like to know.
  13. It ran flawlessly, apparently, on an Intel i7-8700K 3.70Ghz CPU and a NVIDIA GeForce GTX 1080 Ti video card. That's likely at the highest possible settings (it was 4k as well), given they wanted to impress those watching. I don't think the recommended or minimum specs are going to be too insane though, given the game is going to run on the current generation of consoles. The average gaming PC will probably be enough to run the game on decent settings at 1080p with good FPS.
  14. Yes, but this worries me for some... I wish they could give some sort of system requirements minimums and suggested... or something.
  15. Last week
  16. It sounds like it's going to be a living, breathing world. I have very little faith in Bethesda, but I really hope they can learn a thing or two from Cyberpunk 2077. It could only help them improve their games, especially Fallout 5. The way they describe NPCs interacting with each other is just nuts. It's like Radiant AI on steroids, especially with all the small, dynamic events. Someone on reddit who was able to view the demo also mentioned that the garbage is actually moved in the wind. So you knock over a trash can, the garbage spills out, and it gets blown all over the place. Small details like that really help make the world come alive.
  17. I found this to be very informative. http://www.businessinsider.com/cyberpunk-2077-gameplay-demo-e3-details-release-date-2018-6#most-quests-in-cyberpunk-2077-come-in-the-form-of-jobs-which-can-be-acquired-in-different-ways-sometimes-you-get-them-by-talking-to-fixers-who-arrange-for-mercenaries-like-v-to-come-in-and-solve-problems-31
  18. Cryzeteur

    Landscapes Textures Mods ?

    Most texture mods to install as they overwrite vanilla textures. Use the uninstall feature on your mod manager to uninstall. Cross fingers. To uninstall manually you generally have to go to the Fallout 4 folder and open DATA then delete the mesh and texture folders. But then you have to reinstall all mods that installed meshes or textures. Can get messy. Gopher had recommended a texture mod but that one is no longer available. I use Vivid Fallout - all in one You are right. Not much improvement. I also use some other mods... like Ivy. Usually I just play vanilla.
  19. Caloss2

    It was bound to happen eventually ..

    Chapter 5 Beyond Bruma Episode 9
  20. Kill_Loot_Return

    Landscapes Textures Mods ?

    Hi, I installed a landscape texture mod without much thinking, just out of habits from New Vegas and Fallout 3, where NMC's work did really bring something new and cohesive. But now I'm kinda conflicted about Fallout 4 re-texturing mods... They might be more detailed than the original but I don't find that the result is much more beautiful than vanilla. I also have a weather/environment mod installed, NAC, but there I have no doubt, it really brings more atmosphere, in a subtle and tasteful way. On the other hand I haven't been playing games for so long, so I don't have an eye for those things yet. I'm asking for an opinion cauz I can barely make my own on this subject. We supermutants are the future but we have no sensitivity for colors and visuals. Do you guys think those texture mods are worth the trouble in Fallout 4 ? Also, I suppose texture mods are safe to uninstall and won't mess with my save games, won't they ?
  21. Found this on another forum, someone that watched the demo of the game is doing a AMA about it. S/he has also included a few things that not been mentioned by the journalists that seen the demo.
  22. Tirius

    Southeast region map and coop thread

    It's been a long time since I last updated the region map, but that's not because there haven't been any updates worth mentioning. A new map is now linked in my signature, and below. Principal updates in the region since january: The Great East Road now connects to Spawn! A new section of road has been added branching off to the north at Summerville. This runs past Ebonheart and connects to the existing road net near the World Tree, at Kantras's claim. From there, you can reach Crossroads and Spawn. Hampstead, Home of the Server Hamsters, has been established in the region. Visit the place that keeps our lights on along the Great East Road, between Summerville and Minionopoly. Minionopoly has been completed! More info to follow soon in the Minionopoly topic. New Mistral is expanding again, this time in eastward direction as I'm adding a proper town center. I'm also working, on-and-off, on re-designing the houses in Summerville village. Boom has been landscaping along the road between Riverside and Cliffton. The northern railroad is being re-routed by unforbidable, and a new villager trading hall has been added in the same region by LiquidKobra and Jaymuss, along the road.
  23. Caloss2

    Hi there

    Welcome, enjoy your stay.
  1. Load more activity
  • Newsletter

    Want to keep up to date with all our latest news and information?

    Sign Up
×